Marianne Gagnon
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58f509d953
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Fix vlj's profiler code, only worked in single player
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2014-08-14 19:08:21 -04:00 |
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Vlj
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d3ec1a27ce
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Completly unroll the loop
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2014-08-15 00:02:43 +02:00 |
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Vlj
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4829b8ddd8
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Manually unroll rh shader
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2014-08-14 23:58:11 +02:00 |
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Vincent Lejeune
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07bff38427
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Fix a typo.
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2014-08-14 21:45:31 +02:00 |
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Vincent Lejeune
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f9c692052e
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Try a fix for nvidia and GI
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2014-08-14 21:26:16 +02:00 |
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vlj
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49779d36bf
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Do not update mesh in shadow pass.
It may introduce some 1 frame latency between shadows and geometry but
in practice it's not noticeable.
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2014-08-14 18:55:21 +02:00 |
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vlj
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33e3b43346
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Add a (quite big) timeout to sync.
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2014-08-14 18:40:14 +02:00 |
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Vlj
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8ec4fb6308
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Use sync object
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2014-08-14 18:12:15 +02:00 |
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vlj
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18981ff943
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Set unsynchronized bit in transparent pass
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2014-08-14 16:29:59 +02:00 |
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vlj
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1c7fe8c518
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Use mapbuffer to modify animated mesh buffer content.
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2014-08-14 16:14:36 +02:00 |
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vlj
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6ef8f666ee
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Add mapbuffer glfunction.
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2014-08-14 16:06:42 +02:00 |
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vlj
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d1f83c0334
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Properly clean/regen vbo in updatevbo()
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2014-08-14 14:27:18 +02:00 |
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vlj
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9840650038
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Update some data usage hint.
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2014-08-14 14:11:04 +02:00 |
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vlj
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21683251a2
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Fix shadow lod level in singleplayer
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2014-08-14 02:43:01 +02:00 |
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hiker
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52fba7958a
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Fixed pre-2011 compilation.
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2014-08-14 10:24:23 +10:00 |
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hiker
|
3521368112
|
Oops - committed file with typo :(
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2014-08-14 10:21:26 +10:00 |
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hiker
|
27155b5543
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Merge branch 'master' of github.com:supertuxkart/stk-code
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2014-08-14 10:19:54 +10:00 |
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Marianne Gagnon
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a5f36ec412
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Add new particles flag for vlj
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2014-08-13 20:23:21 -04:00 |
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hiker
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f338282a15
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Merge branch 'master' of github.com:supertuxkart/stk-code
Conflicts:
src/graphics/stkinstancedscenenode.cpp
|
2014-08-14 10:19:31 +10:00 |
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Marianne Gagnon
|
1de0e50607
|
Merge branch 'master' of https://github.com/supertuxkart/stk-code
|
2014-08-13 20:10:28 -04:00 |
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Marianne Gagnon
|
5c3c7afeae
|
Fix bogus cast resulting in reading random URL in particles
|
2014-08-13 20:10:02 -04:00 |
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vlj
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5f78f2687f
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Merge branch 'master' of https://github.com/supertuxkart/stk-code
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2014-08-14 02:09:15 +02:00 |
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vlj
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9120d792be
|
Fix GPUTimer
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2014-08-14 02:09:12 +02:00 |
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Marianne Gagnon
|
ba3027b6bb
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Little improvement to for_in macro. Still only works on PtrVector though
|
2014-08-13 19:47:59 -04:00 |
|
hiker
|
86ea16bd43
|
Fixed compilation for pre-C++-2011 compilers.
|
2014-08-14 09:38:31 +10:00 |
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vlj
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47e176d4a3
|
User wrong VS for instanced normal
Also fix the srgb normal map.
|
2014-08-14 00:55:12 +02:00 |
|
Marianne Gagnon
|
b95765c172
|
use better tool to calculate tangents
|
2014-08-13 18:35:07 -04:00 |
|
Marianne Gagnon
|
976ea043bb
|
Add missing bit of code
|
2014-08-13 18:25:21 -04:00 |
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Vlj
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3e277f8edf
|
Dont alloc quaternion buffer if not flip
|
2014-08-13 23:56:27 +02:00 |
|
Vlj
|
c7a4d45d08
|
Fix malloc/delete mismatch
|
2014-08-13 23:52:47 +02:00 |
|
Vincent Lejeune
|
b5016ba85e
|
Factorise simulation code.
|
2014-08-13 22:47:03 +02:00 |
|
Vincent Lejeune
|
00e945e75c
|
Port heightmap simulation shader.
|
2014-08-13 22:42:02 +02:00 |
|
Vincent Lejeune
|
47cfe08fe1
|
Port simple simulation particle shader.
|
2014-08-13 22:32:15 +02:00 |
|
Vincent Lejeune
|
8117260bf6
|
Factorise attribute location of simulation program.
|
2014-08-13 22:26:52 +02:00 |
|
Vincent Lejeune
|
e6eac5b57f
|
Clean quaternionbuffer at the right place.
|
2014-08-13 22:02:18 +02:00 |
|
Vincent Lejeune
|
f43538aad7
|
Factorize again code in gpuparticle.
|
2014-08-13 21:59:57 +02:00 |
|
Vincent Lejeune
|
b5f89501f6
|
Factorize some GL code in gpuparticle.
|
2014-08-13 21:38:33 +02:00 |
|
samuncle
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a91bcfa746
|
Merge branch 'master' of https://github.com/supertuxkart/stk-code
|
2014-08-13 21:32:12 +02:00 |
|
samuncle
|
d1f46fdb7f
|
Bring back the rain
|
2014-08-13 21:30:27 +02:00 |
|
Vincent Lejeune
|
013e823408
|
Extract ParticleVBO from gpuparticle.cpp
|
2014-08-13 21:13:28 +02:00 |
|
Vincent Lejeune
|
dc02eec7b6
|
Port particle rendering shaders too.
|
2014-08-13 21:04:03 +02:00 |
|
Vincent Lejeune
|
22137eee88
|
Port UI shaders.
|
2014-08-13 20:25:56 +02:00 |
|
Deve
|
7a9e77da01
|
Exit cmake with error if xrandr library was not found.
|
2014-08-13 19:34:53 +02:00 |
|
Vincent Lejeune
|
dc9993d780
|
Add Debug for instanced vertex type mismatch.
|
2014-08-13 19:28:02 +02:00 |
|
Vincent Lejeune
|
70b0fce50c
|
Add support for instanced normal map mesh.
|
2014-08-13 19:20:40 +02:00 |
|
Vincent Lejeune
|
ebacfcfcef
|
Put RSM draw in its own method.
|
2014-08-13 18:59:30 +02:00 |
|
Vlj
|
fda6aac5dd
|
Reenable shadows for instanced mesh
|
2014-08-13 17:33:10 +02:00 |
|
hiker
|
de16d1ace3
|
Bugfix: A new local only user was now able to change the online account.
If a new account is created with an online account, make the online account
the default.
|
2014-08-13 21:46:53 +10:00 |
|
hiker
|
7111eb55ee
|
Merge branch 'laps' of https://github.com/konstin/stk-code into konstin-laps
|
2014-08-13 16:01:22 +10:00 |
|
Vlj
|
ce5d09f159
|
Move instanced rendering code to render_geometry.cpp
Shadows are disabled temporary
|
2014-08-13 04:11:44 +02:00 |
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