Vincent Lejeune
e6b558262b
Do not display grass normal
...
It requires taking account of the wind, ie another shader.
2014-08-09 21:37:31 +02:00
Vincent Lejeune
020e939e2b
Normalize normals in normal view.
2014-08-09 21:24:50 +02:00
Vincent Lejeune
c546b25ae9
Fix perspective in normal view.
2014-08-09 21:19:26 +02:00
Vincent Lejeune
c07aed260a
Visualize vertex normals in normal view.
2014-08-09 21:09:31 +02:00
Vincent Lejeune
bcc2196ccf
Fix SSAO on splatting material.
2014-08-09 20:05:49 +02:00
konstin
f3d0d3cf4e
better comments
2014-08-09 19:56:01 +02:00
vlj
768d51d0c3
Add sliders to change ssao parameters.
2014-08-09 19:22:30 +02:00
vlj
496269e73b
Make SSAO param changeable.
2014-08-09 18:51:52 +02:00
konstin
c59f243550
Merge branch 'master' of https://github.com/supertuxkart/stk-code into save_gp
2014-08-09 17:06:16 +02:00
Vincent Lejeune
41cca2e56e
Fix ambient handling.
2014-08-09 01:41:30 +02:00
Vincent Lejeune
54c9f32033
Store ambientlight directly in irr_driver.
2014-08-09 01:30:36 +02:00
Vincent Lejeune
c8a9515ad0
Use debug slider to change ambient on the fly.
2014-08-09 01:10:19 +02:00
Vincent Lejeune
5dffc86d26
Use lambda for debug_slider instead.
2014-08-09 00:43:28 +02:00
Vincent Lejeune
281fceee0b
Revert "Try to use lambdas."
...
This reverts commit cdb760ae51
.
2014-08-09 00:36:12 +02:00
Deve
99ce91dc46
Strength of bouncy edges should depend on soccer ball mass.
2014-08-08 23:07:03 +02:00
vlj
cdb760ae51
Try to use lambdas.
2014-08-08 21:46:55 +02:00
hiker
4d085a134c
Merge branch 'master' of github.com:supertuxkart/stk-code
2014-08-08 11:14:47 +10:00
hiker
f39e22e442
Merge branch 'master' of https://github.com/leyyin/stk-code into leyyin
2014-08-08 11:10:56 +10:00
Vincent Lejeune
5ba2f6c97b
Inadvertantly inverted RSM and model matrixes.
2014-08-08 01:47:29 +02:00
Vincent Lejeune
8db09a55cd
Add Splatting RSM shader type.
2014-08-08 01:07:55 +02:00
vlj
60f76ee612
Fix RSM
2014-08-07 22:45:25 +02:00
vlj
6c3aeceb51
Fix GI
...
It was using wrong swizzle for depth texture.
2014-08-07 22:32:42 +02:00
Vincent Lejeune
dbed303d90
Try to fix ci
2014-08-07 21:02:16 +02:00
Vincent Lejeune
95fb3ea580
Add support moving texture in rsm.
2014-08-07 20:44:33 +02:00
Vincent Lejeune
e932638aef
Port sunlight* shaders to singleton.
2014-08-07 20:07:03 +02:00
Vincent Lejeune
160d061e84
Port Tonemap shader to singleton
...
Should fix kart selection screen without UBO support.
2014-08-07 19:36:32 +02:00
Vincent Lejeune
4faa7cf2b7
Store current screen size
...
When UBO support is lacking.
2014-08-07 19:30:11 +02:00
Daniel Butum
c272d39d09
Merge remote-tracking branch 'upstream/master'
2014-08-07 13:33:21 +03:00
hiker
18cb4f6d12
Merge remote-tracking branch 'origin/master' into bumpy
2014-08-07 11:16:53 +10:00
Vincent Lejeune
8544ff10e9
Disable depth test in non dynamic light mode.
...
Just in case...
2014-08-07 02:47:07 +02:00
Vincent Lejeune
7c31275704
Forget the ...
2014-08-07 02:43:21 +02:00
Vincent Lejeune
506dca47eb
Better if we dont remove the real function call...
2014-08-07 02:42:23 +02:00
Vincent Lejeune
27d3d3bfb3
Add a static assert.
...
Check if we pass correct count of uniforms name to AssignUniforms().
2014-08-07 02:37:53 +02:00
Vincent Lejeune
926fc3ac7c
Use singletonshader template for colorize
2014-08-07 02:29:13 +02:00
hiker
20242dae5e
Merge remote-tracking branch 'origin/master' into bumpy
2014-08-07 10:13:07 +10:00
Vincent Lejeune
87bf242164
Fix shadows for unlit with alpha ref.
2014-08-07 02:12:13 +02:00
Vincent Lejeune
858b789419
Support vertex color for alpha ref material.
2014-08-07 02:11:55 +02:00
hiker
e68d09c2e4
Merge remote-tracking branch 'origin/master' into bumpy
2014-08-07 10:00:16 +10:00
Vincent Lejeune
8dcf9f6a21
Text billboard uses unlit material.
2014-08-07 01:51:10 +02:00
Vincent Lejeune
c0d57100a7
Enable ref + vertex color for unlit mat.
2014-08-07 01:50:53 +02:00
Marianne Gagnon
024f6f3fee
clean up billboard text code
2014-08-06 19:33:09 -04:00
Vincent Lejeune
986fd8050a
Fix ambient term.
2014-08-07 01:02:30 +02:00
Vincent Lejeune
79fba1779e
Port stkbillboard to singleton shader
2014-08-07 00:52:44 +02:00
Vincent Lejeune
a0e457ac13
Port shadow shaders to singleton and remove non singleton.
2014-08-07 00:40:09 +02:00
Marianne Gagnon
30c11ad6d4
tweak braking config value
2014-08-05 20:10:46 -04:00
hiker
03160e3b7b
Increase the brake force the longer the brake key is pressed (before it
...
took ~1.6 seconds for a kart to stop, now 0.5; while hardly any change to
short brakes to slow down the kart a bit only). Also made the impulse to
keep karts parallel to the ground configurable.
2014-08-06 07:52:02 +10:00
Daniel Butum
28f7a45664
Do not show password_confirm field in the output when registering
2014-08-05 19:40:56 +03:00
Daniel Butum
c6c0c6e590
Rename some API calls
2014-08-05 19:12:56 +03:00
hiker
1ba6537e37
Merge remote-tracking branch 'origin/master' into bumpy
2014-08-05 08:26:05 +10:00
hiker
44da1fb4f2
Keep flying karts parallel to the ground in the physics, not outside.
...
This avoids odd side effects that happened before (e.g. very bad collisions
with track; problems when dropping karts on rescue on the walldriving branch).
2014-08-05 08:21:52 +10:00