Deve
f69b1e7cf7
Add missing ifdef
2019-02-06 21:53:42 +01:00
Deve
6060e57d43
Sleep some time after changing resolution, so that window manager will be notified before we read window size
2019-02-06 21:53:42 +01:00
Deve
d0d036c372
Make sure that window is mapped before reading dimensions
2019-02-06 21:53:42 +01:00
Deve
cb8ee53edc
Add environment variable to force legacy fullscreen on linux
2019-01-28 21:52:35 +01:00
hiker
9ea6e85205
Fix thumb-stick buttons on xbox controller.
2019-01-22 21:25:51 +11:00
Deve
104afbd5f0
Don't break early when finding best monitor mode
2019-01-13 22:11:46 +01:00
deve
046f94394d
Fixed server only build
2019-01-11 06:30:43 +01:00
Kevin Zheng
23706f4795
Fix build on FreeBSD
2019-01-10 00:07:05 +01:00
Deve
15ffc98369
Detect if there is touch device available
2019-01-09 22:04:50 +01:00
Sebastian Krzyszkowiak
20310f9dbc
IrrDeviceWayland: set pointer position on touch down
2019-01-09 20:43:14 +01:00
deve
d961aa9521
Simulate mouse for single touch events on wayland
2019-01-09 10:57:39 +01:00
Sebastian Krzyszkowiak
51ca86b416
IrrDeviceWayland: initialize m_touch variable
2019-01-09 10:05:24 +01:00
Deve
8257d9eeee
Handle touch events on wayland device
2019-01-08 22:31:37 +01:00
Deve
e6081e64b2
Use xdg decoration for server-side decorations
2018-12-25 01:18:17 +01:00
Kevin Zheng
95564c4d74
Fix build with joystick on FreeBSD ( #3660 )
2018-12-22 21:49:15 -05:00
Kevin Zheng
ca419f8d59
Fix build without _IRR_COMPILE_WITH_JOYSTICK_EVENTS_ ( #3659 )
2018-12-22 21:13:03 +01:00
Deve
ddbe42680d
Add experimental support for system screen keyboard on android.
...
Disabled by default, needs screen_keyboard = 3 in config.xml
2018-12-01 00:43:17 +01:00
Benau
b3e41db14b
Add EMT_STK_GRASS for GLES2 to draw grass material without vertex color
...
Now EMT_TRANSPARENT_ALPHA_CHANNEL_REF in GLES2 can be used with vertex
color
2018-11-30 23:33:30 +08:00
Benau
874895ba11
Use STKTextBillboard for legacy pipeline for correct glyph metrics
2018-11-30 23:01:43 +08:00
Benau
8b825bf7df
Fix meter missing in race gui for GLES 2
2018-11-30 18:47:15 +08:00
Deve
cdb3d2cae5
Fixed a crash when opening broken xml file
2018-11-22 22:09:05 +01:00
River Marks
665c8a8cec
Fix for when attempting to input a server IP address on the num pad ( #3603 )
...
The decimal key was not registering on the number pad as the decimal
key, it was deleting the numbers of the IP address making it impossible
to use the num pad solely for entering an IP.
Fixes #3602
2018-11-20 11:37:18 +01:00
Deve
060855c710
Check wayland version in cmake.
...
Fixed #3579 .
2018-11-17 21:56:23 +01:00
Benau
c25c12e7a5
Disable jpg logging to make it thread safe
2018-10-31 13:26:34 +08:00
Benau
c1ed846e1e
Remove X11 header usage if server only
2018-10-31 12:28:49 +08:00
Deve
6722f57b06
Fixed possible crash on 64-bit mingw build
2018-10-21 21:52:15 +02:00
Deve
9cbf15c1a2
Update to stable xdg shell
2018-10-14 22:11:30 +02:00
Benau
724ca795f0
Add the required code for advanced meta library animation handling
2018-10-13 00:43:59 +08:00
Deve
7cde4bcd36
Fixed wrong comment
2018-10-10 00:29:21 +02:00
Deve
ba1da58f0b
Don't change current working directory.
