hiker
2c2847e912
Fixed line endings.
2014-12-09 08:05:16 +11:00
hiker
5b62d94c5b
Minor performance optimisations.
2014-12-09 07:56:18 +11:00
hiker
b764339b20
Moved cloning of animated mesh into CSkinnedMesh (to get access to
...
private members). Fixed animation bug, caused by copying already
animated vertex position from LocalBuffer to Weight (so they were
then later animated again). Might need a better solution to avoid
copying mesh twice (LocalBuffer = Weight, followed by Weight = LocalBuffer).
2014-12-08 23:39:41 +11:00
hiker
d725d97314
Fixed coding style.
2014-12-03 08:19:13 +11:00
Timothy Hamlett
263d072c98
Fix some coding conventions
...
Thanks to hiker for the info
2014-12-01 12:49:15 -06:00
Timothy Hamlett
d95f7835fd
Fix some compiler warnings in Irrlicht
2014-11-30 22:29:52 -06:00
Timothy Hamlett
211e698a29
Add some strings for Windows 8 and 8.1
...
And server '12 and server '12 R2
2014-11-30 22:29:28 -06:00
Marianne Gagnon
53bc15ad50
Merge remote-tracking branch 'origin/OSXFullscreen'
2014-11-28 18:50:51 -05:00
Marianne Gagnon
70da81bf4e
Fix OpenGL 3.2 core profile use in fullscreen mode on OS X
2014-11-27 18:59:51 -05:00
hiker
6e3c766749
Minor improvements to fix for #1713 .
2014-11-27 15:36:56 +11:00
Marianne Gagnon
954dba0873
Other OSX fullscreen attempt
2014-11-20 18:21:18 -05:00
Marianne Gagnon
d776bee39a
Try to fix OSX fullscreen OpenGL profile
2014-11-19 18:43:55 -05:00
Marianne Gagnon
5b043a2564
Add some debug logging on linux
2014-11-18 19:15:13 -05:00
Flakebi
ac5db6f28e
Fix #1708 Delete missmatch for currupted pngs
2014-11-17 00:08:47 +01:00
deve
65ee047b3c
Apply patch from upstream irrlicht which allow to compile it on windows using clang.
2014-11-10 11:33:49 +01:00
Tobias Markus
1e384ebb52
Fix mac compilation (syntax error)
2014-11-03 13:55:22 +01:00
hiker
18bcb92afc
Used better variable name.
2014-11-03 21:36:54 +11:00
hiker
150941aad2
Maintain a flag that indicates if the gamepad device name is 'useful'
...
(on windows we might get a dummy name, identical for all gamepads).
Only add a number to the gamepad if the device has a useless default
name.
2014-11-03 16:37:19 +11:00
Tobias Markus
4861a52c3f
Fix compilation on OSX 10.10
...
Closes #1646
2014-11-01 22:22:58 +01:00
hiker
d8cb6e1069
Moved #include to the top.
2014-10-25 10:32:28 +11:00
hiker
759182bb68
Used SDL's joystick name detection on windows.
2014-10-25 10:18:27 +11:00
Marianne Gagnon
c1d6c054c8
Route a few more controls rendering through the skin, to make them use OpenGL 3
2014-10-04 19:38:44 -04:00
Marianne Gagnon
11bf9d15c7
Disable source of OpenGL warnings flood in code we don't use
2014-10-01 20:23:22 -04:00
Marianne Gagnon
7387a51381
Disable features of irrlicht's contextual menu that we don't need and cause floods of warnings
2014-09-30 19:33:25 -04:00
vlj
b89f066d14
Merge branch 'minlicht'
2014-09-29 03:25:04 +02:00
vlj
4705b8d1a1
Remove X/MS3D file loader
2014-09-29 02:52:06 +02:00
vlj
9a5ecc1b23
Remove ogre loader
2014-09-29 02:46:15 +02:00
vlj
3c4a22d659
Remove Half Life loader
2014-09-29 02:38:23 +02:00
vlj
b19a9bdf2f
Remove 3DS Loader
2014-09-29 02:25:31 +02:00
vlj
554cb1dda0
Remove another CBurning file
2014-09-29 02:01:49 +02:00
vlj
abeda85f77
Reenable GL 3.1 support on windows
2014-09-29 01:31:59 +02:00
vlj
a303eadf3d
Remove a deprecated function call
2014-09-28 01:13:38 +02:00
vlj
a9ab147ae5
Remove software renderer
2014-09-28 00:48:20 +02:00
vlj
b5372c295d
Remove D3D related files
2014-09-27 19:46:49 +02:00
vlj
669c8af73e
Try to fix linux, round 2
2014-09-26 23:36:13 +02:00
vlj
ac2a40837f
Try to fix linux
2014-09-26 23:28:29 +02:00
vlj
18b0c65dd6
Use core context for linux too.
