vlj
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e62301c9f6
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Merge branch 'renderFactorisation'
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2014-07-12 01:20:19 +02:00 |
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vlj
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2e1da31278
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Wrong condition used.
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2014-07-12 01:19:12 +02:00 |
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vlj
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8612e49072
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Early exit renderSkybox without skybox textures
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2014-07-12 00:57:37 +02:00 |
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Marianne Gagnon
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9abdc84989
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Merge branch 'master' of https://github.com/supertuxkart/stk-code
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2014-07-11 18:55:30 -04:00 |
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Marianne Gagnon
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45f9cc20d9
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Add asserts to catch issue early
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2014-07-11 18:54:35 -04:00 |
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vlj
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a17e4c47f9
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Disable WIIUSE by default on linux.
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2014-07-12 00:46:19 +02:00 |
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vlj
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ba38819fff
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Enable CPP2011 on linux.
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2014-07-12 00:38:03 +02:00 |
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vlj
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e44f68afa2
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Factorize all first pass materials.
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2014-07-12 00:21:30 +02:00 |
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Vincent Lejeune
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5acc53685c
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Use const ref in recursive variadic template unroll_arg<>::exec
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2014-07-11 20:39:20 +02:00 |
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Vincent Lejeune
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3a4cc63602
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Factorize transparent materials too
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2014-07-11 20:10:21 +02:00 |
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Vincent Lejeune
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ebc0d956d4
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Fix linux compilation
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2014-07-11 19:32:43 +02:00 |
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Vincent Lejeune
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04e9daeefd
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Factorize detail mat too
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2014-07-11 01:27:20 +02:00 |
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Vincent Lejeune
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f723a764fc
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Factorize Unlit material
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2014-07-11 00:39:20 +02:00 |
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Vincent Lejeune
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555b2c433c
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Factorize spheremap too.
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2014-07-10 22:32:12 +02:00 |
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Vincent Lejeune
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7f8331a5b5
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Use variadic recursion to expand tuples
It's quite non trivial to do but it should save a lot of typing later.
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2014-07-10 22:19:20 +02:00 |
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vlj
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c2f7c14fdb
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Try to factorize using tuple
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2014-07-10 18:49:17 +02:00 |
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vlj
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feda837de8
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Factorize some rendering loops.
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2014-07-10 18:11:35 +02:00 |
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Marianne Gagnon
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2d847cb6b9
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Fix overworld minimap
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2014-07-09 23:34:39 -04:00 |
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Marianne Gagnon
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297d8aaf86
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Fix crash when disabling GLSL
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2014-07-09 20:41:55 -04:00 |
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auriamg
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95c59b8d51
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Merge pull request #1401 from konstin/master
running whitespace.py
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2014-07-09 20:25:58 -04:00 |
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vlj
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87e07a83d5
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Factorize and comment generateCubemapFromTextures
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2014-07-10 01:29:38 +02:00 |
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vlj
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822c8725dd
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Remove rimlight material
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2014-07-10 01:02:52 +02:00 |
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Vincent Lejeune
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0e4b9040d6
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Factorize a function and add proper doxy comment.
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2014-07-10 00:38:13 +02:00 |
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konstin
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4633d82c23
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Merge branch 'master' of https://github.com/supertuxkart/stk-code
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2014-07-09 21:19:17 +02:00 |
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vlj
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1324fa7b36
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Readd support for 2tcoord vtx in rsm.
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2014-07-09 18:06:24 +02:00 |
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vlj
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114b3f8830
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Remove unused methods
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2014-07-09 18:02:25 +02:00 |
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vlj
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7a989901e8
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Fix ssao viz on nvidia.
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2014-07-09 18:00:16 +02:00 |
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vlj
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481a5bd0d0
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Fix bubble shader with glsl < 330.
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2014-07-09 17:49:47 +02:00 |
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vlj
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5ee410c139
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Use a default texture for transparent if not provided.
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2014-07-09 17:47:09 +02:00 |
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hiker
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60ac76a3e8
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Merge pull request #1398 from konstin/fix1
check if reverse is available; fix #1396
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2014-07-09 14:17:56 +10:00 |
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Marianne Gagnon
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8c74ab5e14
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Forgot to hide debug item
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2014-07-08 22:07:49 -04:00 |
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vlj
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2c251ffaa4
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Fix slip stream effect.
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2014-07-09 03:59:21 +02:00 |
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vlj
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4c3db6ca59
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Mix texture for displace.
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2014-07-09 03:41:08 +02:00 |
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vlj
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25b5134881
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Hack not to add displacement node to scene manager
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2014-07-09 03:20:31 +02:00 |
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vlj
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9922047dd1
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Do not ask GL vendor/renderer in no graphic mode.
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2014-07-09 02:57:36 +02:00 |
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Marianne Gagnon
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faed904061
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try to fix linux compilation
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2014-07-08 20:39:31 -04:00 |
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Marianne Gagnon
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ed97fca7b3
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Ease debugging GPWin/GPLose/FeatureUnlocked scenes
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2014-07-08 20:37:39 -04:00 |
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Marianne Gagnon
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173ee0d510
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Merge branch 'VAOGatherer'
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2014-07-08 20:34:55 -04:00 |
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Marianne Gagnon
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dd7c2b6b61
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Pass proper isRace value to post-processing
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2014-07-09 02:30:41 +02:00 |
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Vincent Lejeune
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ac55a70c83
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Mimic previous motion blur behavior
Depending on zypper + mask on center.
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2014-07-09 02:29:49 +02:00 |
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Marianne Gagnon
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32fec1f559
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Pass proper isRace value to post-processing
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2014-07-08 20:25:12 -04:00 |
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Vincent Lejeune
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aec31b28dd
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Merge remote-tracking branch 'origin/VAOGatherer'
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2014-07-09 02:17:25 +02:00 |
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Marianne Gagnon
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7a0afd9321
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Fix crash when changing kart from overworld
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2014-07-08 20:10:54 -04:00 |
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samuncle
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1ecaea18b2
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Add a fade out to avoid bokeh on distant objects (stars, moon, planet, background mountain)
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2014-07-09 01:21:31 +02:00 |
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Vincent Lejeune
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6d7178aff5
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Fix for missing texture with non advanced pipeline
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2014-07-09 00:26:28 +02:00 |
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konstin
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ce7da4b237
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running whitespace.py
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2014-07-08 20:59:34 +02:00 |
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vlj
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6276cafba2
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Use global VAO for rendering
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2014-07-08 18:31:46 +02:00 |
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Vincent Lejeune
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afd97345f7
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Add a global VAO manager
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2014-07-08 18:31:45 +02:00 |
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Vincent Lejeune
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0a7e1312b5
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Support for glDrawElements{Instanced}?BaseVertex
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2014-07-08 18:31:45 +02:00 |
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Marianne Gagnon
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f37afa88b8
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Only assign tangents for mesh buffers that actually use normal maps
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2014-07-08 18:31:44 +02:00 |
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