Benau
e9d3152c1a
Add more shaders
2022-07-28 13:37:09 +08:00
Benau
3f99e63a3c
Don't use sampler array for non-single texture descriptor
...
Devices like Apple A8 don't support it
2022-07-27 13:54:22 +08:00
Benau
6d74e84609
Reduce vram usage by removing bones data in static spm
2022-07-27 11:45:09 +08:00
Benau
d37a3b8c7e
Sort materials if needed
2022-07-26 13:21:07 +08:00
Benau
d4b2b03174
Add animated mesh rendering
2022-07-26 12:47:31 +08:00
Benau
8e1de345fb
Add animation support in GEVulkanAnimatedMeshSceneNode
2022-07-26 00:12:35 +08:00
Benau
b75dec1fbc
Move struct Armature to GE
2022-07-25 10:54:27 +08:00
Benau
61b87d3b31
Convert irrlicht mesh for addSphere
2022-07-25 10:05:46 +08:00
Benau
819b3ad27f
Add minimap rendering
2022-07-25 09:41:35 +08:00
Benau
a2228adef1
Fix padding size calculation
2022-07-24 14:32:37 +08:00
Benau
593f78a230
Move MiniGLM to graphics engine folder
2022-07-24 12:22:06 +08:00
Benau
da0cce6cd6
Add render to texture support in GEVulkanDriver
2022-07-24 11:38:02 +08:00
Benau
99d565f961
Allow using custom command buffer for draw call
2022-07-24 08:54:47 +08:00
Benau
9f25652455
Fix one possible crash
2022-07-23 15:10:45 +08:00
Benau
d325e33fc0
Use multi-draw indirect if supported
2022-07-23 14:02:37 +08:00
Benau
7f31ffa552
Add anisotropic samplers
2022-07-23 10:58:37 +08:00
Benau
e991e06640
Implement high dpi support in sdl2 properly
2022-07-22 21:10:51 +08:00
Benau
bf77863c53
Simplify OnRegisterSceneNode of vulkan mesh nodes
2022-07-22 08:18:18 +08:00
Benau
3d0d666e09
Add texture mapping
2022-07-21 12:26:06 +08:00
Benau
fec21afc8e
Add FileIncluder to shaderc compiler
2022-07-20 13:40:55 +08:00
Benau
e9924357cd
Add polycount display in GEVulkanDriver
2022-07-20 10:37:09 +08:00
Benau
f768badee0
Add initial 3d rendering
2022-07-19 15:56:08 +08:00
Benau
44b2468003
Add GEVulkanDrawCall
2022-07-18 13:28:07 +08:00
Benau
5853d618a6
Add GEVulkanMeshSceneNode and GEVulkanAnimatedMeshSceneNode
2022-07-17 16:06:52 +08:00
Benau
fc7413800c
Use GEVulkanTextureDescriptor on GEVulkan2dRenderer
2022-07-16 09:54:40 +08:00
Benau
713ab53272
Add GEVulkanTextureDescriptor to avoid refilling every frame
2022-07-15 14:09:57 +08:00
Benau
3769c18288
Remove hardcoded shader names
2022-07-14 15:25:16 +08:00
Benau
15eec8a8d2
Combine vbo and ibo buffers
2022-07-14 10:44:28 +08:00
Benau
c864b9bd60
Use vma in GEVulkanMeshCache
2022-07-13 12:09:45 +08:00
Benau
cf8bafaab3
Use vma in GEVulkanDynamicBuffer
2022-07-13 11:23:08 +08:00
Benau
b0f91ff33d
Use vma in GEVulkanTexture
2022-07-12 15:46:33 +08:00
Benau
0f4a21ab6e
Add Vulkan Memory Allocator
2022-07-11 12:58:03 +08:00
Benau
0b4ebc35b9
Add performance validation layer code
2022-07-10 15:36:27 +08:00
Benau
27b5770ea9
Add GEVulkanDepthTexture
2022-07-10 14:48:07 +08:00
Benau
7d94bf1f6f
Update vk_mvk_moltenvk.h to latest version
2022-07-09 09:01:06 +08:00
Benau
d0a177c3cc
Fix hang when resizing window with vsync on
2022-07-08 11:46:17 +08:00
Benau
fa72ef7246
Fix matrix in GEVulkanCameraSceneNode::render
2022-07-07 13:08:44 +08:00
Benau
8ab63edd30
Save viewport in GEVulkanCameraSceneNode
