Use correct name for passthrough texture

This commit is contained in:
Vincent Lejeune 2014-12-09 00:35:39 +01:00
parent 05f2af79c9
commit d8e6ebbb0e

View File

@ -1864,7 +1864,7 @@ namespace FullScreenShader
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/texturedquad.frag").c_str());
AssignUniforms();
AssignSamplerNames(Program, 0, "texture");
AssignSamplerNames(Program, 0, "tex");
vao = createVAO(Program);
}