Commit Graph

18420 Commits

Author SHA1 Message Date
Benau
76788d7dd8 Fix GLES 2018-01-07 15:44:57 +08:00
Benau
262337bc13 Fix some leaking when switching resolution 2018-01-07 14:58:32 +08:00
Deve
6ce1573cfd Some cleanup 2018-01-07 02:22:58 +01:00
Deve
b0afa6ab3d Add srgb attrib in egl only if requested 2018-01-07 02:22:58 +01:00
Deve
f6111d04fd Use explicit display type in egl if possible. 2018-01-07 02:22:58 +01:00
Benau
157faaf616 Fix tracks with no skybox 2018-01-06 15:35:35 +08:00
Benau
0633099662 Add a quick fallback tangent computation 2018-01-06 12:47:22 +08:00
Benau
5293a0dbef Add b3d loader for SP 2018-01-06 12:07:22 +08:00
Corentin Pazdera
201f8eca59 Add a github issue template to the project (#3071) 2018-01-05 20:10:16 -05:00
Benau
a06d9e858b Add some fallback 2018-01-05 23:46:23 +08:00
Benau
e1c7efd68c Add sam's formula for pbr 2018-01-05 16:45:33 +08:00
Benau
294f0d79d1 Port feature unlocked to use SP 2018-01-05 01:06:58 +08:00
Benau
60b173559a Disable cull face after drawing mesh (for gui) 2018-01-04 14:39:32 +08:00
hiker
8a25effa5c While it does not make a difference in this case, it should be &&, not &. 2018-01-03 22:03:33 +11:00
hiker
92426606c0 Fixed profiler in case that rendering is not done from main thread. 2018-01-03 21:48:52 +11:00
Benau
d24796aa6f Use win / lose animation in grand prix result screen 2018-01-03 16:33:55 +08:00
Benau
511c8e316b Make skidding show curve compile 2018-01-03 15:35:25 +08:00
Benau
1de1cdf530 Port line debug to SP, removing all unicolor code too 2018-01-03 15:28:29 +08:00
Benau
2eabf87ffe Remove stk_mesh* 2018-01-03 14:40:34 +08:00
Benau
345f2bc64b Port god ray to use SP 2018-01-03 14:29:20 +08:00
Benau
1400257a60 Port debug sphere to SP 2018-01-03 13:29:19 +08:00
Benau
df6fbc455b Port show curve to SP 2018-01-03 12:46:35 +08:00
Benau
938e6629fc Add a dummy normal for rubber band 2018-01-02 12:48:00 +08:00
Benau
d34277c35f Hide shadow when kart eliminated 2018-01-02 12:47:42 +08:00
Benau
3a24d0ed1f Port slipstream to SP 2018-01-02 12:19:36 +08:00
Benau
17c337284e Make SPMeshBuffer uniform-assignable (for slipstream) 2018-01-01 14:24:11 +08:00
Benau
0da5922722 Use upper kart position to fix culling for rubber band 2018-01-01 12:27:44 +08:00
Benau
1400542194 Make dynamic draw call update independent of culling result 2018-01-01 11:00:45 +08:00
hiker
28bc8c8e8f Merge branch 'master' of github.com:supertuxkart/stk-code 2018-01-01 00:36:24 +11:00
Benau
9f8475bda1 Fix fading 2017-12-31 12:57:28 +08:00
Benau
2bde6d1325 Use shared_ptr for dynamic draw call 2017-12-31 12:15:55 +08:00
Benau
c8aea0bf9e Add bounding boxes visualization for SP 2017-12-31 10:34:55 +08:00
Benau
cce8abe6f3 Port billboard text 2017-12-30 15:28:04 +08:00
Benau
ec59e3f573 Don't delete vao each frame when update vertex buffer 2017-12-29 23:42:45 +08:00
Benau
63267391ef BufferData with new size vector 2017-12-29 23:26:50 +08:00
Benau
8a93b07c5e Don't clean the current skidmarking 2017-12-29 23:26:29 +08:00
Benau
8919f42894 Use dynamic draw call for rubber band 2017-12-29 19:41:17 +08:00
Benau
d71ea71e35 Remove some ifdef 2017-12-29 18:10:51 +08:00
Benau
711fb8211a Add samuncle way to sample texture slot 2017-12-29 15:39:22 +08:00
Benau
4ad7934a85 Clean sp framebuffer individually 2017-12-29 14:50:15 +08:00
Benau
1e0b611c7d Draw kart shadow with dynamic draw call 2017-12-29 01:36:36 +08:00
Benau
f040be710e Fix normal visualizer 2017-12-29 00:52:29 +08:00
Benau
590850eacf Add dynamic draw call for skidmarks 2017-12-28 16:14:09 +08:00
Ben Krajancic
7c10a5559d Ghost replay selection fix (#3081)
* Label unknown replay makers as "Unknown"

* Language neutral result
2017-12-27 21:08:34 -05:00
Benau
52b19dd83a Use glVertexAttrib only in debug view 2017-12-27 13:50:17 +08:00
Benau
62e0effed6 Rename input variables 2017-12-27 12:31:21 +08:00
Benau
dbc3cd5ff5 Normalize in shader for broken drivers 2017-12-27 11:33:30 +08:00
Benau
891b053358 Add more functions to normal visualizer 2017-12-27 01:33:21 +08:00
Benau
ce45605c18 Use half float for texture matrix 2017-12-26 15:28:01 +08:00
Benau
daf1294e6f Add minimap and adjust unlit shader for it 2017-12-26 14:34:34 +08:00