2014-09-26 23:21:09 +02:00
vlj
1e5ad1060b
Use core context except for legacy
2014-09-26 23:17:05 +02:00
vlj
8e67131351
Another fix
2014-09-26 23:15:56 +02:00
vlj
b79e969b11
Remove some others deprecated calls
2014-09-26 23:10:10 +02:00
vlj
3b393b8618
Set useCoreContext outside of ifdef windows
2014-09-26 23:03:44 +02:00
vlj
f41c1497cf
Revert "Declare bool in CIrrDeviceLinux"
...
This reverts commit 35de5d3975
.
2014-09-26 23:03:25 +02:00
vlj
35de5d3975
Declare bool in CIrrDeviceLinux
2014-09-26 23:01:45 +02:00
vlj
64a84f7e58
Fix another bunch of deprecated function calls
2014-09-26 22:39:53 +02:00
vlj
032447bf30
Additionnal work.
2014-09-26 15:42:03 +02:00
vlj
f320b36db3
Do not use some deprecated function with core ctx
2014-09-26 15:27:50 +02:00
Vincent Lejeune
bd4602fb5d
Fix context creation on linux when driver support gl 4.3
2014-09-15 23:39:48 +02:00
vlj
6d685a843d
Drop support for GL 3.1 on windows
...
Fixed pipeline will be used instead
2014-09-13 15:45:10 +02:00
deve
e6ab299f37
Fixed mingw compilation
2014-09-12 09:01:35 +02:00
vlj
fbe2896460
Use non debug gl ctx in non debug build
2014-09-09 16:57:46 +02:00
Vincent Lejeune
4822b8a75e
Fix travis
2014-09-07 00:44:56 +02:00
Vincent Lejeune
b9a595e666
Revert "Revert "Use pointer arithmetic to enforce matrix 16 bytes alignment""
...
This reverts commit e83bd11891
.
2014-09-07 00:44:49 +02:00
Vincent Lejeune
e83bd11891
Revert "Use pointer arithmetic to enforce matrix 16 bytes alignment"
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This reverts commit 0eeeb60685
.
2014-09-07 00:20:35 +02:00
Vincent Lejeune
cbb59fa640
Revert "Fix travis"
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This reverts commit bdb867bce2
.
2014-09-07 00:20:31 +02:00
Vincent Lejeune
bdb867bce2
Fix travis
2014-09-07 00:17:43 +02:00
Vincent Lejeune
0eeeb60685
Use pointer arithmetic to enforce matrix 16 bytes alignment
2014-09-07 00:08:47 +02:00
vlj
56459f39ab
Use a matrix multiplication
2014-09-05 23:53:38 +02:00
Vincent Lejeune
d6c265daf6
Fix VS warning
2014-09-05 23:51:43 +02:00
vlj
44d50aa8d7
Fix build
2014-09-05 17:56:43 +02:00
Vincent Lejeune
6223f5205b
Add an SSE optimised inverse matrix
2014-09-05 16:42:24 +02:00
deve
e57b927c96
Allow to compile STK on Windows using MinGW compiler.
