Fixed compilation problem on non-irrlicht compilation (missing files,
missing ifdef - sorry for that). In irrlicht karts have now (non-rotating) wheels, and the camera points correctly at the kart. git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@3116 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -195,7 +195,7 @@ void Camera::setInitialTransform()
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} // updateKartPosition
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//-----------------------------------------------------------------------------
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void Camera::update (float dt)
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void Camera::update(float dt)
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{
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if(m_mode==CM_FINAL) return finalCamera(dt);
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@ -262,7 +262,7 @@ void Camera::update (float dt)
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m_hpr = c.getHPR();
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#ifdef HAVE_IRRLICHT
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m_camera->setPosition(m_xyz.toIrrVector());
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//m_camera->setTarget(kart_xyz.toIrrVector());
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m_camera->setTarget(kart_xyz.toIrrVector());
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#else
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m_context -> setCamera(&c.toSgCoord());
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#endif
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@ -80,6 +80,17 @@ scene::IAnimatedMesh *IrrDriver::getAnimatedMesh(const std::string &filename)
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return m_scene_manager->getMesh(filename.c_str());
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} // getAnimatedMesh
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// ----------------------------------------------------------------------------
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/** Loads a non-animated mesh and returns a pointer to it.
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* \param filename File to load.
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*/
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scene::IMesh *IrrDriver::getMesh(const std::string &filename)
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{
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scene::IAnimatedMesh *m = m_scene_manager->getMesh(filename.c_str());
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if(!m) return NULL;
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return m->getMesh(0);
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} // getMesh
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// ----------------------------------------------------------------------------
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/** Adds a mesh that will be optimised using an oct tree.
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* \param mesh Mesh to add.
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@ -40,6 +40,7 @@ public:
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IrrlichtDevice *getDevice() const { return m_device; }
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scene::ISceneManager *getSceneManager() const { return m_scene_manager; }
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scene::IAnimatedMesh *getAnimatedMesh(const std::string &name);
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scene::IMesh *getMesh(const std::string &name);
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bool OnEvent(const irr::SEvent &event);
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scene::ISceneNode *addOctTree(scene::IMesh *mesh);
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scene::ISceneNode *addMesh(scene::IMesh *mesh);
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47
src/graphics/mesh_tools.cpp
Executable file
47
src/graphics/mesh_tools.cpp
Executable file
@ -0,0 +1,47 @@
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// $Id: mesh_tools.hpp 3001 2009-01-20 13:51:08Z hikerstk $
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//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2009 Joerg Henrichs
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifdef HAVE_IRRLICHT
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#include "graphics/mesh_tools.hpp"
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void MeshTools::minMax3D(scene::IMesh* mesh, Vec3 *min, Vec3 *max) {
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Vec3 extend;
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*min = Vec3( 999999.9f);
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*max = Vec3(-999999.9f);
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for(unsigned int i=0; i<mesh->getMeshBufferCount(); i++) {
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scene::IMeshBuffer *mb = mesh->getMeshBuffer(i);
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if(mb->getVertexType()!=video::EVT_STANDARD) {
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fprintf(stderr, "Tools::minMax3D: Ignoring type '%d'!",
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mb->getVertexType());
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continue;
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}
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u16 *mbIndices = mb->getIndices();
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irr::video::S3DVertex* mbVertices=(irr::video::S3DVertex*)mb->getVertices();
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for(unsigned int j=0; j<mb->getIndexCount(); j+=1) {
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int indx=mbIndices[j];
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Vec3 c(mbVertices[indx].Pos.X,
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mbVertices[indx].Pos.Y,
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mbVertices[indx].Pos.Z );
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min->min(c);
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max->max(c);
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} // for j
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} // for i<getMeshBufferCount
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} // minMax3D
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#endif
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35
src/graphics/mesh_tools.hpp
Executable file
35
src/graphics/mesh_tools.hpp
Executable file
@ -0,0 +1,35 @@
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// $Id: mesh_tools.hpp 3001 2009-01-20 13:51:08Z hikerstk $
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//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2009 Joerg Henrichs
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifdef HAVE_IRRLICHT
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#ifndef HEADER_MESH_TOOLS_HPP
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#define HEADER_MESH_TOOLS_HPP
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#include "irrlicht.h"
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using namespace irr;
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#include "utils/vec3.hpp"
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namespace MeshTools
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{
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void minMax3D(scene::IMesh* mesh, Vec3 *min, Vec3 *max);
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} // MeshTools
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#endif
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#endif // HAVE_IRRLICHT
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@ -53,7 +53,9 @@ Attachment::Attachment(Kart* _kart)
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//-----------------------------------------------------------------------------
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Attachment::~Attachment()
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{
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#ifndef HAVE_IRRLICHT
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ssgDeRefDelete(m_holder);
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#endif
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} // ~Attachment
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//-----------------------------------------------------------------------------
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@ -266,7 +266,9 @@ void ItemManager::cleanup()
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for(AllItemTypes::iterator i =m_all_items.begin();
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i!=m_all_items.end(); i++)
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{
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#ifndef HAVE_IRRLICHT
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delete *i;
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#endif
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}
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m_all_items.clear();
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@ -256,10 +256,13 @@ Kart::~Kart()
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delete m_tuning;
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delete m_vehicle_raycaster;
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delete m_uprightConstraint;
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#ifdef HAVE_IRRLICHT
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#else
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for(int i=0; i<m_kart_chassis.getNumChildShapes(); i++)
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{
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delete m_kart_chassis.getChildShape(i);
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}
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#endif
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} // ~Kart
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//-----------------------------------------------------------------------------
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@ -94,15 +94,18 @@ KartModel::~KartModel()
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/** Attach the kart model and wheels to the scene node.
