Commit Graph

838 Commits

Author SHA1 Message Date
Benau
d4b2b03174 Add animated mesh rendering 2022-07-26 12:47:31 +08:00
Benau
3d0d666e09 Add texture mapping 2022-07-21 12:26:06 +08:00
Benau
f768badee0 Add initial 3d rendering 2022-07-19 15:56:08 +08:00
Benau
ea1733ed08 Add drawing code for devices with low sampler images 2022-03-20 13:35:22 +08:00
Benau
1cf2c0c5bf Add initial 2D vulkan rendering 2022-03-19 15:14:55 +08:00
Benau
cb607a16ff Add GEVulkanShaderManager 2022-03-18 16:24:33 +08:00
QwertyChouskie
efbd8eb75e
Screen-space refection: many fixes + optimization (#4575) 2021-08-30 16:34:02 +08:00
Benau
38bcb92d53 Fix #4533 2021-05-21 23:13:55 +08:00
Benau
1d65cd9ffc Move premultiplied alpha to shader 2021-03-07 15:41:00 +08:00
jean
cee3cb79a5 Removed clouds feature. Should be done with custom shaders now. Could be in the future part of weather 2021-02-07 21:31:22 +01:00
Benau
4d72b118e3 Batch glyph for quicker text rendering 2020-05-01 09:34:04 +08:00
riso
740d57a2c4
Show kart direction by an arrow in soccer (#4230)
* Show kart direction by an arrow in soccer

* bug fix

* bug fix

* correct grammar
2020-02-16 16:31:30 +08:00
Benau
f787832772 Add 2d drawing shader with custom alpha 2019-08-16 11:48:10 +08:00
Benau
ce1c188b1a Add rotation uniform to 2d drawing shader 2019-08-16 10:31:24 +08:00
Benau
24c4f4c8de Fix GLES shader 2019-06-26 16:25:13 +08:00
samuncle
dfed11c6a8 Bring back the legacy gloss computation (to disable once a proper fallback is done) 2019-06-25 20:42:29 +02:00
samuncle
26a387ea36 Update the reflection 2019-06-24 23:33:03 +02:00
samuncle
10eb549012 soften the degraded ibl to make preview less dark 2019-06-24 23:33:03 +02:00
samuncle
187623b6a8 Update raytracer reflection to mitigate surface which are too glossy 2019-06-24 23:33:03 +02:00
samuncle
b787c09705 Remove useless code 2019-06-24 23:33:03 +02:00
samuncle
104de39a04 Disable completly space screen reflexion for opengl-es (probably too slow for android 2019-06-24 23:33:03 +02:00
samuncle
3291e23ca6 Reset the shader to fix the minimap 2019-06-24 23:33:03 +02:00
samuncle
674a449c10 Reset the shader to fix the minimap 2019-06-24 23:33:03 +02:00
samuncle
3cbac8e6ea Reset the shader to fix the minimap 2019-06-24 23:33:03 +02:00
samuncle
5633d217a6 Reset the shader to fix the minimap 2019-06-24 23:33:03 +02:00
samuncle
bc49620b23 A few minor changes 2019-06-24 23:33:03 +02:00
samuncle
be577df2ec Update with more probable values 2019-06-24 23:33:03 +02:00
samuncle
476b73375a Experimental raytracer with multisampling (todo: implement this properly) 2019-06-24 23:33:03 +02:00
samuncle
11562a541c Experimental blur test 2019-06-24 23:33:03 +02:00
samuncle
a5e40f9a8a Add color buffer to compute proper space screen reflexion 2019-06-24 23:33:03 +02:00
samuncle
13d121e45d remove dead code 2019-06-24 23:33:03 +02:00
samuncle
cb8f9ecf43 Minor changes 2019-06-24 23:33:03 +02:00
samuncle
025001993d Add space screen reflexion shader 2019-06-24 23:33:03 +02:00
Benau
53f4863e43 Revert "Fix bug with PBR roughness (was working in metal but not plastic materials"
This reverts commit ddd80c1715.
2019-04-04 01:15:05 +08:00
samuncle
ddd80c1715 Fix bug with PBR roughness (was working in metal but not plastic materials 2019-03-14 19:57:28 +01:00
Deve
14389925fe Minor optimization in pointlight scatter.
Compute some values before loop.
2018-12-23 23:31:22 +01:00
Benau
b3e41db14b Add EMT_STK_GRASS for GLES2 to draw grass material without vertex color
Now EMT_TRANSPARENT_ALPHA_CHANNEL_REF in GLES2 can be used with vertex
color
2018-11-30 23:33:30 +08:00
Benau
c10b40fb7d Use a special detail map shader for normal map (later) 2018-09-14 22:51:44 +08:00
Benau
ba37513f7a Fix detail map on normal map with skinned mesh shader 2018-09-09 00:52:00 +08:00
samuncle
b8ce2da3f3 Add more utilities to default shader function + make the road shader more optimized 2018-08-13 18:46:00 +02:00
Deve
9ad3ba1fe2 Allow to use skinning without tbo 2018-06-22 23:48:00 +02:00
Benau
3772045f99 Fix GLES 2018-04-20 17:01:59 +08:00
Benau
f8323b9ad1 Remove unneeded skinned mesh shader for road blending shader 2018-04-19 11:49:38 +08:00
samuncle
50e433afca Add shader specialized for roads, still some stuff to be tuned 2018-04-15 09:37:55 +02:00
Benau
ef2f12f568 Remove unneeded skinned mesh version for tilling and vertical mapping shader 2018-04-12 16:35:25 +08:00
Benau
3742adf5ee Use 2 digits for shader order 2018-04-12 16:31:01 +08:00
Benau
295c793f91 Use 4 32bit floats for quaternion for sam's wall 2018-04-12 16:27:48 +08:00
samuncle
434f74b4ac Add vertical / horizontal mapping for snow, sand, moss, etc (everything going on top of something) 2018-04-07 22:16:43 +02:00
samuncle
daf4721fa9 Add a mitigation for tilling textures. Very usefull for terrains, etc 2018-04-07 04:11:11 +02:00
samuncle
32016f0118 Add tilling mitigation shader 2018-04-06 16:25:39 +02:00