...
It causes issues with multithreading.
Fixes #3498
2018-10-09 21:42:16 +02:00
Deve
efe68fef94
Disable billboard text rendering in GLES legacy pipeline
2018-10-07 23:27:19 +02:00
Deve
0c5b1a3999
Always show current reolution in options
2018-10-04 21:55:00 +02:00
Benau
e7aa03f1bf
Try an up-to-date current frame bone-child attachment in legacy pipeline
2018-09-28 23:33:51 +08:00
Deve
2ac0e5fd07
Avoid a crash when path is empty.
...
Happened for me few times, but reason unknown.
2018-09-23 22:53:11 +02:00
Benau
37cf5ac459
Add delete vertex buffer to save memory for no graphics
2018-09-12 15:30:57 +08:00
Deve
e3b3a369d0
Allow to choose monitor with environment variable
2018-09-06 22:06:40 +02:00
Deve
ad8b30b5d3
Recreate libchildprocess after apk upgrade also when device has non-typical internal data dir
2018-08-23 23:08:27 +02:00
Deve
2ac8387761
Read data path from ApplicationInfo structure instead of hardcoded /data/data/...
2018-08-23 00:21:20 +02:00
Deve
54c9fb97fa
Use higher values as a fallback for unknown keycodes on android
2018-08-21 21:36:39 +02:00
Deve
ba6bbd4133
More key codes for keyboard on android
2018-08-21 21:18:35 +02:00
Deve
07fd42ee3c
Add support for unicode characters for hardware keyboard on android
2018-08-20 23:34:51 +02:00
Deve
80fd62c7d8
More fixes for global_android_app
2018-08-16 22:30:15 +02:00
Deve
52d6e93bdc
Hide navbar only for android >= 4.4.
2018-07-27 20:55:31 +02:00
Deve
ef27fdaba8
Fixed a crash on exit
2018-07-27 00:05:39 +02:00
Deve
b7a11e68ad
Hide navigation bar for more comfortable playing and more screen space
2018-07-26 22:34:56 +02:00
Deve
5d9614295e
Allow to handle window state events directly in main thread
2018-07-26 22:21:41 +02:00
Deve
a08cccceaa
Use our copy of native app glue
2018-07-26 22:20:53 +02:00
Marianne Gagnon
973b29980d
Fix #3347
2018-07-23 19:58:15 -04:00
hiker
a1ba27bc45
Try again to fix our build environment in server only mode.
2018-07-23 15:40:25 +10:00
Benau
b6c893b03e
Try to fix server only build in linux
2018-07-23 13:27:14 +08:00
hiker
d18e963ea6
Added Benau's new version.
2018-07-23 12:51:59 +10:00
hiker
39e218b2dc
Try to fix server-only build ... now non-server build is broken :(
2018-07-23 09:28:12 +10:00
Benau
4099afb25f
Remove image related code and library dependencies in server only build
2018-07-07 09:27:39 +08:00
QwertyChouskie
c4f0a71ef0
Add macOS to travis builds, fix server-only builds on macOS, msc. fixes ( #3339 )
...
* Use thread number from Travis docs
The other number is probably incorrect.
See https://github.com/travis-ci/travis-ci/issues/4696
* Add macOS to travis builds
* Remove unnecessary libraries
Not sure why these were added in the first place.
First commit that added them: 6aecb42e42
* Fix server-only build on macOS
2018-07-03 19:37:57 -04:00
Deve
e44266b526
Always set blend func in GLES 2.0.
...
It's often changed in STK engine and the value stored in irrlicht variable may be invalid.