...
It needs vorbis dll's as additional dependencies.
TODO: add an alternative to inet_ntop function.
TODO: link wiimote library
2014-09-03 14:08:23 +02:00
Deve
db53dd6767
xrandr: Simplify code a bit.
...
Fixed some memory leaks.
2014-08-24 17:40:40 +02:00
Deve
c2cf83bb6a
xrandr: move restore resolution to separated function because it makes a mess...
2014-08-20 19:44:06 +02:00
Deve
56fa56a38f
xrandr: don't restore resolution if output was disconnected during game
2014-08-20 19:44:06 +02:00
Deve
5c4c54bf20
xrandr: make sure that output_id and old_mode are declared
2014-08-20 19:44:06 +02:00
Deve
6a48010644
Fixed compilation error with disabled xrandr
2014-08-20 06:49:38 +02:00
Deve
0dc34b2c0d
xrandr: few more checks
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- try to run in windowed mode if no output was found
- close display correctly in case of no output
- add few warnings
2014-08-18 20:56:30 +02:00
Deve
3e3a27252a
xrandr: fixed memory leak
2014-08-16 16:02:22 +02:00
Deve
a9bd12bfab
xrandr: use primary output if window manager reports this information
2014-08-16 12:21:55 +02:00
Deve
d45429bf88
First destroy the window, then restore resolution.
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This may solve some possible issues with WM fullscreen.
2014-08-15 11:34:16 +02:00
Deve
15b316a9af
xrandr: update width and height params when wanted resolution was not found and we get the default one.
2014-08-03 21:56:16 +02:00
Deve
67948dfe28
xrandr: add support for rotated screens
2014-07-31 23:13:03 +02:00
Deve
73b45e71c7
xrandr: fixed issue with fullscreen window which was placed in wrong screen in some window managers.
...
In some cases main screen may have other position than (0, 0) - fixed it.
2014-07-30 21:30:43 +02:00
Deve
46f73e8ecc
Some improvements for xrandr
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- choose best available refresh rate
- if resolution doesn't exist, choose first available
- other minor changes.
Works fine with Gnome, but I notices some issues on Openbox and Unity.
2014-07-28 19:23:03 +02:00
Deve
992c97258f
Few more checks
2014-07-27 20:00:04 +02:00
Deve
0409a84fa0
Remove debug output
2014-07-27 19:36:40 +02:00
Deve
068b88cb4b
Rename some variables, free memory etc.
2014-07-27 19:32:12 +02:00
Deve
85dd8d11a9
Add experimental support for multi-monitor on linux using xrandr.
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Now you can play STK on one screen and watch TV on the second ;-)
Currently I use first (main) screen. We can detect from which screen STK was executed using xinerama.
Will be improved.
2014-07-27 00:48:34 +02:00
Deve
a56d6405dc
Simplify code for checking best refresh rate on linux, which I added previously.
2014-06-25 22:22:54 +02:00
vlj
8cc1df3dd1
Update glext.h
2014-06-05 03:19:17 +02:00
vlj
63992a3908
Play with glTexStorage2D
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Should reduce memory movements.
2014-06-01 02:48:03 +02:00
Deve
da41a06ae4
Add fallback for such exotic window managers as "larswm" which don't support netwm.
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It's because Cand complains :)
2014-05-22 18:39:28 +02:00
Marianne Gagnon
474bbb4373
Try to convert icon rendering to new helper function (for GL3 support)
2014-05-13 20:00:16 -04:00
Deve
0b463f5222
Allow to run xrandr instead of vidmode as an option
2014-05-12 20:08:15 +02:00
Deve
e8b4926b0b
Fixed #1313 .
...
In some cases STK was barely playable because of very low refresh rates (25-30Hz).
This may be caused by last changes in display drivers. I remember that previously refresh rates for resolution were in order from the lowest to the greatest. Now I see it in reversed order.
Irrlicht didn't check refresh rates and always set the last available for specified resolution.
