Commit Graph

18319 Commits

Author SHA1 Message Date
hiker
884e966ab9 Added capability to handle setting the maximum speed first to 0, and then
later to a higher value (which happens in overworld, which sets max speed
to 0, but the value got later overwritten with the normal supertuxkart max_speed
handling.
2018-02-05 16:11:19 +11:00
hiker
baa0677b1a Handle max- and min-speed capping in phyiscs (which is frame rate
independent).
2018-02-05 15:57:40 +11:00
hiker
55159fbdcd Prevented a crash when aborting STK (audio thread is not shut down
in this case, but is getting deleted - but the audio thread might
still try to insert an update event during that time).
2018-02-05 09:39:40 +11:00
Deve
94c3efa8d3 Force legacy device for sandy bridge generation celeron graphics cards 2018-01-23 22:40:42 +01:00
Benau
d8511956f5 Only warn for possible undeleted opengl stuff when debug build
Happens when you press close button in stk window.
2018-01-23 16:18:48 +08:00
Benau
9ecf952057 Don't add instance data if missing shadow shader 2018-01-23 14:27:15 +08:00
Benau
40552b3fa0 Preload all visible spm (not including physics node) properly
Also change reset-button.spm to swatter_anim.spm, reset button
was replaced by thunderbird long time ago
2018-01-23 13:32:30 +08:00
Benau
95c12faa10 Use map for sorted name texture (easier for debug) 2018-01-23 11:55:54 +08:00
auria.mg
8c609c87d9 Fix compilation 2018-01-22 21:17:51 -05:00
Benau
dea6dc1f3f Try to fix OSX build by using type index which is copy constructible 2018-01-23 09:53:23 +08:00
Benau
e5cdf3a086 Remove all unneed gamma correction when advanced pipeline off
Except for the colorization stuff
2018-01-23 01:16:45 +08:00
Benau
86393ba0a9 Use alphatest as a fallback shader for unlit
Adjust graph shader when advanced pipeline off, and no srgb prefilled
texture when advanced pipeline off
2018-01-22 13:27:21 +08:00
Benau
8fa5ad46c9 Use the original spm uv texture 1 and 2 for compare in scene manager
Because for splatting it will have some duplicated entries

Also remove never-working material code for splatting because of SP
2018-01-22 13:05:02 +08:00
Benau
45957af6f8 Remove !sRGB in shader which is always true now
Also don't use tonemap in RTT
2018-01-22 12:54:39 +08:00
Benau
4025883243 Use sampleTextureLayer in shader files 2018-01-22 10:43:22 +08:00
Benau
39f4f8e966 Allow tracks and library objects to use custom shader 2018-01-22 10:34:49 +08:00
Benau
0ed74ac3e9 Add the ability to auto discard unused texture layer based on the compiled shader 2018-01-22 09:55:17 +08:00
Benau
0aa61ec746 Header clean up 2018-01-22 01:11:53 +08:00
Benau
9aae773e91 Use absolute path when caching 2018-01-22 01:09:58 +08:00
Benau
c85425c473 Only try to clean stuff if kart model is unique 2018-01-22 00:13:27 +08:00
Benau
f8c6de316a Allow karts to have custom shader
Also implement proper cleaning for textures (mainly addons)
2018-01-21 16:31:49 +08:00
Benau
a39977d550 Use shared_ptr SPShader in mesh buffer 2018-01-21 15:35:38 +08:00
Benau
390554eca1 Add xml shader and the loader 2018-01-21 13:19:00 +08:00
Benau
b199b81427 Add the code required for reloading sp shader on the fly 2018-01-19 20:47:30 +08:00
Benau
0f95d36dbc Add proper sharing and deletion of shader files 2018-01-19 14:41:33 +08:00
auria.mg
105935c645 Merge branch 'Fix3099' 2018-01-18 18:32:27 -05:00
auria.mg
8380e93e8d FIx overflow 2018-01-18 18:02:26 -05:00
Benau
18fd12652d Fix server build 2018-01-18 16:18:19 +08:00
Benau
5b440ae04b Don't abuse the use of std::shared_ptr for moving texture 2018-01-18 13:49:35 +08:00
Benau
8a5994b9e3 Don't crash if missing texture image 2018-01-18 12:45:04 +08:00
Benau
0d74b1739b Allow mesh textures to be reloaded 2018-01-18 12:35:41 +08:00
Benau
281b30dd5d Fix invalid graph node sometimes detected 2018-01-17 13:52:40 +08:00
Deve
2516de8231 Disable npot textures on android emulator 2018-01-16 23:06:27 +01:00
Deve
458ffd4617 Allow to force pot textures in graphical restrictions 2018-01-16 22:50:18 +01:00
Benau
c3d0db9856 Use normalized short for animated texture update
It should allow to have the maximum possible smooth animation

texture_trans_x,y is fmoded so it's guaranteed to be -1.0 to 1.0
2018-01-17 01:05:47 +08:00
Benau
7aaac81d0a Disable backface culling for transparent material for legacy pipeline 2018-01-16 14:29:45 +08:00
auria.mg
10831b210e Improve fix for #3099 2018-01-15 20:58:05 -05:00
auria.mg
1d9d628855 Try to fix #3099 2018-01-15 20:52:53 -05:00
Deve
effa23d952 Some minor fixes in linux device 2018-01-15 23:15:27 +01:00
Benau
a37b60ac6e Only add RenderInfo if the material has a list of random color 2018-01-15 15:43:50 +08:00
Benau
cbd7b3fd84 Add some fallback for legacy pipeline for SP 2018-01-15 13:46:37 +08:00
Benau
a3a00f70f8 Remove unused entries in materials and fog settings 2018-01-15 13:23:21 +08:00
Benau
681ef66d8d Rename _nm to _Normal for normal map textures 2018-01-15 12:37:57 +08:00
Benau
9c2f91c11b Don't crash for wip-tracks / karts (wrong shader name or incomplete terrain) 2018-01-15 11:07:58 +08:00
Benau
813b08bc73 Fix #3091 2018-01-14 10:19:37 +08:00
Deve
8698705468 Fixed android compilation 2018-01-14 00:14:31 +01:00
Benau
d0fb0500eb Update to opengl 3.3 for SP 2018-01-14 01:28:30 +08:00
Benau
59045cd064 Merge remote-tracking branch 'origin/master' 2018-01-13 15:44:57 +08:00
Benau
4194977df5 Fix shadow visualization 2018-01-13 15:38:52 +08:00
Benau
9e90bd251d Use hardware skinning GR in sp_mesh_node 2018-01-13 15:16:16 +08:00