auria
7bee493c1f
Revert accidentally committed stk_config.xml
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10698 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-20 02:40:31 +00:00
auria
5dda0e97a1
Add Japanese font, thanks to tkbd
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10692 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-18 22:12:26 +00:00
hikerstk
79e2b7d0ae
More work on skidding (still disabled by default).
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10686 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-16 21:52:47 +00:00
auria
d6221dae92
Use new normal map shader for overworld columns. Remove 2-UV-layer normal map feature, irrlicht just doesn't support it
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10675 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-15 21:52:07 +00:00
auria
93a7099cf9
Minor tweaks to normal maps
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10672 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-15 20:33:18 +00:00
auria
df0232456d
Add new fixed normal map shader, thanks to Fabien Sanglard\! (Only for single-UV-mapping atm, i.e. applies to minigolf balls but not overworld columns)
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10669 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-15 16:37:15 +00:00
auria
c86a92efb1
REvert accidentally committed stk_config.xml
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10657 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-12 23:02:58 +00:00
auria
e700320a00
Add sound emitters and improve the mine force field to look nicer from inside
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10656 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-12 20:27:57 +00:00
hikerstk
18f86fff98
Removed unused post-skid-rotation property,
...
added post-skid-rotate-factor.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10654 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-12 02:20:05 +00:00
hikerstk
814ab822d0
New skidding now somewhat adjusts the position of the
...
chassis (work in progress, still disabled by default).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10649 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-11 05:38:30 +00:00
auria
72b409344e
Start work to have trigger items, and for now use them to play a sound when crossing the force fields in overworld. This is WIP.
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10646 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-11 02:47:06 +00:00
auria
c29c91da21
Make bubble force fields fade in softly insetad of just popping up
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10638 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-10 23:40:14 +00:00
hikerstk
e18ffedf44
Added support for a bonus zipper if a kart uses skidding. This
...
is disabled for now till work on the new skidding is finished.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10626 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-09 05:58:29 +00:00
auria
5559357b45
Add screenshot to Mansion and extend the credits of Samuncle in the credits screen
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10558 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-03 01:19:18 +00:00
auria
c45e9be77d
Make level of anisotropic configurable, plus default to x8 (previously, was using maximum available which could use a lot more video memory with no need since above x8 the improvement is minor). Also remove some debug code that is no more used.
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10499 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-27 19:49:03 +00:00
auria
f23f537620
Update overworld with 'force fields' to guard the entrance to challenges as discussed. I <3 my new shader\!
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10491 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-26 16:46:29 +00:00
auria
9bb6dc84dd
Minor overworld update, add switch to disable pixel shaders, fix custom settings to not be accessible in in-game menu
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10489 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-25 20:22:37 +00:00
auria
733bc63dff
Add support for using a second UV layer for normal maps
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10486 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-22 23:05:13 +00:00
auria
948a4eb3a9
Add custom video settings dialog
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10484 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-22 22:07:10 +00:00
auria
febcc4411f
Add dialog to customize graphics settings in addition to slider
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10482 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-22 21:14:57 +00:00
auria
2786dbe353
Allow uninstalling addons that have upgrades available
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10477 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-22 19:48:54 +00:00
auria
d0c303c064
Tweak bevel configuration. Especially, disable bevel on Y, this makes it easier for kart to topple over
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10476 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-22 02:47:52 +00:00
hikerstk
5a41379479
Fixed bug in bevel shape: the bevel shaped was larger than the bounding
...
box of the chassis, resulting in collisions caused by the invisible
bevelled part of the chassis.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10469 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-21 21:43:01 +00:00
hikerstk
13bca2e3d4
Added support for bevelled collision shapes using
...
