deveee
8947227175
Allow to confirm players using mouse in soccer setup screen
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14729 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-17 21:01:20 +00:00
deveee
79e01c5c56
Hopefully fixed problem with tutorial which sometimes was starting in a loop
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14728 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-17 21:00:56 +00:00
samuncle
7147490b90
Add a light + color corretion (to make tests)
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14727 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-17 01:06:27 +00:00
funto66
2c1853e54d
Remove some more useless autotools files
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14726 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-16 23:21:37 +00:00
funto66
c225eb6d32
Remove now useless m4 scripts (we fully switched to CMake)
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14725 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-16 23:10:15 +00:00
deveee
0188e90a65
Fixed crash when you start tutorial
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14724 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-16 21:37:20 +00:00
samuncle
ed3472efd3
Add lights to test the light prepass system
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14723 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-16 19:04:20 +00:00
samuncle
08f211129b
Now the sunlight doesn't kill point light. Thanks to Vlj for the correction
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14722 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-16 18:33:00 +00:00
deveee
5c58d07278
Avoid code duplication in debug.cpp file
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14721 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-13 10:34:58 +00:00
deveee
3ba8f1bd38
Add parachute to debug menu
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14720 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-13 09:06:54 +00:00
deveee
052b7eb07f
Add powerups for all local players in debug mode.
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Often I need to check something in multiplayer mode - for example bubblegum shield.
Why F1, F2, F3 etc. was removed? ;-(
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14719 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-12 17:51:14 +00:00
hikerstk
55cd9dd09a
Made 'min_speed' available for zipper only, re-exported spaceship track.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14716 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-12 05:37:15 +00:00
auria
c10ed78570
remove problematic code that crashes for some people only, will figure that out later
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14715 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-12 01:10:28 +00:00
samuncle
017b49daed
Just a quick 'n' dirty fix to have an idea how new texture migh look in the new pipeline
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14714 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-12 01:04:22 +00:00
auria
ae337751de
Remove cand's water-wave node for now and revert back to irrlicht's for the moment. The problem with cand's is that it ignores all our material flags, which is not acceptable
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14713 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-12 00:50:27 +00:00
auria
22d6dd56ea
Undo change that would limit STK to 35 FPS
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14712 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-12 00:39:19 +00:00
auria
e9e3a8afff
remove seemingly useless if in shader
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14711 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-11 23:46:40 +00:00
hikerstk
bce4a075ba
Added support for a texture specific minimum speed. This fixes issues with
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AI karts (esp. EndController) not being able to do long jumps. Added setting
for minimum speed to Enterprise track (EndController were not able to finish
the jump on the ramp).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14710 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-11 22:12:14 +00:00
samuncle
1a776381d5
Correction of the ssao vs fog bug (thanks to vlj). Minor tweaks for fps display and debug menu
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14709 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-11 22:11:32 +00:00
auria
1fb46ca162
Reduce intensity of glowing objects like giftboxes
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14702 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-11 01:16:40 +00:00
auria
d18068f2f4
Remove forgotten debug log
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14701 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-11 01:03:59 +00:00
auria
afe826a814
Fix disabling lights on additive materials; fix disabling fog
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14700 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-11 01:02:20 +00:00
auria
b09b879238
typo fix
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14699 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-11 01:01:24 +00:00
auria
aa848f0afd
small fixes to material
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14698 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-11 00:40:51 +00:00
auria
b27a5363bd
Fix objects that are unaffected by lights
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14697 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-11 00:37:07 +00:00
samuncle
08299c6e58
Minor correction to use correct blending
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14696 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-10 02:01:18 +00:00
samuncle
14432a8689
Now the grass shader can be used with the new pipeline.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14695 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-10 01:58:22 +00:00
samuncle
7e8159ccd6
Now the grass shader can be used with the new pipeline. Todo make a basic ubershader
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14694 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-10 01:57:20 +00:00
auria
95ffca1bf0
Remove alpha to coverage
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14693 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-09 23:38:53 +00:00
hikerstk
0076bec269
Converted glow color back fro floating point to integers (upon artists requests).
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14691 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-09 20:02:43 +00:00
samuncle
f2df11e5a0
Now there the FPS display has a background so it's more readable
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14688 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-09 14:07:42 +00:00
nixt
ef792f3d01
Revert r14686: Accidentally applied to trunk. When did I get trunk privileges?
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14687 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-09 14:07:28 +00:00
nixt
5113dc3337
SVN messed up data/shaders in my branch. 76 files in local copy, 21 on SF. Re-adding folder to branch.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14686 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-09 13:11:09 +00:00
hikerstk
09dc33d07e
Moved the glowing data from stk_config.xml to items.xml.
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Unfortunately I can't test (since the shaders don't work for me).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14683 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-09 12:24:26 +00:00
deveee
375b1a1f06
Revert r14655. It is already fixed in r14660 and redeclaration breaks compilation.
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Tested on VC2010 - it compiles and runs.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14682 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-09 09:50:37 +00:00
hikerstk
3af325d672
Fixed VS 2012 compilation.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14681 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-09 03:15:50 +00:00
samuncle
fe2c682ed1
Use the color violet for displaying FPS. Everything related to debug/etc should be in violet
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14680 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-09 02:59:29 +00:00
samuncle
4c1dd1ada4
Minor tweak to change the background of the debug menu
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14679 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-09 02:28:11 +00:00
auria
aebd8d2996
Minor tweaks
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14678 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-09 02:15:54 +00:00
auria
0383a9ec55
more debug menu love
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14677 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-09 02:03:16 +00:00
auria
55018ee089
Extend funto's debug menu
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14676 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-09 01:51:03 +00:00
auria
31c29c7a92
Fix visible line in front of kart in SSAO
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14675 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-09 00:39:07 +00:00
funto66
39046749d2
Add a debug menu + option to reload shaders (memory leak, yeah, but it's just for debugging)
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14674 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-09 00:09:35 +00:00
auria
9a2b4cc3ab
Further modularisation of rendering
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14672 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-08 21:27:56 +00:00
hikerstk
5cf8c7bf77
Languages are now sorted alphabetically.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14670 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-08 20:47:49 +00:00
auria
db0a3d37a2
Undo samuncle's commit that added specular lights, but in a way that would only work on nvidia gpus
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14666 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-08 20:19:46 +00:00
auria
f96a647a9c
Modularize the rendering a little (I am aware this results in a very small loss of performance, but given the large amount of virtual method calls we make every frame, should be pretty insignificant, and will make the rendering much easier to follow). Fix VS 2013 support issues. Improve material to reject mutually exclusive settings that result in render bugs.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14665 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-08 20:06:44 +00:00
auria
7bb321a108
fix vs2013 compilation
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14664 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-08 17:19:04 +00:00
auria
668e8dc719
Apply supermat patch to remove a couple leftover hit messages, thanks
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14663 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-08 17:10:20 +00:00
samuncle
1880cf9492
Palm trees are corrected #1120 . It was caused by the flag of the Z-Buffer that was disabled
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14661 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-08 14:04:46 +00:00