Use correct name for passthrough texture
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@ -1864,7 +1864,7 @@ namespace FullScreenShader
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GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/texturedquad.frag").c_str());
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AssignUniforms();
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AssignSamplerNames(Program, 0, "texture");
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AssignSamplerNames(Program, 0, "tex");
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vao = createVAO(Program);
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}
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