The /usr/share/pixmaps location is considered a legacy location for
application icons; since the application icons are already installed in
the global XDG hicolor theme, then simply stop installing the 512px one
in the legacy pixmaps location.
* WIP support for Nintendo Switch
* OpenAL is usable
* Remove some debug code, add manual crash when DEBUG_NXLINK is on
* Remove more debug logs
* Support touch, account name detection, language detection. Remove resolution settings
* Stylistic changes
* SFXManager: update on main thread
* Add build script, remove crypto.hpp changes, disable opengl recorder on switch
* make: use sudo where needed, libs=>lib, portlib=>portlibs
* make: build harfbuzz with freetype
* main: remove DEBUG_NXLINK
* socket_address: this comment is no longer relevant
* Fix indentation in SDL, remove extra debug logs from InputManager
* InputManager: make log debug, not info
* CMakeLists: add mbedtls include dirs on switch
* main: deinitialize stuff
* main_loop: fix format
* Add gamerzilla support to achievements.
* Move all gamerzilla code into one file. Should we want to support another achievement system like Steam, it can be isolated to the WebAchievementsStatus class.
* Add WebAchievementsStatus files.
* Add version number to achievements file. Update graphics. Generate achievement list from internal system.
It allows switching run target (iOS device or simulator) inside
Xcode without re-running cmake or changing dependencies files
App Icons can also be specified now
On some architectures it is required to explicitely link against
libatomic to use e.g. 8 byte atomics.
Check during configuration if it compiles without libatomic. If not,
add it to target_link_libraries.
Noticed on Debian build servers: https://bugs.debian.org/934799