Commit Graph

64 Commits

Author SHA1 Message Date
Vincent Lejeune
8f51be8766 Remove PSD support 2015-01-16 00:44:32 +01:00
Vincent Lejeune
0856204b80 Remove PPM support 2015-01-16 00:38:53 +01:00
Vincent Lejeune
6bd852c95f Remove Quake 3 level load 2015-01-10 21:22:23 +01:00
Vincent Lejeune
a08a9b1af4 Remove remaining MD2 support 2015-01-10 21:10:07 +01:00
Vincent Lejeune
53c8df6733 Remove remaining MD3 support 2015-01-10 21:03:44 +01:00
Vincent Lejeune
91bcacfd19 Remove CG 2015-01-10 20:44:19 +01:00
Vincent Lejeune
3375b4b93c Various clean up 2015-01-10 20:25:34 +01:00
Vincent Lejeune
d271ccd2ef Partly remove MD2 support 2015-01-10 20:14:41 +01:00
Vincent Lejeune
e157bc8601 Partly remove MD3 support 2015-01-10 20:11:10 +01:00
Vincent Lejeune
9a0eacdfdb Remove WinCE support 2015-01-10 20:08:32 +01:00
Vincent Lejeune
952128928a Remove OBJ support 2015-01-10 20:02:17 +01:00
Vincent Lejeune
2c82f8d4b0 Remove BSP support 2015-01-10 19:50:48 +01:00
Vincent Lejeune
65f6f0259e Remove STL (stereolitography...) support 2015-01-10 19:39:53 +01:00
Vincent Lejeune
4c2618211a Remove LMTS support 2015-01-10 19:32:57 +01:00
Vincent Lejeune
c4903cb8ec Remove My3D 2015-01-10 19:29:14 +01:00
Vincent Lejeune
e444431572 Remove LWO 2015-01-10 19:21:55 +01:00
Vincent Lejeune
008f2d3422 Remove CSM support 2015-01-10 19:02:40 +01:00
Vincent Lejeune
43b1542dc9 Remove OCT support 2015-01-10 18:30:04 +01:00
Vincent Lejeune
d5cfaab13b Remove PLY support 2015-01-10 18:14:14 +01:00
Vincent Lejeune
48c45f1910 Remove SMF related code 2015-01-10 18:03:40 +01:00
Vincent Lejeune
20abd15a55 Remove DMF 2015-01-10 03:47:40 +01:00
Vincent Lejeune
9bbe8c61dc Remove Collada support 2015-01-10 03:18:17 +01:00
Vincent Lejeune
a012a3a14f Remove IrrScene loader 2015-01-10 03:13:14 +01:00
hiker
93a3e6c3da Allow irrlicht to use an existing file system (instead of creating
a new each time a device is created). This simplifies the implementation
of the file manager (now the file manager always exists, even when
deleting the dummy device and creating the real device).
2015-01-06 07:48:32 +11:00
hiker
6e3c766749 Minor improvements to fix for #1713. 2014-11-27 15:36:56 +11:00
hiker
18bcb92afc Used better variable name. 2014-11-03 21:36:54 +11:00
hiker
150941aad2 Maintain a flag that indicates if the gamepad device name is 'useful'
(on windows we might get a dummy name, identical for all gamepads).
Only add a number to the gamepad if the device has a useless default
name.
2014-11-03 16:37:19 +11:00
vlj
4705b8d1a1 Remove X/MS3D file loader 2014-09-29 02:52:06 +02:00
vlj
9a5ecc1b23 Remove ogre loader 2014-09-29 02:46:15 +02:00
vlj
3c4a22d659 Remove Half Life loader 2014-09-29 02:38:23 +02:00
vlj
b19a9bdf2f Remove 3DS Loader 2014-09-29 02:25:31 +02:00
deve
e6ab299f37 Fixed mingw compilation 2014-09-12 09:01:35 +02:00
Vincent Lejeune
4822b8a75e Fix travis 2014-09-07 00:44:56 +02:00
Vincent Lejeune
b9a595e666 Revert "Revert "Use pointer arithmetic to enforce matrix 16 bytes alignment""
This reverts commit e83bd11891.
2014-09-07 00:44:49 +02:00
Vincent Lejeune
e83bd11891 Revert "Use pointer arithmetic to enforce matrix 16 bytes alignment"
This reverts commit 0eeeb60685.
2014-09-07 00:20:35 +02:00
Vincent Lejeune
cbb59fa640 Revert "Fix travis"
This reverts commit bdb867bce2.
2014-09-07 00:20:31 +02:00
Vincent Lejeune
bdb867bce2 Fix travis 2014-09-07 00:17:43 +02:00
Vincent Lejeune
0eeeb60685 Use pointer arithmetic to enforce matrix 16 bytes alignment 2014-09-07 00:08:47 +02:00
vlj
56459f39ab Use a matrix multiplication 2014-09-05 23:53:38 +02:00
Vincent Lejeune
d6c265daf6 Fix VS warning 2014-09-05 23:51:43 +02:00
vlj
44d50aa8d7 Fix build 2014-09-05 17:56:43 +02:00
Vincent Lejeune
6223f5205b Add an SSE optimised inverse matrix 2014-09-05 16:42:24 +02:00
Marianne Gagnon
474bbb4373 Try to convert icon rendering to new helper function (for GL3 support) 2014-05-13 20:00:16 -04:00
Guillaume P
7a3ba812d7 Use smaller textures when HD textures option is disabled. Generate them if they are not already in the cache directory. 2014-05-02 19:16:54 +02:00
Vincent Lejeune
f50e6f817d Use another normal encoding method from a crytek slide. 2014-01-27 23:29:46 +01:00
Vincent Lejeune
d642bc1489 Lightprepass: Only store normals in rtt
Use a more economical rtt format.
2014-01-27 21:47:25 +01:00
funto66
45d68487f0 Add animation strength parameter control for skeletal animations to Irrlicht
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14285 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-10-22 13:31:10 +00:00
curaga
0588b4252e irr: Add support for some RG texture formats
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@13628 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-09-04 13:26:06 +00:00
curaga
138d61554c irr: Add support for non-triangle VBOs
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@13548 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-08-22 15:42:02 +00:00
curaga
6b46c2bed7 irr: Add a more specific ortho matrix creator
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@13546 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-08-22 15:40:02 +00:00