Fixes #3296
2018-06-12 22:25:46 +02:00
Benau
34b8a07d80
Add proper line breaking
2018-05-21 11:19:18 +08:00
Deve
f2325e9140
Grab mouse on linux when panning is enabled
2018-05-18 22:35:54 +02:00
Deve
15f79b0f95
Add key binding for azerty layout
2018-05-09 21:11:24 +02:00
Deve
fe42da5b04
Avoid conflicts with key codes when fallback keycode is used
2018-05-08 21:59:11 +02:00
Deve
78d9f2065c
Add some key names for azerty layout
2018-05-08 21:22:46 +02:00
hiker
b1013f6030
Merge remote-tracking branch 'origin/network_improvements' into game_protocol
2018-03-31 00:38:57 +11:00
Deve
0471202c9c
Fixed stupid isAccelerometerActive condition
2018-03-20 20:55:26 +01:00
Deve
38a4e06a6c
Avoid window size to be larger than available space.
...
When window size is equal to screen resolution and user selected windowed mode, we can assume that he wants maximized window.
2018-03-14 22:47:31 +01:00
Deve
022dd68a17
Some fixes for gamepad on android
2018-03-06 23:23:15 +01:00
Deve
e00074cb14
Some work on gamepad support on android.
...
Still it works only for single gamepad, but at least it's preconfigured and google shouldn't complain about stupid button names.
2018-03-06 00:19:01 +01:00
Deve
4157eef894
Get device orientation only if accelerometer is used
2018-03-02 21:38:15 +01:00
Benau
43cf29af86
Merge remote-tracking branch 'origin/network_improvements'
2018-03-02 17:39:16 +08:00
Deve
0ee00ad1e5
Make accelerometer values relative to device orientation
2018-02-28 22:01:30 +01:00
Deve
6b4fb50876
Convert tabs to spaces
2018-02-27 23:24:29 +01:00
Deve
36c6ea52ae
Allow to detect device rotation for better accelerometer support
2018-02-27 23:24:29 +01:00
Benau
6536a311b3
Allow logging save only to a file
2018-02-27 13:22:58 +08:00
Deve
bfb862645d
Print some debug info
2018-02-14 22:28:55 +01:00
Deve
a18351c052
Some fixes for gamepad buttons
2018-02-08 22:34:53 +01:00
Deve
5e8343a068
Add basic gamepad support for android
2018-02-08 01:24:35 +01:00
Deve
8742420c23
Allow to navigate with dpad
2018-02-05 22:54:50 +01:00
Deve
48cde3e041
Try to create 32bit visual for gles if 24bit failed.
...
People need it for Odroid boards.
2018-02-02 22:15:31 +01:00
Deve
5aaf3a9c39
Comment out unused wayland code to avoid compilation errors with clang
2018-01-26 21:41:39 +01:00
Deve
effa23d952
Some minor fixes in linux device
2018-01-15 23:15:27 +01:00
Benau
59045cd064
Merge remote-tracking branch 'origin/master'
2018-01-13 15:44:57 +08:00
Deve
f220bb14f4
More improvements in wayland device
2018-01-12 22:31:21 +01:00
Deve
6f4c1f41da
More work with xdg shell
2018-01-11 19:03:01 +01:00
Benau
7859a00967
Remove unused mesh code
2018-01-11 13:38:08 +08:00
Benau
68ceceb6e3
Remove unused texture code
2018-01-11 12:47:02 +08:00
Deve
55ea7625b3
Create xkb context before registry listener is created
2018-01-10 22:05:27 +01:00
Deve
4f9b46b20c
More work with xdg_shell
2018-01-10 21:31:54 +01:00
Deve
74b071494c
Some work on xdg shell support
2018-01-09 23:41:34 +01:00
Deve
b17920cf4c
Use server-side decorations for KDE wayland for now
2018-01-08 23:08:23 +01:00
Deve
f7654d3867
Fixed a crash with disabled repeating keys on wayland
2018-01-08 21:12:50 +01:00
Deve
5af835505c
Don't send too many useless events on touch move
2018-01-07 23:49:39 +01:00
Deve
9afbf9a772
Don't return fatal error if wayland libraries are not found
2018-01-07 21:11:37 +01:00
Deve
6ce1573cfd
Some cleanup
2018-01-07 02:22:58 +01:00
Deve
b0afa6ab3d
Add srgb attrib in egl only if requested
2018-01-07 02:22:58 +01:00
Deve
f6111d04fd
Use explicit display type in egl if possible.
