Minor overworld update, add switch to disable pixel shaders, fix custom settings to not be accessible in in-game menu

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10489 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
auria
2011-12-25 20:22:37 +00:00
parent 4ad15ec05b
commit 9bb6dc84dd
6 changed files with 67 additions and 49 deletions

View File

@@ -53,6 +53,14 @@
<label text="Post-processing (motion blur)" I18N="Video settings"/>
</div>
<spacer height="5" width="10" />
<div layout="horizontal-row" width="100%" height="fit">
<checkbox id="pixelshaders"/>
<spacer width="10" height="10"/>
<label text="Pixel Shaders" I18N="Video settings"/>
</div>
<spacer proportion="1"/>
<button id="close" text="Close" align="center"/>

View File

@@ -479,6 +479,10 @@ namespace UserConfigParams
PARAM_DEFAULT( BoolUserConfigParam(false, "vsync",
&m_graphics_quality,
"Whether vertical sync is enabled") );
PARAM_PREFIX BoolUserConfigParam m_pixel_shaders
PARAM_DEFAULT( BoolUserConfigParam(true, "pixel_shaders",
&m_graphics_quality,
"Whether to enable pixel shaders (splatting, normal maps, ...)") );
PARAM_PREFIX BoolUserConfigParam m_postprocess_enabled
PARAM_DEFAULT( BoolUserConfigParam(false,
"postprocess_enabled", &m_graphics_quality,

View File

@@ -1459,7 +1459,8 @@ bool IrrDriver::OnEvent(const irr::SEvent &event)
bool IrrDriver::supportsSplatting()
{
return m_video_driver->queryFeature(video::EVDF_ARB_GLSL) &&
return UserConfigParams::m_pixel_shaders &&
m_video_driver->queryFeature(video::EVDF_ARB_GLSL) &&
m_video_driver->queryFeature(video::EVDF_PIXEL_SHADER_2_0) &&
m_video_driver->queryFeature(video::EVDF_MULTITEXTURE );
}

View File

@@ -655,7 +655,7 @@ void Material::setMaterialProperties(video::SMaterial *m)
video::EAS_VERTEX_COLOR);
modes++;
}
if (m_normal_map)
if (m_normal_map && UserConfigParams::m_pixel_shaders)
{
IVideoDriver* video_driver = irr_driver->getVideoDriver();
if (video_driver->queryFeature(video::EVDF_ARB_GLSL) &&
@@ -713,56 +713,49 @@ void Material::setMaterialProperties(video::SMaterial *m)
m->SpecularColor.set(0,0,0,0);
modes++;
}
if (m_splatting)
if (m_splatting && irr_driver->supportsSplatting())
{
if (irr_driver->supportsSplatting())
ITexture* tex = irr_driver->getTexture(m_splatting_texture_1);
m->setTexture(1, tex);
if (m_splatting_texture_2.size() > 0)
{
ITexture* tex = irr_driver->getTexture(m_splatting_texture_1);
m->setTexture(1, tex);
if (m_splatting_texture_2.size() > 0)
{
tex = irr_driver->getTexture(m_splatting_texture_2);
}
m->setTexture(2, tex);
if (m_splatting_texture_3.size() > 0)
{
tex = irr_driver->getTexture(m_splatting_texture_3);
}
m->setTexture(3, tex);
if (m_splatting_texture_4.size() > 0)
{
tex = irr_driver->getTexture(m_splatting_texture_4);
}
m->setTexture(4, tex);
if (m_splatting_provider == NULL)
{
m_splatting_provider = new SplattingProvider();
}
// Material and shaders
IGPUProgrammingServices* gpu =
irr_driver->getVideoDriver()->getGPUProgrammingServices();
s32 material_type = gpu->addHighLevelShaderMaterialFromFiles(
(file_manager->getDataDir() +
"shaders/splatting.vert").c_str(),
"main",
video::EVST_VS_2_0,
(file_manager->getDataDir() +
"shaders/splatting.frag").c_str(),
"main",
video::EPST_PS_2_0,
m_splatting_provider,
video::EMT_SOLID_2_LAYER );
m->MaterialType = (E_MATERIAL_TYPE)material_type;
tex = irr_driver->getTexture(m_splatting_texture_2);
}
else
m->setTexture(2, tex);
if (m_splatting_texture_3.size() > 0)
{
// TODO: we need a sane fallback when splatting is not available!
tex = irr_driver->getTexture(m_splatting_texture_3);
}
m->setTexture(3, tex);
if (m_splatting_texture_4.size() > 0)
{
tex = irr_driver->getTexture(m_splatting_texture_4);
}
m->setTexture(4, tex);
if (m_splatting_provider == NULL)
{
m_splatting_provider = new SplattingProvider();
}
// Material and shaders
IGPUProgrammingServices* gpu =
irr_driver->getVideoDriver()->getGPUProgrammingServices();
s32 material_type = gpu->addHighLevelShaderMaterialFromFiles(
(file_manager->getDataDir() +
"shaders/splatting.vert").c_str(),
"main",
video::EVST_VS_2_0,
(file_manager->getDataDir() +
"shaders/splatting.frag").c_str(),
"main",
video::EPST_PS_2_0,
m_splatting_provider,
video::EMT_SOLID_2_LAYER );
m->MaterialType = (E_MATERIAL_TYPE)material_type;
}
if (modes > 1)

