No need to signal the shader the AMD_vertex_shader_layer is enabled
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@ -147,8 +147,6 @@ GLuint LoadShader(const char * file, unsigned type)
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char versionString[20];
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sprintf(versionString, "#version %d\n", irr_driver->getGLSLVersion());
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std::string Code = versionString;
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if (irr_driver->hasVSLayerExtension())
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Code += "#extension GL_AMD_vertex_shader_layer : enable\n";
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if (UserConfigParams::m_azdo)
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Code += "#extension GL_ARB_bindless_texture : enable\n";
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else
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