2018-01-07 02:22:58 +01:00
Benau
5293a0dbef
Add b3d loader for SP
2018-01-06 12:07:22 +08:00
Benau
590850eacf
Add dynamic draw call for skidmarks
2017-12-28 16:14:09 +08:00
Deve
87d43063ed
Assume that "HandleSRGB == false" means "don't care".
...
It solves the issue with nvidia when HandleSRGB is set to false.
2017-12-25 23:59:49 +01:00
Benau
7797115867
Add SP for correct normal and easier shader system
2017-12-25 14:00:10 +08:00
Benau
3607c7d520
Adjust irrlicht CSkinnedMesh class for .spm
...
The last frame in .spm is usable
2017-12-02 15:24:05 +08:00
Benau
2161efd9c4
Allow configure animation set through scripting
2017-12-02 02:36:43 +08:00
Deve
252403c9cc
Avoid semi-transparent window on some compositors
2017-11-10 22:48:48 +01:00
Deve
3baefcd6a7
Initialize FeatureAvailable array to false for legacy pipeline.
...
It has been broken in commit 271a26eaf0
.
It solves some issues with etnaviv gallium driver. It may also solve a crash on old intel 965gm on windows, but I can't test it atm.
2017-11-07 22:54:36 +01:00
Benau
b28574eb46
Fix b3d with more than 4 weights per vertex
2017-10-25 13:11:54 +08:00
Benau
fc2e05c0a6
Use a trick to make skinned mesh shader branchless
2017-10-22 13:03:45 +08:00
Benau
7252a38da1
Fix skinning glitches possible in (some) cards
2017-10-22 02:17:37 +08:00
Benau
0d96906d54
Use texture buffer (texture2d in gles) for skinning
2017-10-19 13:31:07 +08:00
Benau
fa48d099f2
Fix the remaining msvc warnings
2017-10-17 10:51:52 +08:00
Deve
1a250c5b74
Hopefully fixed rare crash in createVideoModeList.
...
Assume that the window was null.
2017-09-30 23:43:29 +02:00
Deve
34a3207f91
Fixed android compilation
2017-09-27 23:20:35 +02:00
Deve
afbdbaeee8
Remove unused files.
...
Both Console and FB don't work with opengl driver. And the software driver is not even included in stk sources. So I don't think that it will be ever used.
2017-09-27 23:07:44 +02:00
Deve
de116c7e4c
Fixed possible issue with changing resolution
2017-09-27 22:24:40 +02:00
Deve
e2c0f83fb0
Move patform specific code from irr_driver to irrlicht devices
2017-09-27 17:37:56 +02:00
Benau
3cd2f403e0
Force re-skin when getMesh with hardware skinning on
...
Actually spm has a built in way to use mesh without bothering bind
pose
2017-09-20 01:27:52 +08:00
Deve
71334bac5b
Move xrandr to irrlicht cmake file and also fixed indentations
2017-09-18 22:14:43 +02:00
Deve
66cebbdbe7
Add cmake scripts that find egl and wayland libraries
2017-09-18 21:50:34 +02:00
Deve
f6fa44f0df
Request srgb colorspace on wayland
2017-09-17 21:51:07 +02:00
Deve
e615ff67d6
Don't use gl functions that are not available in core context.
...
Fixes some driver warnings.
2017-09-12 23:49:35 +02:00
Deve
dec9948d0b
Make sure we don't write out of array.
...
