From d8e6ebbb0e6de86bdabc34ce8cd7276dacf484aa Mon Sep 17 00:00:00 2001 From: Vincent Lejeune Date: Tue, 9 Dec 2014 00:35:39 +0100 Subject: [PATCH] Use correct name for passthrough texture --- src/graphics/shaders.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/graphics/shaders.cpp b/src/graphics/shaders.cpp index 3a258ee25..661f86966 100644 --- a/src/graphics/shaders.cpp +++ b/src/graphics/shaders.cpp @@ -1864,7 +1864,7 @@ namespace FullScreenShader GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/texturedquad.frag").c_str()); AssignUniforms(); - AssignSamplerNames(Program, 0, "texture"); + AssignSamplerNames(Program, 0, "tex"); vao = createVAO(Program); }