Add triangle fan 2d drawing for vulkan driver
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@ -1525,6 +1525,20 @@ void GEVulkanDriver::draw2DVertexPrimitiveList(const void* vertices,
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GEVulkan2dRenderer::addVerticesIndices(v, vertexCount, i,
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primitiveCount, texture);
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}
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else if (pType == irr::scene::EPT_TRIANGLE_FAN)
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{
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std::vector<uint16_t> new_idx;
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uint16_t* idx = (uint16_t*)indexList;
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for (unsigned i = 0; i < primitiveCount; i++)
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{
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new_idx.push_back(idx[0]);
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new_idx.push_back(idx[i + 1]);
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new_idx.push_back(idx[i + 2]);
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}
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S3DVertex* v = (S3DVertex*)vertices;
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GEVulkan2dRenderer::addVerticesIndices(v, vertexCount, new_idx.data(),
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primitiveCount, texture);
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}
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} // draw2DVertexPrimitiveList
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// ----------------------------------------------------------------------------
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