appropriate subdirs (only main.cpp and main_loop.?pp are now directly
in the src directory).
2) Cleaned up all #include directives, so that all files now use
the right subdirectories.
3) Some minor code cleanup.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3606 178a84e3-b1eb-0310-8ba1-8eac791a3b58
better tweaked parameters).
2) Water and smoke special effects can now be triggered depending on
terrain (default is off for everything). For testing purposes the
lighthouse track has smoke for sand, and water splashed for sea
(i.e. it is currently possible to drive on the water ... for
testing purposes only :) )
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3605 178a84e3-b1eb-0310-8ba1-8eac791a3b58
the kart is leaving a fire trail. Also made it fire even if stopped, so
driver sees nitro works (wasting it).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3600 178a84e3-b1eb-0310-8ba1-8eac791a3b58
More particles but smaller, with different life times. And trying to get them
to fade, but that is not working (trying to get them to become red as test,
final version should just fade transparency).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3593 178a84e3-b1eb-0310-8ba1-8eac791a3b58
test and tweak images if needed. xml was wrong but no obvious output in
console so missing png was a real headache to figure. Tweaked drifting
power loss (0.75 -> 0.5) and default brake power (100 -> 20).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3589 178a84e3-b1eb-0310-8ba1-8eac791a3b58
not from the two wheels anymore).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3577 178a84e3-b1eb-0310-8ba1-8eac791a3b58
system for VS (verified) and autoconf (not verified).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3574 178a84e3-b1eb-0310-8ba1-8eac791a3b58
better particle parameters.
2) Minor work on smoke particle system, not finished.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3573 178a84e3-b1eb-0310-8ba1-8eac791a3b58
graph related functions from Track to QuadGraph,
removed plib usage. The AI is now able to drive
a loop (re-using the same quad, before continuing
on the original path). The beack track currently
defines a simple look at the first right hand
turn (the AI will drive down the hill, then
up again and then keep on going).
2) During the conversion process some AI called
function were significanly sped up, but it has
to be tested if this has any ill effects for
certain tracks or certain karts.
3) Tried to add support for moving sky domes, but
that doesn't work yet.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3527 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2) More code cleanup to use the new quad structure
instead of driveliens.
3) Updates VS project file to work with latest
GUI additions.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3515 178a84e3-b1eb-0310-8ba1-8eac791a3b58
currently no model with animations, there are no visible
changes atm.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3371 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Added penalization to drifting, so it reduces engine power and players
stop abusing it (AIs would need the same limit).
Added logic to engange full brakes so the kart can be stopped if there
is no power applied and the speed is low.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3339 178a84e3-b1eb-0310-8ba1-8eac791a3b58
for .track and .loc files, started working on items.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@3179 178a84e3-b1eb-0310-8ba1-8eac791a3b58
missing ifdef - sorry for that).
In irrlicht karts have now (non-rotating) wheels, and the camera
points correctly at the kart.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@3116 178a84e3-b1eb-0310-8ba1-8eac791a3b58
- Tracks and kart models are now loaded and converted into
bullet physics.
- A simple camera is implemented, so a loaded track can be
displayed (note: the current SVN version does not contain
a track converted for irrlicht yet)
- Otherwise the irrlicht version is not working, i.e. no
menus atm, ...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@3115 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2) Replaced many (though not all yet) snprintf with ostringstream
(getting rid of the maximum length of messages).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@3034 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2) Moved STK specific extensions to bullet out of
bullet src tree.
3) Started to move more files into separate subdirs.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@3027 178a84e3-b1eb-0310-8ba1-8eac791a3b58
If it is set to false, the kart will have neither skid marks
nor skiddinf sfx. Currently used for the gnu kart.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@3001 178a84e3-b1eb-0310-8ba1-8eac791a3b58
for the problem that shadows are glued under the kart, even if
the kart is in the air).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2939 178a84e3-b1eb-0310-8ba1-8eac791a3b58
would jump or move into an unexpected direction.
2) AI karts now uses some random-ness when to use the
zipper at the start of a race. This make it look
less 'in synch'.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2885 178a84e3-b1eb-0310-8ba1-8eac791a3b58
would actually hit a kart (which could then cause the camera to
jump since it gets an incorrect normal).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2855 178a84e3-b1eb-0310-8ba1-8eac791a3b58
only set for grass, sand, sandgrass textures).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2838 178a84e3-b1eb-0310-8ba1-8eac791a3b58