remove dead code

This commit is contained in:
samuncle 2019-03-09 00:44:35 +01:00
parent cb8f9ecf43
commit 13d121e45d

View File

@ -63,7 +63,6 @@ vec3 RayCast(vec3 dir, inout vec3 hitCoord, out float dDepth, in sampler2D Depth
if(dDepth < 0.0)
{
//return vec3(1.0, 0.0, 0.0);
if ((projectedCoord.x > 0.0 && projectedCoord.x < 1.0) && (projectedCoord.y > 0.0 && projectedCoord.y < 1.0))
{
// Mix with fallback (black area should be dark anyway)