Benau
ab673fc03b
Merge remote-tracking branch 'origin/master' into threaded_tex_loader
2017-03-11 13:55:18 +08:00
Benau
6e80271ad9
Max texture size 2k and allow them to be threaded load
2017-03-11 09:41:46 +08:00
Deve
adfa8f30f9
Better fix for missing transparency in GLES legacy pipeline
2017-03-08 23:17:03 +01:00
Benau
d864995c7d
First version of ThreadedTexLoader
2017-03-08 15:54:59 +08:00
Deve
fcae7dfc33
Fixed compiler warnings
2017-03-06 17:22:44 +01:00
Deve
11024569b0
More tweaks to GLES legacy pipeline
2017-03-02 22:19:10 +01:00
Deve
067518df5d
Fixed rtts in GLES legacy pipeline
2017-03-01 23:20:21 +01:00
Deve
282bb6c655
Always use fixed blending for GLES legacy pipeline
2017-03-01 21:44:11 +01:00
Deve
40fe3585bb
One more fix for legacy pipeline in GLES renderer.
...
It looks that the second texture is not used at all and it may cause a crash, so just disable it.
2017-02-27 00:58:43 +01:00
Deve
6d395d4510
Some fixes for GLES renderer
2017-02-27 00:58:43 +01:00
Deve
803eba5d5c
Fixed typo
2017-01-27 22:44:22 +01:00
Deve
5931ba288a
Don't crash if irrlicht shaders are not available for GLES.
...
They are needed only for legacy pipeline.
2017-01-12 21:43:11 +01:00
Benau
40fe84ddbd
Fix addon stk mercuy crash
...
Please avoid using 2nd uv layer on animated mesh
2017-01-11 14:29:37 +08:00
Benau
8acd2d689a
Merge branch 'new_texture_format'
2017-01-10 09:09:38 +08:00
Benau
08876e30ab
Remove unused builtin font
2017-01-09 15:50:26 +08:00
Benau
c4b4ea006e
We don't need to add a new glyph page for billboard text anymore
2017-01-09 13:16:40 +08:00
Benau
46be4948b2
AZDO for new texture format
2017-01-09 13:03:50 +08:00
Daniel Ölschlegel
be2e86166f
Update CIrrDeviceLinux.cpp ( #2731 )
...
Fix compile error under NetBSD
2017-01-08 20:44:04 -05:00
Benau
2af126357d
Port font to use new texture format
2017-01-06 18:20:19 +08:00
Benau
827a483e85
Allow legacy pipeline to use new texture format
2017-01-06 15:04:15 +08:00
Benau
0129c539b9
Fix #2543
...
Also disable warning when switching cases for context detection
2017-01-03 13:53:44 +08:00
Benau
2dbf4675a5
First version of new texture format
...
Todo: IBL, texture compression, GLES, premul alpha ....
2017-01-02 16:14:59 +08:00
Benau
67b6c3bf05
Allow to reload textures on the fly
...
Enter texture filename(s) (full path is optional) separating by
";" in the artist debug mode "Reload texture" dialog
Notice: premultiplied alpha texture reloading is not supported,
because it was done on STK side.
2016-12-29 14:56:18 +08:00
Benau
ffe4dd88b4
Apply mask directly on texture
...
Avoiding the ref counting issues
2016-12-28 15:32:27 +08:00
Benau
6a142e8d2e
Allow animated models in track to have different animation
2016-12-24 13:11:08 +08:00
Deve
6486d1548b
Fixed clang compilation
2016-12-24 02:07:53 +01:00
Tobias Markus
6fb93fa208
Fix compilation on macOS 10.12 ( #2701 )
2016-12-22 19:17:31 -05:00
Benau
85bd8c3146
Add unlit and normal map skinned mesh shader
...
Also fix normal map with skinned mesh, now vertices and joints
will be recalculated for tangents mesh
2016-12-14 16:28:37 +08:00
Benau
c8e5238ce2
Merge remote-tracking branch 'origin/master' into hardware_skinning
2016-12-12 13:45:04 +08:00
Daniel Ölschlegel
62e1a2ddcc
Add a little more BSD detection ( #2685 )
...
Tested for NetBSD, the same signature has DragonFly(http://fxr.watson.org/fxr/source/sys/endian.h?v=DFBSD#L42 )
2016-12-11 19:16:47 -05:00
Benau
e9b68a8a1f
Use a non-hardcoded values for mat4 array (max 1024)
...
Also cull mesh that doesn't have enough space to be rendered
2016-12-11 15:50:53 +08:00
Benau
f6490b6fa6
Allow array to capture lambada
...
Also use a correct sorting function, will be useful later if
we only need the more influetial bones.
2016-12-11 13:21:17 +08:00
Benau
ceef7495d2
Enable culling for animated mesh
...
Use the first frame bounding box for it, don't update each frame
2016-12-11 11:01:02 +08:00
Benau
fcd1e2830e
Use callback function to directly upload joints without copying
2016-12-10 16:16:40 +08:00
Benau
8ca0c54bdc
Merge remote-tracking branch 'origin/master' into hardware_skinning
2016-12-10 10:09:30 +08:00
Benau
b7e047b4c1
Avoid using else if in skinning vertex shader
2016-12-09 14:16:30 +08:00
Benau
21d9117b2d
Fix matrix4 pointer in windows
...
Also allow minimum azdo rendering and avoid skinning empty joints
2016-12-08 16:12:54 +08:00
hiker
dbfaf2105b
Merge remote-tracking branch 'origin/master' into nw
2016-12-08 13:36:36 +11:00
Benau
d21e5e0f76
Make skinning offset changeable by culling
2016-12-07 16:08:57 +08:00
Benau
ac8d7aa8c7
Try to fix the build
2016-12-07 08:18:19 +08:00
Benau
a3905a1e19
Allow tangent mesh to be converted
2016-12-07 08:07:01 +08:00
Deve
66f57ada61
Fixed a crash when GLES device is re-created
2016-12-07 00:08:16 +01:00
Deve
5fad8a135e
Destroy egl context on exit
2016-12-06 23:32:04 +01:00
Benau
57d9e83ed4
First version of hardware skinning
...
Todo: shadow, non-instanced shaders, culling, changeable offset...
2016-12-07 02:15:11 +08:00
hiker
1939075a1b
Merge remote-tracking branch 'origin/master' into nw
2016-12-06 18:45:17 +11:00
hiker
746bac00ce
Merge remote-tracking branch 'origin/new-pi' into nw
2016-12-06 09:26:07 +11:00
Deve
23883b83c1
Fixed a crash on startup.
...
As written in the documentation: "The returned modifiers string is owned by Xlib and should not be modified or freed by the client."
2016-12-04 23:23:09 +01:00
deve
716c19325f
Update common irrlicht files with modifications from Android branch.
...
- Added a function in GLES driver, which allows to re-create EGL surface when it's lost after resume event
- Some additional events/keycodes
- Fixed compilation with missing sys/sysctl.h header
2016-11-28 01:56:52 +01:00
Benau
fe371a28b5
Add non-const function for STK usage
2016-11-25 12:37:40 +08:00
deve
7f251fdf79
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2016-11-22 09:16:59 +01:00