hiker
1a7b384633
Fixed typo.
2014-09-09 13:14:56 +10:00
Vincent Lejeune
94cd8d5c51
Avoid some useless computation in some vert shaders
2014-09-05 23:41:12 +02:00
Vincent Lejeune
1e172dbf33
Fix glowobject frag shader
2014-09-05 22:17:57 +02:00
hiker
1c23309161
Merge branch 'master' into gui_screen
2014-09-05 09:18:17 +10:00
hiker
8fd6877e92
Fixed #1486 . Made most menus more consistent (e.g. same position
...
and height for heading).
2014-09-05 08:46:06 +10:00
hiker
8ffe09de29
Combined GPInfoScreen and RandomGPInfoScreen into one class, requiring
...
only one stkgui file.
2014-09-04 16:49:15 +10:00
hiker
7c3164a9c1
Added 'reload' random GP support, fixed 'back' icon on screen.
2014-09-04 09:38:25 +10:00
vlj
3083df450f
Gather object in instanced calls
2014-09-02 23:23:23 +02:00
hiker
7dbfc151bf
Added random GP functionality into gp_info screen. Changed GPData
...
in GPInfoScreen from a pointer to be an object, while this adds
some coping of this object, it removes potential memory leaks.
2014-09-02 09:32:12 +10:00
Vincent Lejeune
99b110cc99
Use uvec2 instead of sampler2D
2014-08-29 01:30:19 +02:00
hiker
4ba8e85169
Give the race setup screen a background box and added a text for difficulty.
2014-08-29 07:42:42 +10:00
vlj
5878cb35ec
Implement runtime detection of srgb bindless fix
2014-08-28 22:02:12 +02:00
hiker
db3db6f8b5
First version of the GP info screen (instead of dialog).
2014-08-27 22:08:50 +10:00
vlj
53c52470ee
Use one call for each shadow cascade instead of a big one.
2014-08-26 21:56:16 +02:00
Vincent Lejeune
bf5410b793
Add unlit instanced shader
2014-08-26 20:34:59 +02:00
Vincent Lejeune
cad1efbff1
Add instanced detail shader
2014-08-26 20:34:37 +02:00
Vincent Lejeune
0960f090dc
Add instanced spheremap shader
2014-08-26 20:34:26 +02:00
hiker
e309008736
Use header font for title, removed second 'back' button.
2014-08-25 23:16:59 +10:00
hiker
76767141f7
Removed old track info dialog, fixed crashes in track info screen
...
(caused when making some spinners etc. visible).
2014-08-25 22:20:42 +10:00
hiker
4b507a4eda
Made more space for credits that span more than one line.
...
Siwtch left and right side of the top screen.
2014-08-25 11:12:00 +10:00
hiker
c9936ffb97
Forgot to actually add the new files :(
2014-08-25 10:47:36 +10:00
hiker
0de942b5f3
Alpha version of a track info screen (instead of a dialog).
2014-08-25 10:40:37 +10:00
Deve
0fa38161b5
Install icons in $PREFIX/share/icons/hicolor path.
...
Don't use static paths in .desktop file. Actually I don't know about any application which uses it :P
2014-08-24 21:58:34 +02:00
Vincent Lejeune
7bff68870c
Read sampler from attributes.
2014-08-24 21:50:59 +02:00
Vincent Lejeune
6ac3d69471
Play with bindless textures
2014-08-22 23:48:28 +02:00
hiker
84e78d884a
Merge remote-tracking branch 'origin/master' into no_floating
...
Conflicts:
src/karts/kart.cpp
2014-08-22 12:23:55 +10:00
Vincent Lejeune
547018f0ab
Port PointLight shader
2014-08-22 00:30:14 +02:00
hiker
c6f7448911
Use sqrt(speed) to scale the collision impulse, which results in
...
weaker impulses when hitting the terrain.
2014-08-21 22:34:51 +10:00
hiker
15cccf9301
Make the graphical y offset configurable (and basically disable
...
it for now by setting it to 0).
2014-08-21 17:28:06 +10:00
Marianne Gagnon
83a1acc961
Merge branch 'save_gp'
2014-08-16 15:42:46 -04:00
hiker
8c525ab2d4
Make the physics settings configurable, but default to use the old
...
settings for now.
2014-08-16 10:20:24 +10:00
vlj
f77695c098
Add Tangent/Bitangent in instanced object shader.