It shouldn't happen, but code below assumes that visualAttrBuffer has its full size, so just in case...
2017-08-23 00:13:57 +02:00
Deve
b03e108902
Handle a case when request for srgb-capable framebuffer failed.
...
It fixes #2902 .
2017-08-22 23:53:04 +02:00
Benau
a00b878919
Use transposed matrix everywhere
2017-08-17 01:26:08 +08:00
Benau
3031fabcf9
Add spm loader
2017-08-16 13:48:27 +08:00
hiker
5a2b92d79d
Merge branch 'master' into improve-xbox-gamepad-support
2017-08-14 10:05:26 +10:00
Deve
71bbafadbd
Fixed memory leaks in gles
2017-08-13 22:02:55 +02:00
Deve
ee5bdad926
Move output/seat listener to better place
2017-08-13 01:38:21 +02:00
Deve
fd4ab9d88f
Fixed possible uninitialized variable in gles renderer
2017-08-13 01:38:21 +02:00
Deve
cf868df93f
Fixed memory leaks in wayland device
2017-08-13 01:38:21 +02:00
hiker
5b68e18df4
Fix cygwin support.
2017-08-11 09:38:58 +10:00
hiker
86d5e11c13
Merge branch 'improve-xbox-gamepad-support' of github.com:supertuxkart/stk-code into improve-xbox-gamepad-support
2017-08-09 20:32:13 +10:00
hiker
e03c0849ce
Fixed previous commit - got confused with the #undef :P
2017-08-09 20:30:44 +10:00
hiker
d46b03b317
Hopefully fixed cygwin build problems.
2017-08-09 17:54:29 +10:00
Benau
ea97258b65
Add scripting code for throwing banana monkeys
2017-08-09 12:23:37 +08:00
hiker
6f5b1d2a55
Merge branch 'improve-xbox-gamepad-support' of github.com:supertuxkart/stk-code into improve-xbox-gamepad-support
2017-08-09 10:23:52 +10:00
hiker
11a587dd30
Merge branch 'improve-xbox-gamepad-support' of github.com:supertuxkart/stk-code into improve-xbox-gamepad-support
2017-08-09 10:15:35 +10:00
hiker
c3cd7ceaa2
Merge branch 'master' into improve-xbox-gamepad-support
2017-08-08 23:08:14 +10:00
hiker
b440511c95
Fixed incorrect right thumbstick mapping.
2017-08-08 21:55:28 +10:00
hiker
bd5eb89cc0
Use XInput 9.1 which does not need an installer and works on most
...
windows platforms. Move the linking to irrlicht cmake.
2017-08-08 21:44:32 +10:00
hiker
e6c2c3df95
Revert to using guidProduct for all existing code, but the correct guidInstance
...
for detecting XInput devices only.
2017-08-07 09:15:09 +10:00
hiker
891e439264
Remapped XInput to be the same as DirectInput buttons, so that
...
existing configs works as expected. Hard-coded 6 axis for xbox
controller to allow for triggers to be reported as two different
axis (instead of as one axis). Updated gamepad config to use
proper names for triggers.
2017-08-06 22:56:59 +10:00
hiker
68d41a07ba
Now actually use XInput to read the joystick events for all
...
XInput devices.
2017-08-05 00:34:51 +10:00
hiker
f431730278
Fixed recognition of XInput devices.
2017-08-05 00:12:22 +10:00
hiker
d3da93f368
Try to use a Microsoft function to detect XInput devices when using
...
DirectInput - atm not working yet :(
2017-08-03 09:24:50 +10:00
Deve
1d2ff0bc47
Remove more unused files
2017-08-02 22:03:01 +02:00
Qwerty Chouskie
14ea69dc90
Cleanup V2
2017-08-02 09:29:15 -07:00
hiker
22208365d2
Switch to direct input for joystick handling.
2017-08-02 08:13:24 +10:00
hiker
1e5d2643be
Bugfix: incorrect index.
