Benau
e3483fccbe
Unroll the skinned mesh shader for loop
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This give some fps improvement for adreno 306 in android 5.0
2018-02-02 21:59:13 +08:00
Benau
e4c827176a
Remove flat for hue_change
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It causes bad rendering in adreno 306 in android 5.0
2018-02-02 21:17:24 +08:00
Benau
e81e16c6da
Fix possible vao crash
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Some bindbuffer later will invalidate the previous bound vao
2018-02-02 13:41:11 +08:00
Benau
b26e62322f
Fix polycount without artist debug mode
2018-02-02 12:08:36 +08:00
hiker
c201483f5b
Merge branch 'master' of github.com:supertuxkart/stk-code
2018-02-02 13:09:15 +11:00
hiker
f29da60ac4
Coding style fixes.
2018-02-02 09:45:15 +11:00
Deve
8771c77689
Allow to use dependencies for vs and mingw without changing the names every time.
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Now there are:
- dependencies-vs
- dependencies-vs-64bit
- dependencies-mingw
- dependencies-mingw64
And if it's not found, then fallback to:
- dependencies
- dependencies-64bit
So that if you use only one compiler, then you can just still use "dependencies" or "dependencies-64bit".
And I didn't restrict it to WIN32 only, because in theory it should be possible to put there openglrecorder for linux build.
2018-02-01 21:36:28 +01:00
Benau
a137665916
Fix god rays in split screen
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Also use rgba8 fbo for the glowing of sun
2018-02-01 15:39:06 +08:00
Benau
dbb82fea94
Clear default framebuffer when drawing from our rtt for first cam
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Also remove unused IReferenceCounted in post processing
2018-02-01 13:46:42 +08:00
Benau
baff519a21
Use the correct vertex color for rubber band
2018-02-01 11:28:38 +08:00
Benau
e06fabde96
Clean up alpha test and unlit shader
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Remove 1 wrong line in alpha test shader
2018-02-01 11:26:58 +08:00
Benau
4dd6f75998
Rename wrong profiler item
2018-01-31 10:31:25 +08:00
Deve
50ad5eed33
Try to fix VS build
2018-01-30 23:44:55 +01:00
Deve
4529189048
Upgrade enet
2018-01-30 23:10:30 +01:00
Deve
fc15a33a39
Add an option to use system enet.
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Atm. use it only on linux, because there is no need to spam with cmake warnings on other platforms.
Also fallback to built-in enet if system enet is not found.
2018-01-30 22:57:40 +01:00
Igor Gnatenko
810df68f9c
Unbundle ENet
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Signed-off-by: Igor Gnatenko <ignatenko@redhat.com>
2018-01-30 22:29:38 +01:00
leper
47dc4bdbaa
Remove enet modifications. Fixes #21 .
2018-01-30 22:06:07 +01:00
Benau
154ad8d0db
Fix skybox blending with light scatter
2018-01-31 01:31:12 +08:00
Benau
af6b075450
Clear stencil buffer when possible
2018-01-30 14:49:26 +08:00
Benau
9399db6eba
Split glow to avoid re-bind color framebuffer
2018-01-30 14:25:50 +08:00
Benau
9e57bfb73f
Split point light scatter so it can be combined together
2018-01-30 13:42:50 +08:00
Deve
853084e75a
Fixed mingw compilation
2018-01-29 22:14:43 +01:00
Deve
3345fa6e51
Try to fix travis.
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It reverts commit:
https://sourceforge.net/p/angelscript/code/2278/
It looks that it's impossible to detect "real" clang version using compiler definitions, so that we can't check if std::is_trivially_default_constructible is available.
I mean that clang 4.0 on my machine is "newer" than clang 5.0 on travis, because it tries to use gcc 4.8 headers:
/usr/lib/gcc/*x86_64-linux-gnu/4.8*/../../../../include/c++/4.8/type_traits:1211:12:
note: 'has_trivial_default_constructor' declared here
struct has_trivial_default_constructor
At this stage we can just disable AS_CAN_USE_CPP11 for clang. It was disabled for clang before our angelscript upgrade, so that it's not worse than before.