2014-08-15 17:15:19 +02:00
Vlj
7fbe529e6f
Forget to add Tangent/BiTangent with pre 330
2014-08-15 02:14:30 +02:00
Vlj
d3ec1a27ce
Completly unroll the loop
2014-08-15 00:02:43 +02:00
Vlj
4829b8ddd8
Manually unroll rh shader
2014-08-14 23:58:11 +02:00
Vincent Lejeune
f9c692052e
Try a fix for nvidia and GI
2014-08-14 21:26:16 +02:00
Vincent Lejeune
8117260bf6
Factorise attribute location of simulation program.
2014-08-13 22:26:52 +02:00
samuncle
a91bcfa746
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2014-08-13 21:32:12 +02:00
samuncle
d1f46fdb7f
Bring back the rain
2014-08-13 21:30:27 +02:00
Vincent Lejeune
dc02eec7b6
Port particle rendering shaders too.
2014-08-13 21:04:03 +02:00
Vincent Lejeune
22137eee88
Port UI shaders.
2014-08-13 20:25:56 +02:00
Vincent Lejeune
70b0fce50c
Add support for instanced normal map mesh.
2014-08-13 19:20:40 +02:00
hiker
98bb7e3959
Merge branch 'bumpy'
2014-08-13 11:16:03 +10:00
Vincent Lejeune
292aa0cbc4
Factorize FullScreen shaders invocations.
2014-08-13 02:01:29 +02:00
hiker
11f3c1fc11
Added the recovery dialog back in :)
2014-08-11 22:39:08 +10:00
hiker
3f5ab358df
Merge branch 'leyyin'
2014-08-11 14:22:30 +10:00
Marianne Gagnon
2c1feb5f06
Improve debug values popup
2014-08-10 19:09:44 -04:00
hiker
940a296366
Merge remote branch 'origin/master' into leyyin
2014-08-11 09:05:34 +10:00
hiker
42453325c4
Increased impule to keep kart parallel a bit more, changed the bevel shape
...
to be slighlty longer.
2014-08-11 09:02:45 +10:00
hiker
a8189eccfc
Increase impulse to keep the kart parallel (to avoid the kart being
...
90 degrees on its side and not being able to get straight again).
2014-08-11 08:10:04 +10:00
hiker
4d1d4492b1
Removed support for non-bevelled shapes (has not been used in years).
...
Fixed position of physical (raycast) wheels to be in (or on the edge)
of the collision body, not outside. Removed support for defining
kart-specific physical kart position (was never used).
2014-08-10 21:54:18 +10:00
Vincent Lejeune
020e939e2b
Normalize normals in normal view.
2014-08-09 21:24:50 +02:00
Vincent Lejeune
c546b25ae9
Fix perspective in normal view.
2014-08-09 21:19:26 +02:00
Vincent Lejeune
c07aed260a
Visualize vertex normals in normal view.
2014-08-09 21:09:31 +02:00
Vincent Lejeune
bcc2196ccf
Fix SSAO on splatting material.
2014-08-09 20:05:49 +02:00
vlj
768d51d0c3
Add sliders to change ssao parameters.
2014-08-09 19:22:30 +02:00
vlj
496269e73b
Make SSAO param changeable.
2014-08-09 18:51:52 +02:00
konstin
c59f243550
Merge branch 'master' of https://github.com/supertuxkart/stk-code into save_gp
2014-08-09 17:06:16 +02:00
hiker
f39e22e442
Merge branch 'master' of https://github.com/leyyin/stk-code into leyyin
2014-08-08 11:10:56 +10:00
Vincent Lejeune
8db09a55cd
Add Splatting RSM shader type.
2014-08-08 01:07:55 +02:00
vlj
60f76ee612
Fix RSM
2014-08-07 22:45:25 +02:00
vlj
6c3aeceb51
Fix GI
...
It was using wrong swizzle for depth texture.
2014-08-07 22:32:42 +02:00
Vincent Lejeune
95fb3ea580
Add support moving texture in rsm.
2014-08-07 20:44:33 +02:00
Vincent Lejeune
e932638aef
Port sunlight* shaders to singleton.
2014-08-07 20:07:03 +02:00
hiker
20242dae5e
Merge remote-tracking branch 'origin/master' into bumpy
2014-08-07 10:13:07 +10:00
Vincent Lejeune
87bf242164
Fix shadows for unlit with alpha ref.
2014-08-07 02:12:13 +02:00
Vincent Lejeune
858b789419
Support vertex color for alpha ref material.
