Commit Graph

8150 Commits

Author SHA1 Message Date
hiker
f4a5949198 Fixed invalid memory read (thanks to valgrind). 2014-05-15 15:37:23 +10:00
hiker
cc03578056 Merge branch 'master' of github.com:supertuxkart/stk-code 2014-05-15 12:41:35 +10:00
hiker
a3c01a6b2a Merge branch 'master' of github.com:supertuxkart/stk-code 2014-05-15 11:17:36 +10:00
hiker
d3f6aa5e52 Fixed some memory problems reported by valgrind. 2014-05-15 11:17:05 +10:00
Marianne Gagnon
78d8199de8 disable crash reporter in debug mode 2014-05-14 20:10:23 -04:00
hiker
717a989bf8 Fixed --profile-laps command line parameter. 2014-05-15 09:08:18 +10:00
Bart Cools
f521ba0242 fix issue #1328 2014-05-14 17:57:22 +02:00
Bart Cools
6a6ba94a16 added check for --no-graphics argument 2014-05-14 17:37:28 +02:00
Bart Cools
1fdeaf375a Merge branch 'master' of https://github.com/supertuxkart/stk-code into properties 2014-05-14 14:19:08 +02:00
Bart Cools
585b79f555 small patch for --no-graphics mode 2014-05-14 14:06:09 +02:00
Marianne Gagnon
474bbb4373 Try to convert icon rendering to new helper function (for GL3 support) 2014-05-13 20:00:16 -04:00
vlj
dd81f02fea Fix for #1324 2014-05-14 01:51:40 +02:00
Marianne Gagnon
9410a0fd90 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2014-05-13 19:39:42 -04:00
Marianne Gagnon
03ad82267a Fix OSX 10.7 compilation 2014-05-13 19:39:19 -04:00
vlj
1073335f4d Fix sun light 2014-05-14 00:50:25 +02:00
vlj
5fd41a2f2c Light: Import distance properly.
Also remove some silly default param for addlight that could make
argument passing not obvious.
2014-05-14 00:32:36 +02:00
Vincent Lejeune
59484ea09a DS buffer is not linear and cant be mipmapped
Use the method provided by SAO paper (ie convert to linear and then
mipmap)
2014-05-13 19:40:30 +02:00
Vincent Lejeune
20959f970a Avoid displacement related fbo bind in non advanced pipeline 2014-05-13 01:12:43 +02:00
Marianne Gagnon
bcc46b149e Remove call to createMeshWelded, now handled in B3D exporter 2014-05-12 19:03:40 -04:00
vlj
26d48cdad0 SSAO: Stronger blur + tweak param
Use another algorithm to have gaussian blur that lets us customise
radius more easily.
2014-05-12 23:59:17 +02:00
vlj
bba9e3ca2c Add a 17 tap blur filter
and use it for SSAO
2014-05-12 20:49:47 +02:00
vlj
967d7a0316 Use mipmap nearest 2014-05-12 20:16:37 +02:00
vlj
8e17ae90b6 Resolution independent ssao 2014-05-12 20:13:12 +02:00
Vincent Lejeune
96babc81ad Reenable custom light radius 2014-05-12 19:37:00 +02:00
vlj
229b72f84a Render SSAO at fullscreen resolution. 2014-05-12 01:06:33 +02:00
vlj
384c9f2c77 Merge branch 'SAO' 2014-05-12 00:35:08 +02:00
vlj
11b7d20ad8 Use the mipmap trick to speed up ssao. 2014-05-12 00:03:42 +02:00
Vincent Lejeune
41e02e0880 Allow depth test on debug physic view 2014-05-11 18:20:30 +02:00
samuncle
518a5fd8ef Fix pre-c++2011 + improved waterfall effect 2014-05-11 02:58:23 +02:00
Marianne Gagnon
00ea15b7bb Yet another fix to pre-c++2011 compilation..... (not trying to raise my commit count, I swear!!) 2014-05-10 20:53:51 -04:00
Marianne Gagnon
7808fc8a09 Yet another fix to pre-c++2011 compilation..... 2014-05-10 20:50:18 -04:00
Marianne Gagnon
522ad01a27 More to fix pre-c++2011 build 2014-05-10 20:46:56 -04:00
Marianne Gagnon
c0a7c76886 Fix pre-c++2011 build, hopefully 2014-05-10 20:43:43 -04:00
Marianne Gagnon
fbd33420c2 cull by distance, to improve performance 2014-05-10 20:38:10 -04:00
Vincent Lejeune
e16c6af04a Forget a sizeof(float). 2014-05-11 02:24:17 +02:00
Vincent Lejeune
325ec8e754 Fix wrong buffer size and factorize state changes. 2014-05-11 02:13:04 +02:00
Vincent Lejeune
b286069108 Use batched draw call to draw lines. 2014-05-11 01:59:59 +02:00
Marianne Gagnon
4e9f199008 Save raw floats and not vectors 2014-05-10 19:50:24 -04:00
Marianne Gagnon
bdabbedf28 fix silly mistake in previous commit 2014-05-10 19:31:30 -04:00
Marianne Gagnon
486d5c291f Batch physics debug rendering 2014-05-10 19:26:14 -04:00
Vincent Lejeune
46a832a67f Reenable physic debug mode 2014-05-11 00:52:19 +02:00
Vincent Lejeune
648d076e00 Premultiply alpha for particles too. 2014-05-10 20:58:43 +02:00
Vincent Lejeune
6936f30b36 Premultiply alpha for billboards. 2014-05-10 20:49:30 +02:00
Vincent Lejeune
6bf67523b9 Prettier gpu timing label. 2014-05-10 20:16:27 +02:00
Vincent Lejeune
5d3b6bba4d Avoid shadow disappearance 2014-05-10 20:00:52 +02:00
Vincent Lejeune
a3f1e4bad1 Explicitly use S3TC texture compression. 2014-05-10 02:52:58 +02:00
Vincent Lejeune
f7aa586eb2 Check if compression was successful before caching
Fix a crash on radeon.
2014-05-10 02:41:45 +02:00
Vincent Lejeune
b72c1ad0c5 Fix for disappearing objects. 2014-05-10 02:28:02 +02:00
vlj
af67c8c3b8 Merge pull request #1309 from gupascal/hd-textures-option
A "Use High definition textures" option
2014-05-10 01:37:23 +02:00
vlj
07f68db6c3 Fix wrong mouse poisition report.
m_mouse_pos was always (0, -1) in some case, which makes profiling hard.
2014-05-09 19:55:06 +02:00