Vincent Lejeune
c91c04c862
Same for shadow blur pass
2014-12-09 18:54:27 +01:00
Vincent Lejeune
b24fd621a5
Precompute coefficient in gaussian blur pass
2014-12-09 18:43:48 +01:00
Vincent Lejeune
d84d103b03
Wrap azdo check into a function call
2014-12-09 18:21:07 +01:00
Vincent Lejeune
d8e6ebbb0e
Use correct name for passthrough texture
2014-12-09 18:07:31 +01:00
hiker
05f2af79c9
Fixed #1770 (tabs disappear).
2014-12-09 16:50:16 +11:00
Vincent Lejeune
d97b9f2d0e
Clamp SpecularIBL value on positive range
2014-12-09 01:33:58 +01:00
hiker
25e059dd3e
Merge remote-tracking branch 'origin' into copy_kart_mesh
2014-12-09 08:50:23 +11:00
hiker
ca55212062
Fixed ref-counting.
2014-12-09 08:47:40 +11:00
hiker
2c2847e912
Fixed line endings.
2014-12-09 08:05:16 +11:00
hiker
5b62d94c5b
Minor performance optimisations.
2014-12-09 07:56:18 +11:00
Vincent Lejeune
36d20773d7
Unbind everything before deleting
2014-12-08 19:43:41 +01:00
Vincent Lejeune
2667791621
Tweak IBL
2014-12-08 19:36:23 +01:00
Vincent Lejeune
72fdf816e7
Fix Importance sampling
2014-12-08 19:16:26 +01:00
Vincent Lejeune
2b0680d92d
Use texture buffer instead of uniform for samples
...
Should fix nvidia glsl error
2014-12-08 18:24:43 +01:00
hiker
b764339b20
Moved cloning of animated mesh into CSkinnedMesh (to get access to
...
private members). Fixed animation bug, caused by copying already
animated vertex position from LocalBuffer to Weight (so they were
then later animated again). Might need a better solution to avoid
copying mesh twice (LocalBuffer = Weight, followed by Weight = LocalBuffer).
2014-12-08 23:39:41 +11:00
hiker
f0d430c833
Fix #1761 (Players tab in Options autofocus issue).
2014-12-08 15:22:12 +11:00
Vincent Lejeune
6041c48fbe
Source DiffuseIBL algorithm
2014-12-07 21:37:16 +01:00
Vincent Lejeune
a320eebece
Cleanup tonemap shader
2014-12-07 21:27:26 +01:00
Vincent Lejeune
a094bbae19
Factorize DiffuseIBL and SpecularIBL
2014-12-07 19:10:22 +01:00
Vincent Lejeune
2e0bec5757
No need to signal the shader the AMD_vertex_shader_layer is enabled
2014-12-07 18:48:45 +01:00
Vincent Lejeune
e491422bdc
Weight sample in importance sampling
2014-12-07 18:26:51 +01:00
Marianne Gagnon
7686628401
Allow animated meshes in LOD, fixes #1747
2014-12-06 19:51:46 -05:00
Vincent Lejeune
1bd83f4140
Use omp for IBL gen + force some typecast
2014-12-06 23:20:46 +01:00
Vincent Lejeune
6d88a6547b
Fix GI viz
2014-12-06 21:46:44 +01:00
Marianne Gagnon
68db893e84
Message dialog: set buttons text before layout occurs, so that buttons get the proper size. Fixes #1764
2014-12-05 21:11:56 -05:00
Vincent Lejeune
7367342755
Fix split_stream wrong blending op
...
"immediate_draw" objects were assumed to be always blended but
splitstream is additive.
2014-12-06 02:06:59 +01:00
Marianne Gagnon
8a2128fe7e
Cleanup additive material detection
2014-12-05 19:55:24 -05:00
auria
d3ba1ca283
Update strings
2014-12-05 19:26:09 -05:00
Marianne Gagnon
f05618b3b9
Add possibility to specify non-translated texts in GUI XML files, and use it for debug strings that should not be translated
2014-12-05 19:17:52 -05:00
Vincent Lejeune
1e2656dc88
Use clamp instead of max(0, dot(normalized, normalized))
...
Should help GLSL compiler to optimize them.
2014-12-05 17:51:18 +01:00
Vincent Lejeune
8f3b8cf448
Implement specular IBL properly
2014-12-05 16:42:49 +01:00
Vincent Lejeune
c2d7356d05
Refactor IBL gen code
2014-12-05 16:42:49 +01:00
Vincent Lejeune
4079c18050
Update graphic restriction
...
This should fix bug #1519
2014-12-05 01:38:54 +01:00
Vincent Lejeune
fd2da4085b
Rename some shader to improve their meaning
2014-12-05 00:20:16 +01:00
Vincent Lejeune
23b781e7dd
Move glossmap formula to getspecular shader
2014-12-05 00:09:15 +01:00
hiker
60cde7e63d
Added option to disable peer verification in curl. This might help
...
on some platforms (osx) with authentication problems.
2014-12-04 16:43:57 +11:00
hiker
d1fc8d53f4
Added error checking when setting the certificate to connect to our server.
2014-12-04 11:39:56 +11:00
Marianne Gagnon
f8f3dc6c4a
Merge branch 'SlipstreamCleanup'
2014-12-02 20:36:43 -05:00
Marianne Gagnon
1032506adf
Make it (IMHO) clearer how to enable the splistream debug define. Now I see things!
2014-12-02 20:36:27 -05:00
hiker
5cb3e90dfc
Fixed displaying online friend achievements.
2014-12-03 12:24:30 +11:00
Marianne Gagnon
77c2e8a5fb
Continue slipstream cleanup, still doesn't work
2014-12-02 20:21:11 -05:00
Marianne Gagnon
5444336410
Cleanup slipstream code to use the new material manager properly. This is unfortunately non fonctional (nothing visible on screen) and I have absolutely no clue why. Still this cleanup is necessary...
2014-12-02 20:12:11 -05:00
hiker
4d3bbd2c78
Fixed translation support.
2014-12-03 11:40:04 +11:00
hiker
59540abb59
Removed hard coded <B> for backwards (though that message is not
...
even shown atm).
2014-12-03 11:39:39 +11:00
hiker
8e8d7cfc19
Merge branch 'master' of github.com:supertuxkart/stk-code
2014-12-03 10:41:22 +11:00
hiker
34f3755976
Added comments for translators.
2014-12-03 10:40:19 +11:00
Marianne Gagnon
d38b7ca080
Fix a few strings
2014-12-02 18:38:54 -05:00
hiker
dd45bc7f1b
Merge branch 'thamlett-master'
2014-12-03 08:19:35 +11:00
hiker
d725d97314
Fixed coding style.
2014-12-03 08:19:13 +11:00
hiker
9dc6425242
Merge branch 'master' of https://github.com/thamlett/stk-code into thamlett-master
2014-12-03 08:05:34 +11:00