2014-08-07 02:11:55 +02:00
hiker
e68d09c2e4
Merge remote-tracking branch 'origin/master' into bumpy
2014-08-07 10:00:16 +10:00
Vincent Lejeune
c0d57100a7
Enable ref + vertex color for unlit mat.
2014-08-07 01:50:53 +02:00
Vincent Lejeune
79fba1779e
Port stkbillboard to singleton shader
2014-08-07 00:52:44 +02:00
Marianne Gagnon
30c11ad6d4
tweak braking config value
2014-08-05 20:10:46 -04:00
hiker
03160e3b7b
Increase the brake force the longer the brake key is pressed (before it
...
took ~1.6 seconds for a kart to stop, now 0.5; while hardly any change to
short brakes to slow down the kart a bit only). Also made the impulse to
keep karts parallel to the ground configurable.
2014-08-06 07:52:02 +10:00
hiker
c4928ceb7f
Modify suspension parameters and visual positioning of the kart to
...
test less bumpiness.
2014-08-04 13:54:43 +10:00
Marianne Gagnon
346faff845
Clean up video settings dialog. Not a bad attempt vlj but not quite there ;)
2014-08-03 19:57:33 -04:00
vlj
c0e554de30
Remove UBO settings in the options
2014-08-04 01:50:04 +02:00
Vincent Lejeune
ca30bf7d5a
Add screen fallback in case no ubo are here.
2014-08-02 01:02:06 +02:00
Vincent Lejeune
09d0c2eef5
Forget a shader + remove shader output
2014-08-02 00:56:36 +02:00
Vincent Lejeune
58c094917e
Use an header included in every shaders.
2014-08-02 00:50:56 +02:00
konstin
fb50c9c338
moving the button to xml
2014-07-30 14:58:53 +02:00
Vincent Lejeune
f9c7c3db5e
Try a fix for intel and kart selection screen.
2014-07-30 01:25:27 +02:00
Vincent Lejeune
a35c33e4f6
Remove ambient
...
It's already added in the diffuse env pass
2014-07-29 23:56:48 +02:00
hiker
c322c507da
Fix shader error (vlj, please check).
2014-07-22 13:28:12 +10:00
Marianne Gagnon
939e5d9fff
Rework graphics settings popup to make it clear which options require the advanced pipeline
2014-07-21 19:48:17 -04:00
vlj
4e079b0e14
Fixes shader errors reported by Auria
2014-07-17 02:17:49 +02:00
vlj
23bc1f9344
Remove use of texture2d in rh.frag
2014-07-17 02:11:04 +02:00
vlj
40a7ab0780
Raise one of ssao tolerance value.
2014-07-17 00:12:54 +02:00
hiker
55df48d3e6
PLEASE UPDATE stk-assets! Moved data/models to stk-assets to help with
...
editor development.
2014-07-15 10:52:57 +10:00
vlj
9230cab9dd
Add shadow for instanced grass.
2014-07-15 00:02:17 +02:00
vlj
ffe77e4aa4
Port instanced pass2 shaders to singleton
2014-07-14 23:41:47 +02:00
Vincent Lejeune
62bf54b8f3
Simplify displace handling
...
Should be faster now
2014-07-14 18:54:40 +02:00
Vincent Lejeune
f2acac7230
Inadverly inverted shadow and shadow_grass.vert
2014-07-13 21:37:12 +02:00
Vincent Lejeune
54b1ce39e4
Add Grass shadows.
...
For non instancing object.
2014-07-13 21:33:44 +02:00
Vincent Lejeune
7b9fc60f9c
Factorise grass material
2014-07-13 18:56:17 +02:00
Vincent Lejeune
55a5185796
Avoid drawing negative color with splatting material.
2014-07-12 21:25:11 +02:00
Vincent Lejeune
d7139920ed
Fix position reconstruction formula in ssao
2014-07-12 19:54:52 +02:00
vlj
822c8725dd
Remove rimlight material
2014-07-10 01:02:52 +02:00
vlj
481a5bd0d0
Fix bubble shader with glsl < 330.
2014-07-09 17:49:47 +02:00
vlj
4c3db6ca59
Mix texture for displace.
2014-07-09 03:41:08 +02:00
Marianne Gagnon
ed97fca7b3
Ease debugging GPWin/GPLose/FeatureUnlocked scenes
2014-07-08 20:37:39 -04:00
Vincent Lejeune
ac55a70c83
Mimic previous motion blur behavior
...
Depending on zypper + mask on center.
2014-07-09 02:29:49 +02:00