Benau
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d4b2b03174
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Add animated mesh rendering
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2022-07-26 12:47:31 +08:00 |
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Benau
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3d0d666e09
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Add texture mapping
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2022-07-21 12:26:06 +08:00 |
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Benau
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f768badee0
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Add initial 3d rendering
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2022-07-19 15:56:08 +08:00 |
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Benau
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ea1733ed08
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Add drawing code for devices with low sampler images
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2022-03-20 13:35:22 +08:00 |
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Benau
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1cf2c0c5bf
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Add initial 2D vulkan rendering
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2022-03-19 15:14:55 +08:00 |
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Benau
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cb607a16ff
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Add GEVulkanShaderManager
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2022-03-18 16:24:33 +08:00 |
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QwertyChouskie
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efbd8eb75e
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Screen-space refection: many fixes + optimization (#4575)
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2021-08-30 16:34:02 +08:00 |
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Benau
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38bcb92d53
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Fix #4533
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2021-05-21 23:13:55 +08:00 |
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Benau
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1d65cd9ffc
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Move premultiplied alpha to shader
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2021-03-07 15:41:00 +08:00 |
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jean
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cee3cb79a5
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Removed clouds feature. Should be done with custom shaders now. Could be in the future part of weather
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2021-02-07 21:31:22 +01:00 |
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Benau
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4d72b118e3
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Batch glyph for quicker text rendering
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2020-05-01 09:34:04 +08:00 |
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riso
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740d57a2c4
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Show kart direction by an arrow in soccer (#4230)
* Show kart direction by an arrow in soccer
* bug fix
* bug fix
* correct grammar
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2020-02-16 16:31:30 +08:00 |
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Benau
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f787832772
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Add 2d drawing shader with custom alpha
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2019-08-16 11:48:10 +08:00 |
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Benau
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ce1c188b1a
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Add rotation uniform to 2d drawing shader
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2019-08-16 10:31:24 +08:00 |
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Benau
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24c4f4c8de
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Fix GLES shader
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2019-06-26 16:25:13 +08:00 |
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samuncle
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dfed11c6a8
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Bring back the legacy gloss computation (to disable once a proper fallback is done)
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2019-06-25 20:42:29 +02:00 |
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samuncle
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26a387ea36
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Update the reflection
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2019-06-24 23:33:03 +02:00 |
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samuncle
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10eb549012
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soften the degraded ibl to make preview less dark
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2019-06-24 23:33:03 +02:00 |
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samuncle
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187623b6a8
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Update raytracer reflection to mitigate surface which are too glossy
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2019-06-24 23:33:03 +02:00 |
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samuncle
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b787c09705
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Remove useless code
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2019-06-24 23:33:03 +02:00 |
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samuncle
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104de39a04
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Disable completly space screen reflexion for opengl-es (probably too slow for android
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2019-06-24 23:33:03 +02:00 |
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samuncle
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3291e23ca6
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Reset the shader to fix the minimap
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2019-06-24 23:33:03 +02:00 |
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samuncle
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674a449c10
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Reset the shader to fix the minimap
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2019-06-24 23:33:03 +02:00 |
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samuncle
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3cbac8e6ea
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Reset the shader to fix the minimap
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2019-06-24 23:33:03 +02:00 |
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samuncle
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5633d217a6
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Reset the shader to fix the minimap
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2019-06-24 23:33:03 +02:00 |
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samuncle
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bc49620b23
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A few minor changes
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2019-06-24 23:33:03 +02:00 |
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samuncle
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be577df2ec
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Update with more probable values
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2019-06-24 23:33:03 +02:00 |
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samuncle
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476b73375a
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Experimental raytracer with multisampling (todo: implement this properly)
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2019-06-24 23:33:03 +02:00 |
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samuncle
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11562a541c
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Experimental blur test
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2019-06-24 23:33:03 +02:00 |
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samuncle
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a5e40f9a8a
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Add color buffer to compute proper space screen reflexion
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2019-06-24 23:33:03 +02:00 |
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samuncle
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13d121e45d
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remove dead code
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2019-06-24 23:33:03 +02:00 |
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samuncle
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cb8f9ecf43
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Minor changes
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2019-06-24 23:33:03 +02:00 |
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samuncle
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025001993d
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Add space screen reflexion shader
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2019-06-24 23:33:03 +02:00 |
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Benau
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53f4863e43
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Revert "Fix bug with PBR roughness (was working in metal but not plastic materials"
This reverts commit ddd80c1715 .
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2019-04-04 01:15:05 +08:00 |
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samuncle
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ddd80c1715
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Fix bug with PBR roughness (was working in metal but not plastic materials
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2019-03-14 19:57:28 +01:00 |
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Deve
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14389925fe
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Minor optimization in pointlight scatter.
Compute some values before loop.
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2018-12-23 23:31:22 +01:00 |
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Benau
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b3e41db14b
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Add EMT_STK_GRASS for GLES2 to draw grass material without vertex color
Now EMT_TRANSPARENT_ALPHA_CHANNEL_REF in GLES2 can be used with vertex
color
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2018-11-30 23:33:30 +08:00 |
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Benau
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c10b40fb7d
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Use a special detail map shader for normal map (later)
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2018-09-14 22:51:44 +08:00 |
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Benau
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ba37513f7a
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Fix detail map on normal map with skinned mesh shader
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2018-09-09 00:52:00 +08:00 |
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samuncle
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b8ce2da3f3
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Add more utilities to default shader function + make the road shader more optimized
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2018-08-13 18:46:00 +02:00 |
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Deve
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9ad3ba1fe2
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Allow to use skinning without tbo
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2018-06-22 23:48:00 +02:00 |
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Benau
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3772045f99
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Fix GLES
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2018-04-20 17:01:59 +08:00 |
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Benau
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f8323b9ad1
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Remove unneeded skinned mesh shader for road blending shader
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2018-04-19 11:49:38 +08:00 |
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samuncle
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50e433afca
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Add shader specialized for roads, still some stuff to be tuned
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2018-04-15 09:37:55 +02:00 |
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Benau
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ef2f12f568
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Remove unneeded skinned mesh version for tilling and vertical mapping shader
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2018-04-12 16:35:25 +08:00 |
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Benau
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3742adf5ee
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Use 2 digits for shader order
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2018-04-12 16:31:01 +08:00 |
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Benau
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295c793f91
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Use 4 32bit floats for quaternion for sam's wall
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2018-04-12 16:27:48 +08:00 |
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samuncle
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434f74b4ac
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Add vertical / horizontal mapping for snow, sand, moss, etc (everything going on top of something)
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2018-04-07 22:16:43 +02:00 |
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samuncle
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daf4721fa9
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Add a mitigation for tilling textures. Very usefull for terrains, etc
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2018-04-07 04:11:11 +02:00 |
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samuncle
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32016f0118
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Add tilling mitigation shader
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2018-04-06 16:25:39 +02:00 |
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