.. |
utils
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
bilateralH.comp
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Fix image format for bilateral blur
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2014-12-13 22:28:16 +01:00 |
bilateralH.frag
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Implement bilateral with fragment codepath.
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2014-06-22 18:04:46 +02:00 |
bilateralV.comp
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Fix image format for bilateral blur
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2014-12-13 22:28:16 +01:00 |
bilateralV.frag
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Implement bilateral with fragment codepath.
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2014-06-22 18:04:46 +02:00 |
billboard.frag
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Premultiply alpha for billboards.
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2014-05-10 20:49:30 +02:00 |
billboard.vert
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Port stkbillboard to singleton shader
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2014-08-07 00:52:44 +02:00 |
bloom.frag
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Fix bloom effect on mesa
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2014-10-07 00:00:16 +02:00 |
bloomblend.frag
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Revert "Force non negative value in bloom"
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2014-09-16 00:37:23 +02:00 |
bloompower.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
blurshadowH.comp
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Same for shadow blur pass
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2014-12-09 18:54:27 +01:00 |
blurshadowV.comp
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Same for shadow blur pass
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2014-12-09 18:54:27 +01:00 |
check.sh
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SVN messed up data/shaders in my branch. 76 files in local copy, 21 on SF. Re-adding folder to branch.
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2013-12-09 13:11:09 +00:00 |
color_levels.frag
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Add proper tonemap, although disabled.
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2014-04-21 01:52:44 +02:00 |
coloredquad.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
coloredquad.vert
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Port UI shaders.
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2014-08-13 20:25:56 +02:00 |
colorize.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
colortexturedquad.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
colortexturedquad.vert
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Port UI shaders.
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2014-08-13 20:25:56 +02:00 |
depthhistogram.comp
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Implement depth histogram to position cascade split
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2014-11-07 13:42:13 +01:00 |
detailledobject_pass2.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
displace.frag
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Use an header included in every shaders.
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2014-08-02 00:50:56 +02:00 |
displace.vert
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Use an header included in every shaders.
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2014-08-02 00:50:56 +02:00 |
dof.frag
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Use an header included in every shaders.
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2014-08-02 00:50:56 +02:00 |
farplane.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
flipparticle.vert
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Properly reapply HD3000 particle fix
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2014-09-10 18:57:40 +02:00 |
fog.frag
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Modelise Beer Lambert absorption for fog
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2014-11-20 21:23:33 +01:00 |
frustrum.vert
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Frustrum shader is updated to new system
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2014-12-11 01:19:17 +01:00 |
gaussian3h.frag
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Use a big triangle instead of 2 to cover full screen.
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2014-06-03 19:56:59 +02:00 |
gaussian3v.frag
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Use a big triangle instead of 2 to cover full screen.
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2014-06-03 19:56:59 +02:00 |
gaussian6h.comp
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Precompute coefficient in gaussian blur pass
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2014-12-09 18:43:48 +01:00 |
gaussian6h.frag
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Use variable sigma for blur filter
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2014-11-10 21:32:04 +01:00 |
gaussian6v.comp
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Precompute coefficient in gaussian blur pass
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2014-12-09 18:43:48 +01:00 |
gaussian6v.frag
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Use variable sigma for blur filter
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2014-11-10 21:32:04 +01:00 |
gi.frag
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Rename some shader to improve their meaning
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2014-12-05 00:20:16 +01:00 |
glow_object.frag
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Fix glowobject frag shader
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2014-09-05 22:17:57 +02:00 |
glow_object.vert
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Use ProjectionViewMatrix in glow_object.vert
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2014-09-17 02:12:28 +02:00 |
glow.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
godfade.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
godray.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
grass_pass2.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
grass_pass.vert
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Use an header included in every shaders.
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2014-08-02 00:50:56 +02:00 |
header.txt
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Factorise sun color/position
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2014-12-15 23:09:19 +01:00 |
IBL.frag
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Tweak IBL
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2014-12-08 19:36:23 +01:00 |
importance_sampling_specular.frag
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Revert "Try to fix ibl precision issue"
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2014-12-14 02:48:47 +01:00 |
instanced_detailledobject_pass2.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
instanced_grass_pass2.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
instanced_grass.vert
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
instanced_normalmap.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
instanced_object_pass1.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
instanced_object_pass2.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
instanced_object_pass.vert
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
instanced_object_unlit.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
instanced_objectpass_spheremap.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
instanced_objectref_pass1.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
instanced_objectref_pass2.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
instanced_rsm.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
instanced_rsm.vert
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
instanced_shadow.geom
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
instanced_shadowref.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
instanciedgrassshadow.vert
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
instanciedshadow.vert
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
layertexturequad.frag
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Add a way to display shadow map.
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2014-06-08 22:18:32 +02:00 |
lensblend.frag
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Add a description to the shader
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2014-11-12 01:22:33 +01:00 |
Lightspaceboundingbox.comp
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Prepare compute shader to stretch lightcoord
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2014-11-07 13:42:13 +01:00 |
linearizedepth.frag
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Use an header included in every shaders.
