Deve
959f33223e
Enable multitouch gui only if touchscreen is available
2018-02-14 22:28:55 +01:00
auria.mg
e26239e364
Improve the input sensing text to be a bit clearer
2018-02-13 20:35:07 -05:00
auria.mg
196b5a2bbe
Minor ajustments to kart color screen, make kart slightly bigger, make XML cleaner
2018-02-12 20:22:35 -05:00
auria.mg
ceeb79f3a4
Restore accidentally removed resolution ajustment in kart color selection screen
2018-02-12 20:16:31 -05:00
auria.mg
2830dabfc1
Improve kart color selection screen, fixes #3122
2018-02-12 20:08:51 -05:00
Deve
4cc57dd754
Fixed a crash when logging long messages
2018-02-12 21:31:32 +01:00
hiker
000b613b8b
Fixed compiler warnings.
2018-02-12 18:10:52 +11:00
Benau
971db902a8
Fix queries stop working after changing resolution
2018-02-11 15:06:35 +08:00
Benau
0e3398a46b
Use eglGetProcAddress for debug function
2018-02-11 14:56:43 +08:00
Benau
7ebc33bcaa
Fix server only build
2018-02-11 02:03:09 +08:00
Benau
b42c540eed
Allow to save current GPU query string to apitrace
2018-02-11 01:53:30 +08:00
hiker
434a9c5dcc
Fixed compiler warnings.
2018-02-09 16:14:38 +11:00
hiker
b3243a3589
Merge branch 'speed-cap-to-physics'
2018-02-09 09:38:34 +11:00
hiker
6c0f97261a
Fixed missing startup boost, improved maths to only use
...
velocity in the current plane for boosting.
2018-02-09 09:15:23 +11:00
Deve
a18351c052
Some fixes for gamepad buttons
2018-02-08 22:34:53 +01:00
Benau
7210992e3d
Prevent local player == 0 when in network mode
2018-02-09 00:49:55 +08:00
Benau
19c705f27c
Make wrong way message always centered, fix #3115
2018-02-08 13:15:22 +08:00
Deve
5e8343a068
Add basic gamepad support for android
2018-02-08 01:24:35 +01:00
Ben Krajancic
d96b6b92ce
Split screen regression fixes ( #3116 )
...
* Fix lapcount
* Fix selection box color
* Fix messages on screen
* Fix scaling
* Fix for icons
* Styling fixes
* fix style issue
* Fix calls
* Final call fix
2018-02-07 18:52:53 -05:00
Benau
0e5b7b532c
Further boost stk by writing 1 less framebuffer attachment
...
Now we can get determine the background color by depth, so
the alpha tricks in diffuse color fbo is not necessary
And using rgba8 to pack normal doesn't seem to cause visual glitches.
2018-02-07 12:49:45 +08:00
hiker
777435fb35
Merge branch 'master' of github.com:supertuxkart/stk-code
2018-02-07 09:58:22 +11:00
Deve
f101c9e366
Fixed android compilation
2018-02-06 23:17:34 +01:00
samuncle
704fe3e32a
Fix a bug in the emissive contribution. Now there is a bigger range of value for bloom
2018-02-06 23:15:21 +01:00
hiker
c37f2887c1
Fixed compiler warnings and coding style issues.
2018-02-07 08:54:15 +11:00
hiker
3788a3d90d
Merge remote-tracking branch 'origin/master' into speed-cap-to-physics
2018-02-07 08:36:48 +11:00
Deve
a755dae85f
One more fix for android tv
2018-02-06 22:35:46 +01:00
Deve
8fd52cd8e3
Fixed android compilation with different sdk version
2018-02-06 22:35:46 +01:00
hiker
a72ed7ef30
Merge branch 'master' of github.com:supertuxkart/stk-code
2018-02-07 08:34:51 +11:00
hiker
1f7350822c
Added buffer flushing if a history replay is aborted. Don't print
...
data to stdout when using buffering (since it slows down flushing).
2018-02-07 08:32:22 +11:00
hiker
5a07739786
Prevented a crash when aborting STK (audio thread is not shut down
...
in this case, but is getting deleted - but the audio thread might
still try to insert an update event during that time).
2018-02-07 08:22:19 +11:00
Ben Krajancic
0f3518e71b
Unlimited Split-Screen ( #3104 )
...
* Initial SplitScreen
All are upside down and player 1, 5 player does 6 even...
