Minor changes

This commit is contained in:
samuncle
2019-03-09 00:41:59 +01:00
parent 025001993d
commit cb8f9ecf43

View File

@@ -134,7 +134,7 @@ void main(void)
float dDepth;
float minRayStep = 100.0f;
// Fallback
vec3 fallback = .25 * SpecularIBL(normal, eyedir, 1.);
vec3 fallback = .25 * SpecularIBL(normal, eyedir, specval);
vec3 outColor = RayCast(reflected * max(minRayStep, -View_Pos.z), hitPos, dDepth, dtex, fallback);
// float lodval = 7. * (1 - specval);