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* \param node Node to attach the models to.
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*/
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#ifdef HAVE_IRRLICHT
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void KartModel::attachModel(scene::ISceneNode **node)
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{
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*node = irr_driver->addMesh(m_mesh);
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for(unsigned int i=0; i<4; i++)
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{
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// *node->addChild(m_wh
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m_wheel_node[i] = irr_driver->addMesh(m_wheel_model[i]);
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m_wheel_node[i]->setPosition(m_wheel_graphics_position[i].toIrrVector());
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(*node)->addChild(m_wheel_node[i]);
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}
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} // attachModel
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#endif
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// ----------------------------------------------------------------------------
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/** Loads the 3d model and all wheels.
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@ -111,7 +114,7 @@ void KartModel::loadModels(const std::string &kart_ident)
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{
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#ifdef HAVE_IRRLICHT
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std::string full_path = file_manager->getKartFile(m_model_filename);
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m_mesh = irr_driver->getAnimatedMesh(full_path)->getMesh(0);
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m_mesh = irr_driver->getMesh(full_path);
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Vec3 min, max;
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MeshTools::minMax3D(m_mesh, &min, &max);
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Vec3 size = max-min;
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@ -170,7 +173,7 @@ void KartModel::loadModels(const std::string &kart_ident)
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#ifdef HAVE_IRRLICHT
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std::string full_wheel = file_manager->getKartFile(m_wheel_filename[i],
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kart_ident);
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m_wheel_model[i] = irr_driver->getAnimatedMesh(full_wheel)->getMesh(0);
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m_wheel_model[i] = irr_driver->getMesh(full_wheel);
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// FIXME: wheel handling still missing.
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#else
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m_wheel_model[i] = loader->load(m_wheel_filename[i], CB_KART);
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@ -273,7 +276,44 @@ void KartModel::adjustWheels(float rotation, float steer,
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const float suspension[4])
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{
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#ifdef HAVE_IRRLICHT
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// FIXME: missing
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float clamped_suspension[4];
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// Clamp suspension to minimum and maximum suspension length, so that
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// the graphical wheel models don't look too wrong.
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for(unsigned int i=0; i<4; i++)
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{
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const float suspension_length = (m_max_suspension[i]-m_min_suspension[i])/2;
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// limit amplitude between set limits, first dividing it by a
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// somewhat arbitrary constant to reduce visible wheel movement
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clamped_suspension[i] = std::min(std::max(suspension[i]/m_dampen_suspension_amplitude[i],
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m_min_suspension[i]),
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m_max_suspension[i]);
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float ratio = clamped_suspension[i] / suspension_length;
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const int sign = ratio < 0 ? -1 : 1;
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ratio = sign * fabsf(ratio*(2-ratio)); // expanded form of 1 - (1 - x)^2, i.e. making suspension display quadratic and not linear
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clamped_suspension[i] = ratio*suspension_length;
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} // for i<4
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core::vector3df wheel_rot (RAD_TO_DEGREE(-rotation), 0, 0);
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//core::vector3df wheel_steer(0, wheel_steer, 0);
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//core::vector3df wheel_front = wheel_rot+wheel_steer;
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#ifdef FIXME
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sgCopyVec3(wheel_front[3], m_wheel_graphics_position[0].toFloat());
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wheel_front[3][2] += clamped_suspension[0];
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m_wheel_transform[0]->setTransform(wheel_front);
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sgCopyVec3(wheel_front[3], m_wheel_graphics_position[1].toFloat());
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wheel_front[3][2] += clamped_suspension[1];
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m_wheel_transform[1]->setTransform(wheel_front);
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sgCopyVec3(wheel_rot[3], m_wheel_graphics_position[2].toFloat());
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wheel_rot[3][2] += clamped_suspension[2];
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m_wheel_transform[2]->setTransform(wheel_rot);
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sgCopyVec3(wheel_rot[3], m_wheel_graphics_position[3].toFloat());
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wheel_rot[3][2] += clamped_suspension[3];
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m_wheel_transform[3]->setTransform(wheel_rot);
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#endif
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#else
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sgMat4 wheel_front;
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sgMat4 wheel_steer;
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@ -58,7 +58,10 @@ private:
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#ifdef HAVE_IRRLICHT
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/** The four wheel models. */
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scene::IMesh *m_wheel_model[4];
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scene::IMesh *m_wheel_model[4];
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/** The four scene nodes the wheels are attached to */
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scene::ISceneNode *m_wheel_node[4];
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#else
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/** The four wheel models. */
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ssgEntity *m_wheel_model[4];
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@ -57,6 +57,9 @@ void Moveable::updateGraphics(const Vec3& off_xyz, const Vec3& off_hpr)
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sgCoord c=Coord(xyz, hpr).toSgCoord();
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#ifdef HAVE_IRRLICHT
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m_root->setPosition(xyz.toIrrVector());
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hpr*=180.0f/3.14159f;
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core::vector3df f(hpr.getZ(), -hpr.getX(), hpr.getY());
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m_root->setRotation(f);
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#else
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m_model_transform->setTransform(&c);
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#endif
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