2017-08-02 08:13:04 +10:00
hiker
cc6a1a3909
Started to add XInput support (to be able to distinguish the two
...
triggers).
2017-08-01 17:48:18 +10:00
hiker
85ee217d77
Converted tab to spaces.
2017-08-01 17:19:52 +10:00
Deve
09a735c25e
Use key names in android device too
2017-07-20 22:58:12 +02:00
Deve
7a92708fd3
Use key names in wayland device
2017-07-20 22:58:12 +02:00
Deve
0dba3c8f67
Add a prefix to irrlicht key codes
2017-07-20 22:58:11 +02:00
Deve
1fd6a8aa86
Make sure that we are not using files from our zlib/libpng when STK is compiled with shared libraries.
...
It's possible that STK was using these files for compilation when cmake was run from main directory. In this case compiled files are stored in stk-code/lib, so that CMAKE_CURRENT_BINARY_DIR is stk-code/lib/irrlicht rather than stk-code/build/lib/irrlicht and we include whole lib/libpng rather than non-existing directory.
2017-07-10 21:14:28 +02:00
Deve
2bf99aef1d
Remove useless gles defines from irrlicht cmake file
2017-07-04 23:32:57 +02:00
Deve
c6ea07eacc
Remove unused gles 1.0 code
2017-07-04 23:30:09 +02:00
Deve
09262a606b
Add missing copyright.
...
The EGL context manager has been written from scratch, so our copyright should be fine.
2017-07-04 22:55:08 +02:00
Deve
f672088a04
Tweak closing android device
2017-07-04 22:43:11 +02:00
Deve
23277066a4
Some fixes for egl config.
...
Added a fallback with basic configuration if requested config failed.
Also better check if choose config is success (num_configs can be >0 even if egl config is null)
2017-06-24 21:39:58 +02:00
Deve
78b9b92efa
Fixed gles compilation.
...
We include CIrrDeviceLinux in our edit box widget and it doesn't respect irrlicht cmake flags, so that it tries to include opengl headers even if we selected gles renderer. Just move it to the cpp file to avoid redeclaration errors.
2017-06-23 23:51:33 +02:00
Deve
72358371f7
Some fixes for video mode list on android.
...
Should be a bit safer when user wants to close the game very early (i.e. when assets are extracting) and we get destroy event before irr_driver is actually initialized.
2017-06-19 22:59:27 +02:00
Deve
15ce5b4ebf
Fixed windows compilation
2017-06-05 21:54:44 +02:00
Deve
37a2752162
Use newer seat version if possible
2017-05-31 23:47:19 +02:00
Deve
212411fb49
Allow to repeat keys
2017-05-31 22:31:46 +02:00
Deve
d6e5e04666
One more tweak
2017-05-31 22:29:28 +02:00
Deve
c13f812290
Simplify previous commit and also fix the double egl context deletion
2017-05-30 21:39:30 +02:00
Deve
26a6c49fc1
Add missing break
2017-05-30 00:34:39 +02:00
Deve
e00995d099
Allow to use GLES renderer with Wayland device.
...
It would be nice to simplify it a bit, i.e. decide if OpenGL context should be created on device side or driver side, use single constructor in GLES driver etc... But I'm not really sure how it will look like after Benau's space partitioning work, so some refactoring postponed till later.
2017-05-30 00:30:00 +02:00
Deve
c8137fc0fa
Add a possibility to set a window class in irr device.
...
This makes one ugly #ifdef less in the irr_driver.cpp.
