Commit Graph

10293 Commits

Author SHA1 Message Date
auria
0829c150ca Simplify code to use the file manager instead of hardcoding paths
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14844 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-30 23:10:43 +00:00
auria
392f63d1a1 More work for library nodes. Remove some code that hardcoded search paths, let's just use our file manager for that, it does it right and easier
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14843 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-30 23:00:59 +00:00
vincentlj
fc5a802135 GPUParticles: Subclass CParticleSystemSceneNode to make implementation cleaner
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14842 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-30 22:52:32 +00:00
auria
36fc36c7fb Add initial library object loading code. Not complete yet. Samuncle, this is for you ;)
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14840 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-30 22:32:30 +00:00
vincentlj
7645883508 GPUParticles: Remove PE when the particle emitter is removed.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14839 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-30 14:10:32 +00:00
vincentlj
d4b9ccf499 GPUParticles: Particles don't follow their source.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14838 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-30 13:57:55 +00:00
vincentlj
ebb45f8de6 GPUParticles: Use an ugly hack to get correct position
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14837 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-29 23:55:55 +00:00
vincentlj
88f39e4186 GPUParticles: Properly handle parent for gpuparticles
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14836 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-29 22:53:28 +00:00
vincentlj
ab447c1bed GPUParticle: Disable depth write instead of disabling depth test.
It's probably faster.

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14835 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-29 22:53:17 +00:00
vincentlj
ea1e5077a2 GPUParticles: Disable depth test to avoid rendering artifacts
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14834 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-29 22:26:59 +00:00
vincentlj
64fa58d198 GPUParticles: Add them to scenemanager root instead of a percamera node
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14833 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-29 22:26:50 +00:00
vincentlj
871e2b998b GPUParticles: Implement softness and use maxangle spread
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14832 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-29 20:36:21 +00:00
vincentlj
636f6412ab GPUParticles: Use some parameters, and texture, to display particles.
Still not enabled.

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14831 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-29 19:24:19 +00:00
vincentlj
a2d1a86bac Lights: Make possible for gpu drivers to unroll loop.
GPU doesn't like indirect addressing and thus it's better to have unrolled loop. This is only possible for loop with a static iteration count.

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14830 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-29 18:37:45 +00:00
vincentlj
4c725ac8f4 GPUParticles: Got PointEmitter to draw something at last.
Still WIP, uses a #ifdef to disable it but I wanted to keep a working commit
somewhere in case I mess up somewhere.

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14829 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-29 18:23:36 +00:00
deveee
681f095140 Move action-trigger to the center of garage.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14826 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-28 22:30:29 +00:00
auria
db44852d8b Make lights fade in when they appear
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14824 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-28 22:02:29 +00:00
auria
ad3ea6c5e0 Remove uneeded code
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14823 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-28 02:10:12 +00:00
auria
4c2c76088a Change pt-BR name to be more accurate
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14822 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-28 02:09:08 +00:00
samuncle
1bb766a84f Add animated light :)
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14821 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-28 01:58:43 +00:00
auria
6b4d91effa Misc code style improvements and warning fixes
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14819 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-27 23:56:42 +00:00
auria
14655bcdb9 Change lights to be TrackObjects, so that they can be animated. Exporter part not yet committed
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14818 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-27 23:55:57 +00:00
vincentlj
e72e2de8ca GPUParticle: Make RainNode a child of GPUParticle
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14817 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-27 22:52:44 +00:00
deveee
4dd0c066df Fixed problem with distance in my previous commit
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14816 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-27 22:02:52 +00:00
vincentlj
187abe584b GPUParticles: Reenable rain, windows build is fixed
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14815 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-27 22:02:12 +00:00
vincentlj
df2bd304ab GPUParticles: Put it in its own file
Disable rain while doing ping-pong between os to get windows opengl callback

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14814 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-27 20:56:29 +00:00
vincentlj
6d0e6a67b2 PointLight:Fix shader arithmetic type mismatch reported by mesa
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14813 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-27 17:03:02 +00:00
vincentlj
616a2e7a75 Rain: Precompute as many shader data as possible
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14812 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-27 17:01:45 +00:00
vincentlj
9826af0747 Rain: Avoid making a draw call that won't be used and make some cleanup
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14811 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-27 16:37:24 +00:00
vincentlj
224b246f17 Irrlicht: make setRenderStates3DMode public
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14810 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-27 16:37:15 +00:00
samuncle
8695d355eb New color correction
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14809 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-27 04:08:34 +00:00
samuncle
7b90be2e29 Add a massive vegetation under water to test
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14808 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-27 03:52:08 +00:00
auria
f1aac9e317 Adjust logging to make STK less annoying to debug under visual studio : output the logging directly to VS's output pane, instead of having to reply on the small cmd.exe popup that closes as soon as the application exits
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14807 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-27 03:02:33 +00:00
vincentlj
053170fc27 Rain: Use transform feedback to decouple simulation from rendering
It's the base for a future gpu based particle system

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14806 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-27 02:50:25 +00:00
samuncle
cb21815054 Improved the specularity by adding a little offset to the energy
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14805 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-27 02:41:58 +00:00
deveee
27e397d2c7 Fixed #1086 - Popup message was displayed constantly when you were in garage in overworld.
TODO: Compare distance between garage and kart with for example length
of the kart or distance of object defined in scene.xml.
Currently (m_garage_pos-m_kart_pos).length2_2d() gives much higher values than
getKart(0)->getKartModel()->getLength() and I must look at this closer.

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14804 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-27 02:12:16 +00:00
samuncle
32a61d770e Allow kart to use specular map
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14803 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-27 02:06:08 +00:00
vincentlj
0506b98540 Lights: Add a metric to measure light count pressure in a scene.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14802 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-27 01:00:20 +00:00
vincentlj
30a030bd4c Light: Pseudo sort lights distance using bucket to evict them fast.
Lower max light level to 16 as it proves sufficient.

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14801 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-27 00:34:41 +00:00
vincentlj
4d0b9236b2 Lights: improve bandwidth usage
It should improve performance a lot, but it handles at most 32 simultaneous lights on screen.

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14800 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-26 22:55:15 +00:00
vincentlj
508d866a2b Lights: Improve culling system
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14799 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-26 20:14:49 +00:00
samuncle
46cce1e347 I updated the requirements to something a but more realistic
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14798 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-26 19:42:11 +00:00
vincentlj
4f36e43b14 Fix unexported FragData
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14797 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-26 18:28:35 +00:00
vincentlj
5512a72d62 Lights: Remove hard edge and attenuate specular
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14796 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-26 18:00:54 +00:00
samuncle
067564c7cf A little change to make the SSAO better (IMHO) other opinions are welcome)
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14795 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-26 02:55:10 +00:00
samuncle
5c03faab06 Better glow
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14794 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-26 01:21:03 +00:00
samuncle
122567f0d3 Increase the max distance of the displacement effect
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14793 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-26 01:01:12 +00:00
samuncle
9be8adaa15 Reduce the color correction
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14792 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-26 00:02:55 +00:00
samuncle
22440ddc60 Minor correction
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14791 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-25 23:39:06 +00:00
samuncle
55f7817286 Some tweak to test the new light system
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14790 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-25 23:29:32 +00:00