remove dead code
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cb8f9ecf43
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@ -63,7 +63,6 @@ vec3 RayCast(vec3 dir, inout vec3 hitCoord, out float dDepth, in sampler2D Depth
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if(dDepth < 0.0)
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{
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//return vec3(1.0, 0.0, 0.0);
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if ((projectedCoord.x > 0.0 && projectedCoord.x < 1.0) && (projectedCoord.y > 0.0 && projectedCoord.y < 1.0))
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{
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// Mix with fallback (black area should be dark anyway)
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