2022-07-06 10:53:26 +08:00
Benau
4351926137
Fix possible crash if throw early
2022-07-06 10:06:28 +08:00
Benau
cc6914631a
Don't upload if size is empty
2022-07-05 08:54:06 +08:00
Benau
defd58a465
Add getRealSize to GEVulkanDynamicBuffer
2022-07-04 14:51:59 +08:00
Benau
0875db0db6
Add buildCommandBuffers in GEVulkanDriver
2022-07-03 11:48:07 +08:00
Benau
dfd6a1820d
Fix crash when closing in RTT screen
2022-07-02 10:52:20 +08:00
Benau
dc168e1b13
Better error handling when GEVulkanDriver construction fails
2022-07-01 12:52:07 +08:00
Benau
34ae56d33a
Use matrix4 directly after the removal of sse
2022-06-30 16:49:51 +08:00
Benau
8fb0005020
Remove useless sse code in matrix4
2022-06-29 15:45:08 +08:00
Benau
f63ce6917b
Only updateAbsolutePosition if transformation changed
2022-06-25 11:54:06 +08:00
Benau
b8cb96b81f
Add GEVulkanCameraSceneNode
2022-06-16 12:00:15 +08:00
Benau
8ea38a6103
Fix memory leak
2022-06-09 15:18:20 +08:00
Benau
d85c1e3ee7
Use class inheritance for GEVulkanMeshCache
2022-06-08 13:38:24 +08:00
Benau
b0cddc462a
Add GEVulkanSceneManager
2022-06-07 10:34:08 +08:00
Benau
ca1f61b898
Add GEVulkanMeshCache
2022-05-29 12:33:06 +08:00
Benau
95d9277046
Regenerate plural forms from po files
2022-05-28 15:44:18 +08:00
Benau
2b80513a8f
Add getMonoTimeMs to GE
2022-05-27 09:41:34 +08:00
Benau
ac5351ae5e
Add irrlicht device pointer to vulkan driver
2022-05-26 17:22:39 +08:00
Benau
e666e08f2d
Add GE spm code
2022-05-22 11:53:02 +08:00
David Carlier
db8fdb9ccf
illumos/solaris build fix
2022-05-14 11:31:51 +01:00
Benau
9c9f69856f
Enable maximum parallelization by making vkWaitForFences closer
2022-05-05 09:30:29 +08:00
Benau
c739aeb758
Disable mipmap generation for too small textures
2022-05-02 10:42:32 +08:00
Benau
98eb912a76
Use simde on graphics_utils
2022-04-29 11:28:47 +08:00
Benau
383bd93261
Add simde
2022-04-29 11:02:25 +08:00
Benau
fddc19225c
Use array list for scene nodes
2022-04-26 10:55:24 +08:00
Benau
972c719392
Add triangle fan 2d drawing for vulkan driver
2022-04-20 08:19:53 +08:00
Benau
1b92e99cfe
Use a new sampler for 2d rendering
2022-04-19 13:18:59 +08:00
Benau
26bd8a5b8b
Add mipmap generation for GEVulkanTexture
2022-04-19 12:49:05 +08:00
Benau
b0421569d0
Fix validation warnings when running vkDeviceWaitIdle
2022-04-18 13:46:59 +08:00
Benau
5d23d8d790
Add multithreading GEVulkanTexture loading
2022-04-18 12:16:27 +08:00
Benau
059fc9ebfd
Add GE::getResizedImage using IReadFile
2022-04-18 10:46:23 +08:00
Benau
3d6c86d04e
Clean up properly in case constructor throws
2022-04-17 14:42:36 +08:00
Benau
22f658239f
Use GEVulkanCommandLoader for all
2022-04-17 14:37:52 +08:00
Benau
da665fc4fd
Add GEVulkanCommandLoader with multithreading support
2022-04-17 14:08:29 +08:00
Benau
5f9db20b4f
Add IFileSystem::existFileOnly (not including directory)
2022-04-16 12:08:57 +08:00
Benau
57a9a8a2aa
Add getTextureData for GEVulkanTexture
2022-04-16 11:31:09 +08:00
Benau
99f1a2e03f
Add moltenvk argument buffers support
2022-04-15 17:05:38 +08:00
Benau
ae8df366fc
Fix convertBGRA order in GEVulkanTexture::reloadInternal
...