2017-05-25 21:26:31 +02:00
Deve
b5f2e4d163
Allow to set window caption
2017-05-25 20:49:10 +02:00
Deve
0c18090669
Minor simplifications for keyboard on wayland
2017-05-25 17:27:08 +02:00
Deve
8989cc97b5
Some fixes for keyboard on wayland
2017-05-24 01:17:25 +02:00
Deve
bc25bc4435
Keep consistency with other irrlicht defines
2017-05-18 20:48:42 +02:00
Deve
abde57cd4a
Add mouse wheel event
2017-05-17 22:44:22 +02:00
Deve
36368041ee
Mostly cleanup and style modifications
2017-05-17 22:43:56 +02:00
Deve
f99bc25845
Avoid semi-transparent window
2017-05-15 21:17:03 +02:00
Deve
1966d3f072
Use x11 functions in irr_driver only if x11 device was created
2017-05-14 00:05:36 +02:00
Deve
da802d836d
Some fixes for mouse cursor.
2017-05-12 22:58:33 +02:00
Deve
ba39e88680
Update cursor when visibility is changed
2017-05-12 21:47:51 +02:00
Deve
23c428160f
Some fixes
2017-05-12 00:57:01 +02:00
Deve
70dc99ca6c
Fixed some non-working keys.
...
We can't include linux/input.h because it breaks irrlicht keys.
2017-05-06 23:25:00 +02:00
Deve
632a759ee6
Allow to choose device type using environmental variable
2017-05-06 22:38:05 +02:00
Deve
e02a8f4448
Allow to make single build with both x11 and wayland device
2017-05-06 21:53:32 +02:00
Deve
2f1b61b798
Remember mouse button states
2017-05-05 23:04:18 +02:00
Deve
a9c2a1922a
Some work on support clipboard
2017-05-04 22:36:12 +02:00
Deve
e27df23415
Draw mouse cursor
2017-05-04 21:06:40 +02:00
Deve
da65650b75
Allow to write unicode characters.
...
Needs some cleanup.
2017-05-03 20:45:42 +02:00
Deve
fc79ee50d0
Add the ping/pong events to avoid non-responding window and few other minor fixes
2017-04-28 23:04:34 +02:00
Deve
01ffc129fb
Make it working for current wayland/weston
2017-04-24 22:26:47 +02:00
Deve
f31e4f8ea4
Add missing files
2017-04-23 21:22:15 +02:00
Deve
5d9b1e103d
Rename file
2017-04-22 21:55:24 +02:00
Deve
63517dd4be
Better EGL context creation
2017-04-22 21:51:49 +02:00
Deve
035c33f960
Merge branch 'master' into wayland
2017-04-22 21:11:10 +02:00
deve
f4e803220b
Some minor fixes
2017-04-21 08:51:54 +02:00
Deve
9fc3578b51
Rewrite whole EGL manager.
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Now it allows to create OpenGL context, so we can use it for Wayland.
2017-04-20 23:20:21 +02:00
Deve
240041f520
Fixed android compilation
2017-04-05 21:49:52 +02:00
Deve
1d39030f51
Assume that EGL version is always greater than 1.3 because otherwise we won't be able to create GLES 2.0/3.0 context.
2017-04-05 21:49:42 +02:00
Deve
635ea89cd0
Some corrections with egl attribs
2017-04-05 21:49:33 +02:00
Deve
3961a9a3b7
Move EGL context to separate class.
...
It will allow to use it for OpenGL + Wayland.
2017-04-05 21:49:24 +02:00
Benau
2660a5b332
Allow message queue to be able to do linebreak
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Also set "/" and "\" to be breakable
2017-03-23 00:51:50 +08:00
Benau
09e2f96ba8
Remove libpng's png_set_gamma
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Stragus suggested:
It will degrade quality by converting from true sRGB to ^2.2 and
then rounding the values back on 8 bits
2017-03-17 13:19:56 +08:00
Benau
41844de6a5
Apply real fix from Stragus for normal map
2017-03-17 13:08:08 +08:00
Benau
e1a563612f
Avoid calling gamma correction on non-srgb png
2017-03-17 10:15:06 +08:00
Benau
eedc7f55c9
Make addThreadedLoadTexture thread safe
2017-03-14 11:35:26 +08:00