Added comments for translators.
This commit is contained in:
@@ -163,11 +163,11 @@ core::stringw GamepadConfig::getBindingAsString(const PlayerAction action) const
|
||||
{
|
||||
switch(id)
|
||||
{
|
||||
// I18N: Name of the black button on xbox controller
|
||||
// I18N: Name of the black button on xbox controller
|
||||
case 2: return _("Black");
|
||||
case 3: return "X";
|
||||
case 4: return "Y";
|
||||
// I18N: Name of the white button on xbox controller
|
||||
// I18N: Name of the white button on xbox controller
|
||||
case 5: return _("White");
|
||||
}
|
||||
}
|
||||
@@ -175,15 +175,25 @@ core::stringw GamepadConfig::getBindingAsString(const PlayerAction action) const
|
||||
{
|
||||
switch(id)
|
||||
{
|
||||
// I18N: name of buttons on gamepads
|
||||
case 2: return _("Left trigger");
|
||||
case 3: return (ad==Input::AD_POSITIVE) ? _("Right thumb right")
|
||||
: _("Right thumb left");
|
||||
case 4: return (ad==Input::AD_POSITIVE) ? _("Right thumb down")
|
||||
: _("Right thumb up");
|
||||
// I18N: name of buttons on gamepads
|
||||
case 3: return (ad == Input::AD_POSITIVE) ? _("Right thumb right")
|
||||
// I18N: name of buttons on gamepads
|
||||
: _("Right thumb left");
|
||||
case // I18N: name of buttons on gamepads
|
||||
4: return (ad == Input::AD_POSITIVE) ? _("Right thumb down")
|
||||
// I18N: name of buttons on gamepads
|
||||
: _("Right thumb up");
|
||||
// I18N: name of buttons on gamepads
|
||||
case 5: return _("Right trigger");
|
||||
case 6: return (ad == Input::AD_POSITIVE) ? _("DPad right")
|
||||
// I18N: name of buttons on gamepads
|
||||
case 6: return (ad == Input::AD_POSITIVE) ? _("DPad right")
|
||||
// I18N: name of buttons on gamepads
|
||||
: _("DPad left");
|
||||
// I18N: name of buttons on gamepads
|
||||
case 7: return (ad == Input::AD_POSITIVE) ? _("DPad down")
|
||||
// I18N: name of buttons on gamepads
|
||||
: _("DPad up");
|
||||
} // switch
|
||||
} // stickmotion
|
||||
@@ -198,11 +208,17 @@ core::stringw GamepadConfig::getBindingAsString(const PlayerAction action) const
|
||||
case 1: return "B";
|
||||
case 2: return "X";
|
||||
case 3: return "Y";
|
||||
// I18N: name of buttons on gamepads
|
||||
case 4: return _("Left bumper");
|
||||
// I18N: name of buttons on gamepads
|
||||
case 5: return _("Right bumper");
|
||||
// I18N: name of buttons on gamepads
|
||||
case 6: return _("Back");
|
||||
// I18N: name of buttons on gamepads
|
||||
case 7: return _("Start");
|
||||
// I18N: name of buttons on gamepads
|
||||
case 8: return _("Left thumb button");
|
||||
// I18N: name of buttons on gamepads
|
||||
case 9: return _("Right thumb button");
|
||||
default: return DeviceConfig::getBindingAsString(action);
|
||||
} // switch
|
||||
@@ -211,19 +227,33 @@ core::stringw GamepadConfig::getBindingAsString(const PlayerAction action) const
|
||||
{
|
||||
switch(id)
|
||||
{
|
||||
// I18N: name of stick on gamepads
|
||||
case 0: return (ad==Input::AD_POSITIVE) ? _("Left thumb right")
|
||||
// I18N: name of stick on gamepads
|
||||
: _("Left thumb left");
|
||||
// I18N: name of stick on gamepads
|
||||
case 1: return (ad==Input::AD_POSITIVE) ? _("Left thumb down")
|
||||
// I18N: name of stick on gamepads
|
||||
: _("Left thumb up");
|
||||
// I18N: name of stick on gamepads
|
||||
case 2: return (ad==Input::AD_POSITIVE) ? _("Left trigger")
|
||||
// I18N: name of stick on gamepads
|
||||
: _("Right trigger");
|
||||
// I18N: name of stick on gamepads
|
||||
case 3: return (ad==Input::AD_POSITIVE) ? _("Right thumb down")
|
||||
// I18N: name of stick on gamepads
|
||||
: _("Right thumb up");
|
||||
// I18N: name of stick on gamepads
|
||||
case 4: return (ad==Input::AD_POSITIVE) ? _("Right thumb right")
|
||||
// I18N: name of stick on gamepads
|
||||
: _("Right thumb left");
|
||||
// I18N: name of buttons on gamepads
|
||||
case Input::HAT_H_ID: return (ad == Input::AD_POSITIVE) ? _("DPad up")
|
||||
// I18N: name of buttons on gamepads
|
||||
: _("DPad down");
|
||||
// I18N: name of buttons on gamepads
|
||||
case Input::HAT_V_ID: return (ad == Input::AD_POSITIVE) ? _("DPad right")
|
||||
// I18N: name of buttons on gamepads
|
||||
: _("DPad left");
|
||||
} // switch
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user