Image manipulator should work on original color data
2022-04-13 10:04:28 +08:00
Benau
3fe53751c4
Move BGRA conversion out of upload in GEVulkanTexture
2022-04-12 15:16:26 +08:00
Benau
661a57b5fc
Add a way to acquire file archives mutex
2022-04-11 14:32:36 +08:00
Benau
8df6bdf7c8
Move file system mutex to irrlicht
2022-04-11 13:57:06 +08:00
Benau
efe1070be7
Fix validation warning when using VK_SHARING_MODE_CONCURRENT
2022-04-10 10:56:04 +08:00
Benau
d6a3e48d03
Fix compiler warnings in MinGW
2022-04-09 12:53:20 +08:00
Benau
d60a3a7c0c
Add loadingFailed function for ITexture
2022-04-08 14:56:24 +08:00
Benau
d6db020bfe
Add thread-safe existFile in IFileSystem
2022-04-08 14:35:04 +08:00
Mary Strodl
878f064ecf
CImageLoaderSVG: don't rescale on server
2022-04-07 14:21:00 -04:00
Benau
4c4daf9698
Move screen height detection inside CImageLoaderSVG::loadImage
2022-04-07 08:51:25 +08:00
Benau
1655c243b7
Batch upload image command buffer
2022-04-06 11:35:22 +08:00
Benau
e6684040ba
Fallback to VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR if needed
2022-04-05 10:43:23 +08:00
Benau
f2cc51a602
Fix mismatched max size for background.jpg when reloading
2022-04-03 10:54:27 +08:00
Benau
b6b565aabb
Fix validation warning when reloading textures
2022-04-03 10:21:48 +08:00
Benau
24a9c99e03
Fix one validation warning
2022-04-03 09:55:17 +08:00
Benau
a98a470ea8
Implement live updating swap interval value for vulkan
2022-04-02 14:17:27 +08:00
Benau
3994ce5666
Add workaround for https://gitlab.freedesktop.org/mesa/mesa/-/issues/5516
2022-04-02 13:41:52 +08:00
Benau
067ac4fe01
Implement resume behaviour for mobile stk
2022-04-02 13:33:08 +08:00
Benau
6c7e4f25ea
Quit the app if vkQueueSubmit with fence fails
...
It prevents infinitive vkWaitForFences later
2022-04-01 10:16:28 +08:00
Benau
1c99ba2562
Fix clang warnings
2022-03-31 11:55:23 +08:00
Benau
9c7fb99e53
Fix one validation warning
2022-03-31 11:34:47 +08:00
Benau
cd9e2f0adf
Remove always exiting behaviour when pausing vulkan enabled stk
2022-03-28 15:30:42 +08:00
David Carlier
37a57d0011
Fix build for Haiku and a handful of other oses with the spirv-tools dependency.
2022-03-26 15:05:08 +00:00
Benau
bed91e67a0
Handle device orientation with vulkan pre-rotation
2022-03-26 00:19:09 +08:00
Benau
3d92730a82
Fix incorrect android screen rotation with vulkan
2022-03-25 09:04:08 +08:00
Benau
68eb70e7e6
Use dynamic viewport for GEVulkan2dRenderer
2022-03-24 16:37:34 +08:00
Benau
23cd67f45c
Implement draw2DRectangle for GEVulkanDriver
2022-03-23 10:53:00 +08:00
Benau
9e50c8a71f
Remove unneeded files, fix #4751
2022-03-22 07:51:45 +08:00
Benau
3e2ff91654
Add dynamic scissor support
2022-03-21 11:54:28 +08:00
Benau
ea1733ed08
Add drawing code for devices with low sampler images
2022-03-20 13:35:22 +08:00
Benau
bb6551fdf6
Add drawing code for devices without descriptor indexing
2022-03-19 16:09:32 +08:00
Benau
1cf2c0c5bf
Add initial 2D vulkan rendering
2022-03-19 15:14:55 +08:00
Benau
cb607a16ff
Add GEVulkanShaderManager
2022-03-18 16:24:33 +08:00
Benau
89afd214e8
Require shaderSampledImageArrayDynamicIndexing for vulkan
2022-03-18 09:24:55 +08:00
Benau
1d0d2ebb75
Fix windows xp support
2022-03-17 15:12:08 +08:00
Benau
9ea2f3ff8c
Fix cctools build
2022-03-17 14:06:27 +08:00
Benau
38a553513c
Fix switch build
2022-03-17 13:52:46 +08:00
Benau
f01959de8b
Disable documentation generation for shaderc
2022-03-17 13:36:27 +08:00
Benau
2bc31f1518
Disable shared libraries manually for shaderc
2022-03-17 13:12:55 +08:00
Benau
bc1d885bd1
Add shaderc v2022.1 for GLSL to SPIR-V shaders
...