a convex hull collision shape. Disabled by default,
set bevel-factor in stk-config (e.g. to 0.3 0.3 0.3).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10466 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-21 21:08:48 +00:00
auria
fd49ecb3d6
Add support for vertex colors in splattig shader
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10455 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-20 16:58:12 +00:00
auria
5c52a4e855
Attempt fix in splatting shader
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10454 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-20 01:47:40 +00:00
hikerstk
c3a057f206
Added options to apply an impulse for a certain amount of time. This
...
way pushing two karts away from each other is less abrupt. This is
now enabled, feedback (or tweaks) welcome.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10439 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-18 20:55:27 +00:00
auria
683b0e1903
Improve Lambert shading in splatting : actually use the sun direction
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10438 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-18 02:39:05 +00:00
auria
1ce4443ed8
Add lambert lighting to the splatting shader to make it look less flat
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10435 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-18 00:48:35 +00:00
hikerstk
d06acf1f7b
1) Added an (additional) impulse to push karts away from each other.
...
This impulse does not cause any rotation of the kart, it just pushes
the kart orthogonal to its velocity.
2) The rotational velocity is set to 0 in case of a collision, hopefully
avoiding the problem that karts will rotate as result of a collision.
3) A collision pair now stores the exact collision point for both bodies
(which is then used to determine the side in which the impulse to be
applied).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10422 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-14 21:02:15 +00:00
auria
938826f129
As was discussed, remove top bar, move icons to the bottom
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10415 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-12 23:58:04 +00:00
auria
1b57f7430f
Move player selection to the options as was discussed
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10414 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-12 23:23:50 +00:00
hikerstk
a69e94767e
Made the restitution settable for karts.
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10409 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-12 10:40:09 +00:00
hikerstk
8ab469d4d8
1) Added an additional impulse to push karts away in case of a collision (unused atm)
...
2) Saved one collision point for each collision pair so that a frontal detection
can be detected (atm unused).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10407 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-12 05:42:40 +00:00
hikerstk
6a9b401d6e
Reset visual-skid value to original value.
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10406 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-12 05:36:48 +00:00
auria
25f2700794
Improve main menu based on feedback received
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10381 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-08 17:54:58 +00:00
auria
8e6657378b
Allow longer player names to be visible
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10379 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-08 01:54:49 +00:00
auria
77cd48a41f
More minor tweaks to the main menu
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10375 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-08 00:52:16 +00:00
auria
cd5e26c223
Show name of current player
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10373 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-08 00:34:48 +00:00
auria
8b50b30ecc
New main menu, more minimalistic, based on mockup by samuncle. Please comment
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10372 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-08 00:25:23 +00:00
auria
9f727200c3
Add remember me checekbox on the initial screen
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10371 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-07 20:34:28 +00:00
hikerstk
964d132364
Added code for skidding (currently disabled, so no visible change).
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10361 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-06 05:54:16 +00:00
auria
bd36a57164
Add initial seelct identity screen
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10357 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-06 02:06:48 +00:00
auria
d0a7af3761
Start adding first screens of story mode
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10347 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-04 23:06:53 +00:00
auria
8940a02b16
Fix ticket #355 , and while we're at it improve the texturing of Northern Resort
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10336 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-04 18:42:20 +00:00
auria
3e440fd88d
Improve how normal maps work on movimng objects
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10312 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-03 20:09:08 +00:00
hikerstk
3421e14626
Made it less likely that a chassis hits the ground after a jump.
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10301 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-02 09:52:21 +00:00
hikerstk
422788bc20
Added setting for maximum suspension force (currently set at the
...
old default value).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10296 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-01 12:14:20 +00:00
hikerstk
fdafbd4588
Bugfix: forgot to set track-connection-accel to the original value.
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10294 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-01 02:57:39 +00:00
hikerstk
2c33ed75ed
Merged the physics branch back to trunk. There should be no change at
...
this stage for users.
The physics branch added a few new stability options (which are disabled
by default), fixed bug and reproducing history files when using physics
replay, using --log=file command line option. See log on the physics
branch for full details.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10292 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-01 01:14:10 +00:00