Vincent Lejeune
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883ab43e29
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Assume __VERSION >= 130 everywhere
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2015-01-01 03:18:13 +01:00 |
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Vincent Lejeune
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d8b3cf9c8f
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Factorise MRP
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2014-12-27 03:22:06 +01:00 |
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Vincent Lejeune
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e42cdc5d64
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Used #ifndef in header.txt
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2014-12-27 03:21:55 +01:00 |
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samuncle
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c54fed411f
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Merge branch 'master' of https://github.com/supertuxkart/stk-code
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2014-12-21 09:58:06 +01:00 |
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samuncle
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b54ddb9828
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Add emit map to object pass 2 shader
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2014-12-21 09:58:03 +01:00 |
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Vincent Lejeune
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c4e5a720f7
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
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Vincent Lejeune
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84cf087ae6
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Forget to update grass pass 2 sun location
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2014-12-16 02:10:26 +01:00 |
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Vincent Lejeune
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7aa7e2d148
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Factorise sun color/position
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2014-12-15 23:09:19 +01:00 |
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Vincent Lejeune
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03694d9c7c
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Factorise SH coefficient in an UBO
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2014-12-15 00:18:03 +01:00 |
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Vincent Lejeune
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4b2abef56c
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Remove redondant uniform in IBL
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2014-12-14 21:55:15 +01:00 |
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Vincent Lejeune
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1732b1cfef
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Clean up sunlight shader + factorize diffusebrdf
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2014-12-14 21:39:18 +01:00 |
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Vincent Lejeune
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d50dde4c97
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Revert "Try to fix ibl precision issue"
This reverts commit 1cf592394b .
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2014-12-14 02:48:47 +01:00 |
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Vincent Lejeune
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1cf592394b
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Try to fix ibl precision issue
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2014-12-13 22:35:46 +01:00 |
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Vincent Lejeune
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7872bc7860
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Fix image format for bilateral blur
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2014-12-13 22:28:16 +01:00 |
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Vincent Lejeune
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1c05d9ef68
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Port colored lines too
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2014-12-11 01:44:58 +01:00 |
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Vincent Lejeune
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db6600a687
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Frustrum shader is updated to new system
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2014-12-11 01:19:17 +01:00 |
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samuncle
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cb8017cae1
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clamping values to avoid pink specularity
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2014-12-10 03:02:36 +01:00 |
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Vincent Lejeune
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a8ce996047
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Revert "Simplify sunlight shadow shader."
This reverts commit cc7f95163c .
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2014-12-09 21:20:55 +01:00 |
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Vincent Lejeune
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cc7f95163c
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Simplify sunlight shadow shader.
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2014-12-09 19:00:21 +01:00 |
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Vincent Lejeune
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c91c04c862
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Same for shadow blur pass
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2014-12-09 18:54:27 +01:00 |
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Vincent Lejeune
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b24fd621a5
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Precompute coefficient in gaussian blur pass
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2014-12-09 18:43:48 +01:00 |
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Vincent Lejeune
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d97b9f2d0e
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Clamp SpecularIBL value on positive range
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2014-12-09 01:33:58 +01:00 |
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Vincent Lejeune
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2667791621
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Tweak IBL
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2014-12-08 19:36:23 +01:00 |
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Vincent Lejeune
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72fdf816e7
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Fix Importance sampling
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2014-12-08 19:16:26 +01:00 |
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Vincent Lejeune
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2b0680d92d
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Use texture buffer instead of uniform for samples
Should fix nvidia glsl error
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2014-12-08 18:24:43 +01:00 |
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Vincent Lejeune
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6041c48fbe
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Source DiffuseIBL algorithm
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2014-12-07 21:37:16 +01:00 |
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Vincent Lejeune
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a320eebece
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Cleanup tonemap shader
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2014-12-07 21:27:26 +01:00 |
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Vincent Lejeune
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a094bbae19
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Factorize DiffuseIBL and SpecularIBL
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2014-12-07 19:10:22 +01:00 |
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Vincent Lejeune
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e491422bdc
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Weight sample in importance sampling
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2014-12-07 18:26:51 +01:00 |
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Vincent Lejeune
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1e2656dc88
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Use clamp instead of max(0, dot(normalized, normalized))
Should help GLSL compiler to optimize them.
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2014-12-05 17:51:18 +01:00 |
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Vincent Lejeune
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8f3b8cf448
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Implement specular IBL properly
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2014-12-05 16:42:49 +01:00 |
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Vincent Lejeune
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fd2da4085b
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Rename some shader to improve their meaning
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2014-12-05 00:20:16 +01:00 |
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Vincent Lejeune
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23b781e7dd
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Move glossmap formula to getspecular shader
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2014-12-05 00:09:15 +01:00 |
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Vincent Lejeune
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354dad7392
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Fix an error when indirect instancing is not supported
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2014-12-01 01:46:50 +01:00 |
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samuncle
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91736e1941
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Add the support for emit map. For the moment it's only for solid objects
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2014-11-22 15:59:22 +01:00 |
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Vincent Lejeune
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d426a395bb
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Use old formula for glossmap
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2014-11-22 02:03:20 +01:00 |
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Vincent Lejeune
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f3a637fb99
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Fix sun area light
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2014-11-21 02:44:27 +01:00 |
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Vincent Lejeune
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79e5e9f880
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Revert "Use f0 in fresnel schlick"
This reverts commit acdafc5566 .
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2014-11-21 02:09:02 +01:00 |
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Vincent Lejeune
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593f462ec5
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Revert "Use color for specular"
This reverts commit fcba1dab86 .
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2014-11-21 02:09:00 +01:00 |
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Vincent Lejeune
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4a8afd2d40
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Implement sun as an disk area light.
Solid angle is defaulted to sun's one.
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2014-11-21 01:54:30 +01:00 |
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Vincent Lejeune
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fcba1dab86
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Use color for specular
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2014-11-20 22:57:32 +01:00 |
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Vincent Lejeune
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acdafc5566
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Use f0 in fresnel schlick
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2014-11-20 22:51:22 +01:00 |
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Vincent Lejeune
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bcd3452b70
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Remove bubble shaders
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2014-11-20 22:05:19 +01:00 |
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Vincent Lejeune
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a78b889b05
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Modelise Beer Lambert absorption for fog
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2014-11-20 21:23:33 +01:00 |
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Vincent Lejeune
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c594295288
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Tweak shadow blur
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2014-11-18 03:44:45 +01:00 |
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Vincent Lejeune
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c2859d24ce
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Improved shadow stability
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2014-11-15 21:27:15 +01:00 |
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Vincent Lejeune
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448f254a2b
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Fixes
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2014-11-15 21:02:24 +01:00 |
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Vincent Lejeune
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a7b8ba13cd
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Add shader content
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2014-11-15 20:43:44 +01:00 |
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Vincent Lejeune
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7e3c2c4897
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Add a shader to blur shadow
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2014-11-15 20:37:47 +01:00 |
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Vincent Lejeune
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687bb6e065
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Spare a few lds inst
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2014-11-15 19:18:07 +01:00 |
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