* Working version of splitscreen
* black screen fix
* te fix
* Update race_gui.cpp
* Change item
* wrong way fix and refactorings
* Fix icon scale, cleaning code for lap count
* Remove tabs
* Add settings option
* Fix FOV
Right now the FOV gradually decreases when going from 1,2,3,4 players. Then after 4 players it wont drop any lower. This behaviour can easily be replaced in the future
* Prevent overflow
* Unlimited splitscreen
* Space out duplicate skins across additional players
* Update stk_config.cpp
* Update irr_driver.cpp
* Update options_screen_ui.cpp
* Update irr_driver.cpp
* Update options_screen_ui.cpp
* Update race_gui.cpp
* Update irr_driver.cpp
* Fix for empty pixels at edges
* Fix referring to template not int
* Fix compile errors
* Progress towards fixing selection screen
* Begin process for selections
* Fix selection screen for >4 people
Important GUI changes included
* Disable changing rows/cols ingame
* fix sp related crash
* Styling fixes
2018-02-05 20:01:32 -05:00
hiker
2e3e594967
Merge remote-tracking branch 'origin/master' into speed-cap-to-physics
2018-02-06 11:27:02 +11:00
Ben Krajancic
0c171bfc8d
Better rescue ( #3106 )
...
* Half of the rescue animation is now placing the kart back down
* Bit of cleaning
* Single Camera Cut
* Update rescue_animation.hpp
* Update rescue_animation.cpp
* progress to fixes
* potential fix
* broken implementation
* Latest attempt
* Instant camera snap when placing the kart down
* style cleanups
* Fix BACKSLASH
HYEH
2018-02-05 19:04:00 -05:00
Deve
8742420c23
Allow to navigate with dpad
2018-02-05 22:54:50 +01:00
hiker
d5938a2447
Replaced old zipper handling in physics with minSpeed setting.
2018-02-06 08:51:17 +11:00
hiker
1c2fdc1c14
Fixed compiler warnings.
2018-02-06 08:29:18 +11:00
Deve
14c7d757ad
More work for android TV.
...
If you want to make better banner, then you are welcome!
2018-02-05 22:11:09 +01:00
hiker
884e966ab9
Added capability to handle setting the maximum speed first to 0, and then
...
later to a higher value (which happens in overworld, which sets max speed
to 0, but the value got later overwritten with the normal supertuxkart max_speed
handling.
2018-02-05 16:11:19 +11:00
hiker
baa0677b1a
Handle max- and min-speed capping in phyiscs (which is frame rate
...
independent).
2018-02-05 15:57:40 +11:00
hiker
55159fbdcd
Prevented a crash when aborting STK (audio thread is not shut down
...
in this case, but is getting deleted - but the audio thread might
still try to insert an update event during that time).
2018-02-05 09:39:40 +11:00
Deve
12723239a7
Use higher target sdk version for android.
...
It should help STK on Android TV and it still works for me on Android 4.4 under emulator.
2018-02-04 22:37:02 +01:00
Deve
ff884852d7
Don't hardcode stk data dir on android
2018-02-03 22:18:42 +01:00
Benau
01c2680f73
Fix runtime typo
2018-02-04 01:07:42 +08:00
Benau
ac8294abdb
Clean up debug visualization
...
Allow toggle (triangle) normal / (bi)tangent / wireframe separately
2018-02-03 13:14:15 +08:00
Benau
9d9502e99c
Move glBindVertexArray(0) to a better place for deferred enabled
2018-02-03 11:27:53 +08:00
Deve
48cde3e041
Try to create 32bit visual for gles if 24bit failed.
...
People need it for Odroid boards.
2018-02-02 22:15:31 +01:00
Benau
a2052b77b9
Remove unneeded flat out
...
We can share the same uniform name, esp flat out is not working
for my adreno 306 in android 5.0
2018-02-03 00:21:59 +08:00
Benau
e3483fccbe
Unroll the skinned mesh shader for loop
...
This give some fps improvement for adreno 306 in android 5.0
2018-02-02 21:59:13 +08:00
Benau
e4c827176a
Remove flat for hue_change
...
It causes bad rendering in adreno 306 in android 5.0
2018-02-02 21:17:24 +08:00
Benau
e81e16c6da
Fix possible vao crash
...
Some bindbuffer later will invalidate the previous bound vao
2018-02-02 13:41:11 +08:00