hiker
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f4a5949198
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Fixed invalid memory read (thanks to valgrind).
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2014-05-15 15:37:23 +10:00 |
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hiker
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cc03578056
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Merge branch 'master' of github.com:supertuxkart/stk-code
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2014-05-15 12:41:35 +10:00 |
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hiker
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a3c01a6b2a
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Merge branch 'master' of github.com:supertuxkart/stk-code
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2014-05-15 11:17:36 +10:00 |
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hiker
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d3f6aa5e52
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Fixed some memory problems reported by valgrind.
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2014-05-15 11:17:05 +10:00 |
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Marianne Gagnon
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78d8199de8
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disable crash reporter in debug mode
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2014-05-14 20:10:23 -04:00 |
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hiker
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717a989bf8
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Fixed --profile-laps command line parameter.
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2014-05-15 09:08:18 +10:00 |
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Bart Cools
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f521ba0242
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fix issue #1328
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2014-05-14 17:57:22 +02:00 |
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Bart Cools
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6a6ba94a16
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added check for --no-graphics argument
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2014-05-14 17:37:28 +02:00 |
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Bart Cools
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1fdeaf375a
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Merge branch 'master' of https://github.com/supertuxkart/stk-code into properties
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2014-05-14 14:19:08 +02:00 |
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Bart Cools
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585b79f555
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small patch for --no-graphics mode
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2014-05-14 14:06:09 +02:00 |
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Marianne Gagnon
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474bbb4373
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Try to convert icon rendering to new helper function (for GL3 support)
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2014-05-13 20:00:16 -04:00 |
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vlj
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dd81f02fea
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Fix for #1324
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2014-05-14 01:51:40 +02:00 |
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Marianne Gagnon
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9410a0fd90
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Merge branch 'master' of https://github.com/supertuxkart/stk-code
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2014-05-13 19:39:42 -04:00 |
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Marianne Gagnon
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03ad82267a
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Fix OSX 10.7 compilation
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2014-05-13 19:39:19 -04:00 |
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vlj
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1073335f4d
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Fix sun light
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2014-05-14 00:50:25 +02:00 |
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vlj
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5fd41a2f2c
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Light: Import distance properly.
Also remove some silly default param for addlight that could make
argument passing not obvious.
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2014-05-14 00:32:36 +02:00 |
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Vincent Lejeune
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59484ea09a
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DS buffer is not linear and cant be mipmapped
Use the method provided by SAO paper (ie convert to linear and then
mipmap)
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2014-05-13 19:40:30 +02:00 |
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Vincent Lejeune
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20959f970a
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Avoid displacement related fbo bind in non advanced pipeline
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2014-05-13 01:12:43 +02:00 |
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Marianne Gagnon
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bcc46b149e
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Remove call to createMeshWelded, now handled in B3D exporter
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2014-05-12 19:03:40 -04:00 |
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vlj
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26d48cdad0
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SSAO: Stronger blur + tweak param
Use another algorithm to have gaussian blur that lets us customise
radius more easily.
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2014-05-12 23:59:17 +02:00 |
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vlj
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bba9e3ca2c
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Add a 17 tap blur filter
and use it for SSAO
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2014-05-12 20:49:47 +02:00 |
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vlj
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967d7a0316
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Use mipmap nearest
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2014-05-12 20:16:37 +02:00 |
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vlj
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8e17ae90b6
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Resolution independent ssao
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2014-05-12 20:13:12 +02:00 |
|
Vincent Lejeune
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96babc81ad
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Reenable custom light radius
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2014-05-12 19:37:00 +02:00 |
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vlj
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229b72f84a
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Render SSAO at fullscreen resolution.
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2014-05-12 01:06:33 +02:00 |
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vlj
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384c9f2c77
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Merge branch 'SAO'
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2014-05-12 00:35:08 +02:00 |
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vlj
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11b7d20ad8
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Use the mipmap trick to speed up ssao.
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2014-05-12 00:03:42 +02:00 |
|
Vincent Lejeune
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41e02e0880
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Allow depth test on debug physic view
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2014-05-11 18:20:30 +02:00 |
|
samuncle
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518a5fd8ef
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Fix pre-c++2011 + improved waterfall effect
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2014-05-11 02:58:23 +02:00 |
|
Marianne Gagnon
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00ea15b7bb
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Yet another fix to pre-c++2011 compilation..... (not trying to raise my commit count, I swear!!)
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2014-05-10 20:53:51 -04:00 |
|
Marianne Gagnon
|
7808fc8a09
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Yet another fix to pre-c++2011 compilation.....
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2014-05-10 20:50:18 -04:00 |
|
Marianne Gagnon
|
522ad01a27
|
More to fix pre-c++2011 build
|
2014-05-10 20:46:56 -04:00 |
|
Marianne Gagnon
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c0a7c76886
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Fix pre-c++2011 build, hopefully
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2014-05-10 20:43:43 -04:00 |
|
Marianne Gagnon
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fbd33420c2
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cull by distance, to improve performance
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2014-05-10 20:38:10 -04:00 |
|
Vincent Lejeune
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e16c6af04a
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Forget a sizeof(float).
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2014-05-11 02:24:17 +02:00 |
|
Vincent Lejeune
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325ec8e754
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Fix wrong buffer size and factorize state changes.
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2014-05-11 02:13:04 +02:00 |
|
Vincent Lejeune
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b286069108
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Use batched draw call to draw lines.
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2014-05-11 01:59:59 +02:00 |
|
Marianne Gagnon
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4e9f199008
|
Save raw floats and not vectors
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2014-05-10 19:50:24 -04:00 |
|
Marianne Gagnon
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bdabbedf28
|
fix silly mistake in previous commit
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2014-05-10 19:31:30 -04:00 |
|
Marianne Gagnon
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486d5c291f
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Batch physics debug rendering
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2014-05-10 19:26:14 -04:00 |
|
Vincent Lejeune
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46a832a67f
|
Reenable physic debug mode
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2014-05-11 00:52:19 +02:00 |
|
Vincent Lejeune
|
648d076e00
|
Premultiply alpha for particles too.
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2014-05-10 20:58:43 +02:00 |
|
Vincent Lejeune
|
6936f30b36
|
Premultiply alpha for billboards.
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2014-05-10 20:49:30 +02:00 |
|
Vincent Lejeune
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6bf67523b9
|
Prettier gpu timing label.
|
2014-05-10 20:16:27 +02:00 |
|
Vincent Lejeune
|
5d3b6bba4d
|
Avoid shadow disappearance
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2014-05-10 20:00:52 +02:00 |
|
Vincent Lejeune
|
a3f1e4bad1
|
Explicitly use S3TC texture compression.
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2014-05-10 02:52:58 +02:00 |
|
Vincent Lejeune
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f7aa586eb2
|
Check if compression was successful before caching
Fix a crash on radeon.
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2014-05-10 02:41:45 +02:00 |
|
Vincent Lejeune
|
b72c1ad0c5
|
Fix for disappearing objects.
|
2014-05-10 02:28:02 +02:00 |
|
vlj
|
af67c8c3b8
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Merge pull request #1309 from gupascal/hd-textures-option
A "Use High definition textures" option
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2014-05-10 01:37:23 +02:00 |
|
vlj
|
07f68db6c3
|
Fix wrong mouse poisition report.
m_mouse_pos was always (0, -1) in some case, which makes profiling hard.
|
2014-05-09 19:55:06 +02:00 |
|