Note that I don't use clang and I don't really know what are our requirements (for example for Mac OS build). Feel free to revert it after travis upgrade.
2018-01-29 20:48:15 +01:00
Magne Djupvik
748a65c013
Made Old Mine Expert challenge a bit more challenging.
2018-01-29 18:51:43 +01:00
Magne Djupvik
6ac36f8117
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2018-01-29 16:53:26 +01:00
Magne Djupvik
b5d2ce4850
Added back 5 seconds to challenges after feedback.
2018-01-29 16:52:18 +01:00
Deve
1979298b06
Use pkgconfig only on linux
2018-01-28 21:39:21 +01:00
Benau
f0c03b317e
Use std::make_tuple instead of list initialization
2018-01-29 00:08:28 +08:00
Magne Djupvik
ad2665c641
Made Northern Resort and Blackhill Mansion Expert challenges more difficult.
2018-01-28 15:17:27 +01:00
Benau
11f9b74e13
Don't use out variable in vertex shader
2018-01-28 15:28:20 +08:00
Benau
9737c2f950
Further clean up framebuffer
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Avoid using hdr framebuffer in displace and glow
Also remove stencil test in mlaa (in the pass no stencil buffer
exists in FBO_MLAA* anyway)
2018-01-28 15:10:17 +08:00
Benau
ccc83a28f2
Clean up rtts and framebuffers
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Use rgba framebuffer for tonemap and later, don't create
unnecessary rtts.
2018-01-28 14:07:03 +08:00
Ben Krajancic
f6f051e85b
Consistent split screen ( #3105 )
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* Splitscreen positions are now consistent across rounds
* Fix tabs
* Remove unnecessary comments
2018-01-27 19:27:17 -05:00
Deve
0003b39d31
Install appdata file in correct directory.
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As reported on Debian:
https://lintian.debian.org/tags/appstream-metadata-in-legacy-location.html
2018-01-26 22:33:37 +01:00
Deve
8cd6f61e44
Restore information about license
2018-01-26 22:18:22 +01:00
Deve
0532a41ab3
Convert tabs to spaces
2018-01-26 22:03:04 +01:00
Deve
5aaf3a9c39
Comment out unused wayland code to avoid compilation errors with clang
2018-01-26 21:41:39 +01:00
Deve
4802c4d11c
Avoid cmake warning
2018-01-26 21:20:33 +01:00
Igor Gnatenko
aec7ca0ce9
libs: update angelscript to 2.32.0
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Fixes: https://github.com/supertuxkart/stk-code/issues/2528
Signed-off-by: Igor Gnatenko <i.gnatenko.brain@gmail.com>
2018-01-26 21:19:01 +01:00
Sam
c4b42c1852
Add layer of abstraction to output pbrData
2018-01-26 20:16:16 +01:00
Sam
f5a0e6477e
put the correct convention
2018-01-26 11:10:16 +01:00
Sam
e75f1cb799
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2018-01-26 10:52:23 +01:00
Sam
a1c9ad107f
Add the possibility to disable an object for shadow pass
2018-01-26 10:51:42 +01:00
Benau
a10b62b894
Use SPTextureManager to get displace.png
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This will allow using texture compression for it
2018-01-26 16:02:51 +08:00
Benau
97fd634ed8
Allow auto-add usable uniforms to shader
2018-01-26 16:02:31 +08:00
Benau
9e2d649b55
Warn for failed shader compile or link in GUI when artist debug mode
2018-01-26 16:02:00 +08:00
Deve
313661ad07
Merge pull request #3107 from andy5995/spelling
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README.md:correct spelling of 2 words [skip ci]
2018-01-26 06:11:12 +01:00
andy5995
cf6b3a2640
README.md:correct spelling of 2 words [skip ci]
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Corrections:
* Dependencies
* aforementioned
2018-01-25 21:04:58 -06:00
Deve
74af810d50
Fixed compilation error.
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It was failing with "'this' was not captured for this lambda function"
2018-01-25 21:43:19 +01:00
Benau
9041649a39
Don't check for reference counting in shader mananger
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It will not be 1 if there are fallback shaders
2018-01-25 15:51:28 +08:00