Now we use the highest available refresh rate.
Perhaps we should use xrandr library instead of vidmode. It should be much smarter and maybe would solve some multimonitor issues.
2014-05-12 18:43:36 +02:00
Guillaume P
7a3ba812d7
Use smaller textures when HD textures option is disabled. Generate them if they are not already in the cache directory.
2014-05-02 19:16:54 +02:00
Max Teufel
4f7bc981bd
Declare use of OpenGL 3.2 on OS X
2014-04-05 19:33:45 +02:00
Vincent Lejeune
e034cd31a0
Fix context creation for intel.
2014-03-31 19:29:20 +02:00
Vincent Lejeune
b9d0088ff9
Parse more context in windows build.
2014-03-26 22:13:02 +01:00
Vincent Lejeune
efa7316fc5
Definitively fix stencil bug thx to graphitemaster from irc
2014-03-22 19:19:59 +01:00
Vincent Lejeune
ae3cf30070
Add a function to query supported glsl ver
2014-03-22 18:36:20 +01:00
KroArtem
ccd6019f48
Merge remote-tracking branch 'upstream/master'
2014-03-15 01:15:48 +04:00
Vincent Lejeune
5e03e461bc
Revert to compatibility context for linux build.
2014-03-14 17:04:44 +01:00
Vincent Lejeune
cf2035ca0a
Batch draw calls
2014-03-14 16:51:05 +01:00
hiker
2916e3e351
Removed typedef (which is a work around for certain mesa versions)
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from windows and osx.
2014-02-26 12:06:59 +11:00
hiker
244d00280c
Applied patch from jpirie for fixing mesa 10 compilation problems.
2014-02-26 11:13:03 +11:00
KroArtem
d2179e960d
#1156 , fix quotes in CMakeLists files, see http://cmake.org/Wiki/CMake/Language_Syntax#Quoting for more info
2014-02-21 23:09:10 +04:00
hiker
2595d31eba
Implemented crude work around for drivers that do not support
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opengl 3.3.
2014-02-17 16:52:40 +11:00
Vincent Lejeune
0243546e4d
Use an openGL 3.3 compatibility context when available.
2014-02-12 22:16:10 +01:00
Vincent Lejeune
fbc47dd6ca
Do not use GL_PACK_INVERT_MESA when screenshooting
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Oddly enough it is reported as FeatureAvailable in Windows.
This fixes the screenshot bug.
2014-02-02 02:56:10 +01:00
Vincent Lejeune
afd5d1917c
Fix Opengl pre 3.0 context creation.
2014-02-02 01:03:01 +01:00
Vincent Lejeune
19fd67995d
Use system's glext.h/glxext.h on linux.
2014-02-02 00:47:27 +01:00
Vincent Lejeune
098303dced
GPUParticles: Use transparent_effect pass
2014-01-28 21:40:53 +01:00
Vincent Lejeune
f50e6f817d
Use another normal encoding method from a crytek slide.
2014-01-27 23:29:46 +01:00
Vincent Lejeune
d642bc1489
Lightprepass: Only store normals in rtt
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Use a more economical rtt format.
2014-01-27 21:47:25 +01:00
Vincent Lejeune
5694d8b41a
Expose depthbuffer texture
2014-01-27 20:21:41 +01:00
Vincent Lejeune
c77ffb1882
STKBillboard: Create new SceneNode wrapper.
2014-01-27 17:33:08 +01:00
Vincent Lejeune
559e0a96ca
Remove wrong glHint
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Spotted by ARB_DEBUG_OUTPUT
2014-01-24 20:27:18 +01:00
Vincent Lejeune
176e46e5a9
STKAnimatedMesh: Uses custom render.
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But not direct gl draw call yet.