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2014-08-02 00:50:56 +02:00 |
logluminance.frag
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Revert "Some color are negative, clamp them in loglum"
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2014-04-22 18:18:18 +02:00 |
mipviz.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
mlaa_blend2.frag
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Use an header included in every shaders.
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2014-08-02 00:50:56 +02:00 |
mlaa_color1.frag
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MLAA: Use srgb for auxiliary buffer.
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2014-06-08 03:28:24 +02:00 |
MLAA_COPYING
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
mlaa_neigh3.frag
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Apply MLAA after color_in.
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2014-04-14 03:30:42 +02:00 |
mlaa_offset.vert
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Use an header included in every shaders.
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2014-08-02 00:50:56 +02:00 |
motion_blur.frag
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Use an header included in every shaders.
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2014-08-02 00:50:56 +02:00 |
normal_visualizer.geom
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Normalize normals in normal view.
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2014-08-09 21:24:50 +02:00 |
normalmap.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
object_pass1.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
object_pass2.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
object_pass.vert
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Port colored lines too
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2014-12-11 01:44:58 +01:00 |
object_unlit.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
objectpass_spheremap.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
objectref_pass1.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
objectref_pass2.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
particle.frag
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Port particle rendering shaders too.
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2014-08-13 21:04:03 +02:00 |
particle.vert
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Fix particle for hd3000
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2014-09-10 01:42:51 +02:00 |
particlesimheightmap.vert
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Fix particle for hd3000
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2014-09-10 01:42:51 +02:00 |
pass.frag
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Add a function to query supported glsl ver
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2014-03-22 18:36:20 +01:00 |
pass.vert
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Add a function to query supported glsl ver
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2014-03-22 18:36:20 +01:00 |
pointemitter.vert
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Fix extra respawning particles
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2014-10-01 01:19:49 +02:00 |
pointlight.frag
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Clean up sunlight shader + factorize diffusebrdf
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2014-12-14 21:39:18 +01:00 |
pointlight.vert
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Use an header included in every shaders.
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2014-08-02 00:50:56 +02:00 |
pointlightscatter.frag
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Modelise Beer Lambert absorption for fog
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2014-11-20 21:23:33 +01:00 |
primitive2dlist.vert
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Fix position of speedmeter
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2014-10-17 18:51:41 +02:00 |
rh.frag
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GI use sun color value
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2014-10-06 22:51:41 +02:00 |
rhdebug.frag
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Fix GI
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2014-08-07 22:32:42 +02:00 |
rhdebug.vert
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Fix GI
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2014-08-07 22:32:42 +02:00 |
rhpassthrough.geom
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Add RH support
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2014-05-28 07:47:06 +02:00 |
rsm.frag
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Add Splatting RSM shader type.
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2014-08-08 01:07:55 +02:00 |
rsm.vert
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Add Splatting RSM shader type.
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2014-08-08 01:07:55 +02:00 |
screenquad.vert
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Factorize FullScreen shaders invocations.
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2014-08-13 02:01:29 +02:00 |
shadow_grass.vert
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Use one call for each shadow cascade instead of a big one.
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2014-08-26 21:56:16 +02:00 |
shadow.frag
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Tweak shadow blur
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2014-11-18 03:44:45 +01:00 |
shadow.geom
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Make use of gl_amd_vertex_shader_layer when available
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2014-05-08 01:16:02 +02:00 |
shadow.vert
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Use one call for each shadow cascade instead of a big one.
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2014-08-26 21:56:16 +02:00 |
shadowref.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
skinning.vert
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
sky.frag
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Fix sky warp
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2014-10-02 02:53:31 +02:00 |
skybox.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
skybox.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
slicedscreenquad_nvworkaround.vert
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Try a fix for nvidia and GI
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2014-08-14 21:26:16 +02:00 |
slicedscreenquad.vert
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Try a fix for nvidia and GI
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2014-08-14 21:26:16 +02:00 |
splatting_rsm.frag
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Add Splatting RSM shader type.
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2014-08-08 01:07:55 +02:00 |
splatting.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
ssao.frag
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Make SSAO param changeable.
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2014-08-09 18:51:52 +02:00 |
sunlight.frag
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Factorise sun color/position
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2014-12-15 23:09:19 +01:00 |
sunlightshadow.frag
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Factorise sun color/position
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2014-12-15 23:09:19 +01:00 |
texturedquad.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
texturedquad.vert
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Port UI shaders.
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2014-08-13 20:25:56 +02:00 |
tonemap.frag
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Cleanup tonemap shader
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2014-12-07 21:27:26 +01:00 |
transparent.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
transparentfog.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
uniformcolortexturedquad.frag
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Add 50% transparency to minimap.
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2014-06-26 00:46:55 +02:00 |
untextured_object.frag
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Factorize getLightFactor
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2014-03-21 18:36:47 +01:00 |
volumetriclight.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
water.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
water.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
white.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |