diff --git a/data/shaders/IBL.frag b/data/shaders/IBL.frag index 2f64e86f5..3759cdb68 100644 --- a/data/shaders/IBL.frag +++ b/data/shaders/IBL.frag @@ -63,7 +63,6 @@ vec3 RayCast(vec3 dir, inout vec3 hitCoord, out float dDepth, in sampler2D Depth if(dDepth < 0.0) { - //return vec3(1.0, 0.0, 0.0); if ((projectedCoord.x > 0.0 && projectedCoord.x < 1.0) && (projectedCoord.y > 0.0 && projectedCoord.y < 1.0)) { // Mix with fallback (black area should be dark anyway)