2014-01-23 21:35:56 +01:00
Vincent Lejeune
38fc539520
Enable debug
2014-01-22 18:06:39 +01:00
Vincent Lejeune
271a26eaf0
OGL32CTX: Always return true when a feature is queried
2014-01-21 22:25:19 +01:00
Vincent Lejeune
f880d13175
Fix FBO related queries with OGL3.2+
2014-01-21 22:25:18 +01:00
Deve
dcfd55502c
Added experimental change which allow to use alt-tab and other shortcuts on linux when game is run in fullscreen mode.
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This method is used in many other projects and should work good. Currently modern games
use window manager fullscreen rather than grab whole mouse and keyboard.
Tested on Gnome, Unity and Openbox and it works well. Though it should be tested also on
other desktop environments.
Also performance impact should be tested.
I added simple workaround for Gnome, which sometimes creates fullscreen window smaller
than display.
If some problems will occur, feel free to revert it.
2014-01-19 21:31:54 +01:00
Vincent Lejeune
a1f5e47cba
Use ARB_DEBUG_OUTPUT on windows in Debug mode.
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Hopefully the extension will work properly with every driver...
2014-01-18 20:28:13 +01:00
vincentlj
2ba340b6cb
OGL32CTX: Add vertex shader where default one was assumed.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14973 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-08 23:11:10 +00:00
vincentlj
632f75c130
OGL32CTX: Create a GL 3.1 context on windows (backward compatible)
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14972 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-08 21:50:46 +00:00
vincentlj
8a33f14da5
OGL32CTX: Request a 3.0 backward compatible context in linux.
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This allows to enable ARB_DEBUG_OUTPUT extension.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14924 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-05 17:48:36 +00:00
samuncle
d5e598f7f6
I had some problem with -fno-rtti when I tried to build then trunk
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14849 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-31 01:03:46 +00:00
vincentlj
224b246f17
Irrlicht: make setRenderStates3DMode public
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14810 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-27 16:37:15 +00:00
auria
8cf0030a27
Apply patch to fix OSX compilation
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14591 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-01 16:51:08 +00:00
funto66
22c4c85f56
Removed CRT security warnings from Irrlicht build (MSVC)
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14435 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-11-14 22:29:12 +00:00
hikerstk
3c45cdc559
Removed VS hard coded debug flag for irrlicht.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14431 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-11-14 22:12:45 +00:00
auria
ccefd0a3da
Try to fix clang compilation. Cannot really test it but hopefully will help
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14426 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-11-13 23:55:29 +00:00
auria
43e9d17eeb
Apply safe part of supermat's patch to let STK build on clang on OSX. The part about long GLuint remains to be seen, not too sure what to do about it
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14344 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-10-29 23:14:51 +00:00
funto66
45d68487f0
Add animation strength parameter control for skeletal animations to Irrlicht
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14285 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-10-22 13:31:10 +00:00
funto66
5acd0c23cf
Fix compiler warning in MSVC CMake-generated project files
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14280 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-10-21 02:04:57 +00:00
auria
c69f290c5f
Remove code in OSX version of irrlicht that's causing more harm than good (compilation errors)
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14264 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-10-14 23:28:53 +00:00
curaga
0588b4252e
irr: Add support for some RG texture formats
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@13628 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-09-04 13:26:06 +00:00
curaga
8f0f150c4a
irr: Fix an extension order mismatch
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@13627 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-09-04 13:25:24 +00:00
curaga
2a6c1a0a8f
Mark the irr changes that are upstream
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@13603 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-08-30 12:15:45 +00:00
curaga
138d61554c
irr: Add support for non-triangle VBOs
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@13548 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-08-22 15:42:02 +00:00
curaga
6b46c2bed7
irr: Add a more specific ortho matrix creator
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@13546 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-08-22 15:40:02 +00:00
curaga
c90954ee51
irr: Add texture override support
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@13466 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-08-12 12:47:02 +00:00
curaga
04d5903f57
irr: aabbox intersection support
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@13465 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-08-12 12:46:10 +00:00
curaga
c6f22508e1
irr: RTT flipping workaround
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Didn't find the cause of this bug, but merely a workaround that only works for STK.