Ran ./utils/git-sync-deps already, removed some unneeded files
2022-03-17 12:21:20 +08:00
Benau
c19327aaeb
Fix vsync disabled
2022-03-16 15:43:26 +08:00
Benau
a7994c02d8
Fix command buffers size
2022-03-16 12:37:18 +08:00
Benau
d6265f3bf7
Handle possible error from createTextureImage
2022-03-15 14:04:36 +08:00
Benau
4b28f5b9af
Wait queue to become idle before deleting texture
2022-03-15 12:42:31 +08:00
Benau
ea275ae798
Use a correct layout during updateTexture
2022-03-14 09:43:22 +08:00
Benau
f35f402edf
Fix VkDeviceQueueCreateInfo warning
2022-03-13 10:54:35 +08:00
Benau
4a93bea962
Fix MSVC 2015 build
2022-03-12 16:43:32 +08:00
Benau
8a5ecc458f
Fix apple build
2022-03-01 16:25:25 +08:00
Benau
17a899aa2c
Fix exit crash
2022-03-01 15:59:48 +08:00
Benau
8b68f52e57
Add GEVulkanTexture
2022-03-01 13:22:20 +08:00
David CARLIER
1f0ea77f80
illumos port. ( #4732 )
...
overcoming sun constant defined in this platform.
forcing 64 bits build as angelscript assembly is incorrect for 32 bits.
2022-02-13 00:31:14 +08:00
Benau
3ccdfaf70d
Add createSamplers for GEVulkanDriver
2022-01-23 16:43:33 +08:00
Benau
8e64c69c5d
Add command creation for GEVulkanDriver
2022-01-22 00:41:24 +08:00
Benau
2f4093516a
Add createSyncObjects for GEVulkanDriver
2022-01-22 00:18:42 +08:00
Benau
f0f498d53f
Add createSwapChain for GEVulkanDriver
2021-12-28 13:51:03 +08:00
Benau
baeafd9f7d
Fix missing ime candidate window using SDL2 hint
2021-12-24 09:43:06 +08:00
Varro33
6b022368cf
Fix irrlicht error indent ( #4676 )
2021-11-22 21:49:15 +08:00
Bryan Quigley
bee1c222af
Always AS_MAX_PORTABILITY on AArch
2021-11-07 23:43:05 -08:00
Bryan Quigley
b710fab5c8
STK modifications to angelscript to let Windows/Apple builds
...
(and 3 forgotten source files)
2021-11-06 10:12:01 -07:00
Bryan Quigley
73c94f571d
Update Angelscript from 2.32.0 to 2.35.1
...
Didn't require any changes except dos2unix.
2021-11-04 17:59:10 -07:00
Kalev Lember
164c51cb2e
Always build tinygettext as a static library
...
Explicitly pass STATIC to tinygettext add_library() call to make sure
it's always built as static, even when distro's cmake is configured to
build libs shared by default.
2021-10-07 00:52:32 +02:00
Benau
835154bde2
Handle SDL_RENDER_DEVICE_RESET event
2021-10-04 21:16:26 +08:00
Benau
17329a1b29
Register native functions in SDL_main
2021-10-04 13:01:00 +08:00
Benau
307791beda
Highlight URLs or addon names from /installaddon in lobby
2021-09-09 09:57:35 +08:00
Benau
38cfd912bd
Add extractURLFromGlyphLayouts which handles RTL layout properly
2021-09-08 14:58:35 +08:00
Benau
e85b82001f
Fix invalid URL in line breaking
2021-09-08 13:27:09 +08:00
Benau
0c20dda1da
Remove SF_DISABLE_URL_HIGHLIGHT flag to avoid conflicts with cache
...
Manually remove the URL highlighting if needed
2021-09-08 09:38:30 +08:00
Benau
8c3bacf769
Only save original string in GlyphLayout if needed
2021-09-06 14:51:45 +08:00
Benau
ae98b0cf9b
Use LinkHelper::openURL on highlighted URL
2021-09-06 14:19:39 +08:00
Benau
280d8fc114
Highlight URL with skin marked text color
2021-09-06 11:05:24 +08:00
Benau
8f41b721ed
Share FontWithFace render code with getCluster for more functionality
2021-09-05 08:41:46 +08:00
Benau
4deeac7dc8
Move getCluster code to a dedicated function for later usage
2021-09-05 00:54:52 +08:00
Benau
c76d41c903
Add callback to IGUIStaticText to allow text handling
2021-09-03 18:25:47 +08:00
Benau
33a4369a71
Store shared original string to glyph layouts directly
2021-09-03 13:09:42 +08:00
Benau
6d763a1e26
Update mojoAL
2021-08-26 09:23:53 +08:00
Benau
91e2217eba
Fix typo
2021-08-06 09:21:42 +08:00