View File

@@ -72,6 +72,7 @@ void CustomVideoSettingsialog::beforeAddingWidgets()
getWidget<CheckBoxWidget>("antialiasing")->setState( UserConfigParams::m_fullscreen_antialiasing );
getWidget<CheckBoxWidget>("postprocessing")->setState( UserConfigParams::m_postprocess_enabled );
getWidget<CheckBoxWidget>("pixelshaders")->setState( UserConfigParams::m_pixel_shaders );
}
// -----------------------------------------------------------------------------
@@ -90,6 +91,8 @@ GUIEngine::EventPropagation CustomVideoSettingsialog::processEvent(const std::st
getWidget<CheckBoxWidget>("postprocessing")->getState();
UserConfigParams::m_show_steering_animations =
getWidget<SpinnerWidget>("steering_animations")->getValue();
UserConfigParams::m_pixel_shaders =
getWidget<CheckBoxWidget>("pixelshaders")->getState();
switch (getWidget<SpinnerWidget>("filtering")->getValue())
{

View File

@@ -51,6 +51,8 @@ const bool GFX_WEATHER [] = {false, false, false, false, true, true, true};
const bool GFX_ANTIALIAS [] = {false, false, false, false, false, true, true};
const bool GFX_POSTPROCESSING[] =
{false, false, false, false, false, false, true};
const bool GFX_PIXEL_SHADERS[] =
{false, false, false, false, true, true, true};
const int GFX_LEVEL_AMOUNT = 7;
// ----------------------------------------------------------------------------
@@ -122,6 +124,7 @@ void OptionsScreenVideo::init()
full->setActivated();
applyBtn->setActivated();
gfx->setActivated();
getWidget<ButtonWidget>("custom")->setActivated();
}
// --- get resolution list from irrlicht the first time
@@ -287,6 +290,7 @@ void OptionsScreenVideo::init()
full->setDeactivated();
applyBtn->setDeactivated();
gfx->setDeactivated();
getWidget<ButtonWidget>("custom")->setDeactivated();
}
updateTooltip();
@@ -307,7 +311,8 @@ void OptionsScreenVideo::updateGfxSlider()
UserConfigParams::m_graphical_effects == GFX[l] &&
UserConfigParams::m_weather_effects == GFX_WEATHER[l] &&
UserConfigParams::m_fullscreen_antialiasing == GFX_ANTIALIAS[l] &&
UserConfigParams::m_postprocess_enabled == GFX_POSTPROCESSING[l])
UserConfigParams::m_postprocess_enabled == GFX_POSTPROCESSING[l] &&
UserConfigParams::m_pixel_shaders == GFX_PIXEL_SHADERS[l])
{
gfx->setValue(l+1);
found = true;
@@ -361,6 +366,9 @@ void OptionsScreenVideo::updateTooltip()
tooltip = tooltip + L"\n" + _("Anti-aliasing (requires restart) : %s",
UserConfigParams::m_fullscreen_antialiasing ? enabled : disabled);
//I18N: in graphical options
tooltip = tooltip + L"\n" + _("Pixel shaders : %s",
UserConfigParams::m_pixel_shaders ? enabled : disabled);
//I18N: in graphical options
tooltip = tooltip + L"\n" + _("Post-processing (motion blur) : %s",
UserConfigParams::m_postprocess_enabled ? enabled : disabled);
gfx->setTooltip(tooltip);
@@ -435,7 +443,8 @@ void OptionsScreenVideo::eventCallback(Widget* widget, const std::string& name,
UserConfigParams::m_graphical_effects = GFX[level-1];
UserConfigParams::m_weather_effects = GFX_WEATHER[level-1];
UserConfigParams::m_fullscreen_antialiasing = GFX_ANTIALIAS[level-1];
UserConfigParams::m_postprocess_enabled = GFX_POSTPROCESSING[level-1];
UserConfigParams::m_postprocess_enabled = GFX_POSTPROCESSING[level-1];
UserConfigParams::m_pixel_shaders = GFX_PIXEL_SHADERS[level-1];
updateTooltip();
}