Still, that's two days of searching, cutting my losses.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@13379 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-07-29 14:40:13 +00:00
hikerstk
12deb466be
Fixed several problems when createing VS project files with cmake:
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1) gcc flags were used, and -Wall for irrlicht caused 1000's of
useless warning messages.
2) Force static build of irrlicht.
3) Remove unnecessary dist target (which is unix only).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@13349 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-07-25 07:19:30 +00:00
auria
8bd89ae20e
Apply other part of patch by Lilian Gimenez to increase irrlicht number of axes. Some controlls have triggers and other stuff that gets reported as axes since they are analogic, and thus irlricht's limit of 6 is insufficient for these controllers
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@13055 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-07-01 22:53:57 +00:00
curaga
c47e937735
irr: Partial backport to expose pass setter
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@13007 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-06-28 12:13:48 +00:00
curaga
98e9c8d43d
irr: skies respect Z so they can be drawn after
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@13006 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-06-28 12:12:47 +00:00
curaga
448a7d02bd
irr: Add materialtype override
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@13005 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-06-28 12:11:44 +00:00
curaga
9bfe9026ed
irr: Add drawall types patch
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@13004 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-06-28 12:10:42 +00:00
curaga
56177bdc93
irr: Add stencil patch
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@13003 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-06-28 12:09:21 +00:00
curaga
f2cca4e5e8
irr: Add first patch, changelog
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@13002 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-06-28 12:07:07 +00:00
samuncle
b08fcc7801
Starting the refactoring for the new particle system
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12990 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-06-27 00:58:59 +00:00
curaga
c28575a9d3
Disable unused aes, bzip2, and lzma.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12901 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-06-20 08:57:24 +00:00
curaga
42cdf5ad59
irr: Disable some unnecessary config options (mesh writers, rare image writers, sw devices)
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12868 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-06-17 14:30:05 +00:00
funto66
6da6a225a5
Oops - forgot to commit the Irrlicht VS2012 project...
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12776 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-05-17 20:14:17 +00:00
auria
cab6469443
Complete Cmake OSX 10.7 support. Hopefully Cmake is now ready to take over the manually maintained Xcode project
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12553 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-03-14 23:10:20 +00:00
auria
d4fa9e0cb6
Finalize integration of cmake build on osx with builtin irrlicht
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12548 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-03-13 04:03:26 +00:00
auria
af17db18c4
Integrate irrlicht into the STK build system
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12546 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-03-13 01:31:09 +00:00
auria
1e02f1f4cd
Update xcode project
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12361 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-01-15 00:40:52 +00:00
auria
68ce3cc40f
Merge changes from branch
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12291 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-12-18 02:25:33 +00:00
stephenjust
db9ff32496
Fix 32 bit build in VC10
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11976 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-11-17 21:33:47 +00:00
stephenjust
03d22f0087
Update VC10 project to use included Irrlicht. (not fully tested with 32-bit build, but it should work)
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11937 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-11-14 04:57:57 +00:00
hikerstk
d788603907
Updated irrlicht.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11879 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-11-07 00:10:34 +00:00
auria
18ad621664
Update OSX compilation. Still uses irrlicht from the dependency pack
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11870 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-11-06 01:46:41 +00:00
auria
c34fb1e7c8
Patch irrlicht to support 8 textures
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11869 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-11-06 01:26:07 +00:00
hikerstk
48fa6119ee
iMade VS use the new included irrlicht version, and ignore
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building related files.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11854 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-11-02 04:24:46 +00:00
hikerstk
7a953dff7d
Update to rrlicht 1.8 branch r4357.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11853 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-11-02 01:34:43 +00:00
hikerstk
4d6653733e
Disable direct X support.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11848 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-11-01 10:17:12 +00:00
hikerstk
8931645a48
Added README and a small script to update this branch.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11847 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-11-01 03:41:03 +00:00
hikerstk
974deca5e1
Added our own irrlicht version - not used atm.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11846 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-11-01 02:00:02 +00:00