Move player selection to the options as was discussed
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10414 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -6,12 +6,6 @@
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<spacer width="2%" height="1"/>
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<label text="You are playing as" height="100%"/>
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<spacer width="2%" height="1"/>
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<button id="playername" width="15%" align="center"/>
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<spacer proportion="1" height="1"/>
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<buttonbar id="menu_bottomrow" x="0" y="0" width="30%" height="100%" align="center">
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<icon-button id="options" width="64" height="64" icon="gui/main_options.png"
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@ -18,6 +18,16 @@
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<spacer width="5" height="5"/>
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<div layout="horizontal-row" width="75%" height="fit" align="center">
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<spacer proportion="1"/>
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<label text="You are playing as" height="100%"/>
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<spacer width="2%" height="1"/>
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<button id="playername" width="27%" align="center"/>
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<spacer proportion="1"/>
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</div>
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<spacer width="5" height="10"/>
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<label width="100%"
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I18N="In players configuration menu"
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text="Press enter or double-click on a player to edit him/her"
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@ -20,10 +20,8 @@
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#include "states_screens/main_menu_screen.hpp"
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#include <string>
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#include <IGUIButton.h>
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#include "addons/network_http.hpp"
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#include "challenges/unlock_manager.hpp"
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#include "graphics/irr_driver.hpp"
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#include "guiengine/scalable_font.hpp"
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#include "guiengine/widgets/label_widget.hpp"
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@ -41,7 +39,6 @@
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#include "states_screens/kart_selection.hpp"
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#include "states_screens/options_screen_video.hpp"
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#include "states_screens/state_manager.hpp"
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#include "states_screens/story_mode_lobby.hpp"
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#include "states_screens/tutorial_screen.hpp"
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#if DEBUG_MENU_ITEM
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@ -121,10 +118,6 @@ void MainMenuScreen::init()
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w->setText(news_text, true);
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w->update(0.01f);
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ButtonWidget* you = getWidget<ButtonWidget>("playername");
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you->setText( unlock_manager->getCurrentSlot()->getPlayerName() );
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((gui::IGUIButton*)you->getIrrlichtElement())->setOverrideFont( GUIEngine::getSmallFont() );
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RibbonWidget* r = getWidget<RibbonWidget>("menu_bottomrow");
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// FIXME: why do I need to do this manually
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((IconButtonWidget*)r->getChildren().get(0))->unfocused(PLAYER_ID_GAME_MASTER, NULL);
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@ -179,12 +172,6 @@ void MainMenuScreen::onUpdate(float delta, irr::video::IVideoDriver* driver)
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void MainMenuScreen::eventCallback(Widget* widget, const std::string& name,
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const int playerID)
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{
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if (name == "playername")
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{
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UserConfigParams::m_default_player = L"";
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StateManager::get()->resetAndGoToScreen(StoryModeLobbyScreen::getInstance());
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}
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// most interesting stuff is in the ribbons, so start there
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RibbonWidget* ribbon = dynamic_cast<RibbonWidget*>(widget);
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@ -17,10 +17,12 @@
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#include "states_screens/options_screen_players.hpp"
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#include "challenges/unlock_manager.hpp"
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#include "config/player.hpp"
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#include "config/device_config.hpp"
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#include "graphics/irr_driver.hpp"
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#include "guiengine/engine.hpp"
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#include "guiengine/scalable_font.hpp"
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#include "guiengine/screen.hpp"
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#include "guiengine/widget.hpp"
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#include "guiengine/widgets/list_widget.hpp"
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@ -32,7 +34,9 @@
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#include "states_screens/options_screen_video.hpp"
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#include "states_screens/options_screen_ui.hpp"
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#include "states_screens/state_manager.hpp"
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#include "states_screens/story_mode_lobby.hpp"
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#include <IGUIButton.h>
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#include <iostream>
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#include <sstream>
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@ -91,6 +95,11 @@ void OptionsScreenPlayers::init()
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players->setActivated();
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}
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ButtonWidget* you = getWidget<ButtonWidget>("playername");
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you->setText( unlock_manager->getCurrentSlot()->getPlayerName() );
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((gui::IGUIButton*)you->getIrrlichtElement())->setOverrideFont( GUIEngine::getSmallFont() );
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} // init
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// -----------------------------------------------------------------------------
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@ -199,7 +208,12 @@ void OptionsScreenPlayers::eventCallback(Widget* widget, const std::string& name
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return;
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}
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} // end for
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} // name=="players"
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}
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else if (name == "playername")
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{
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UserConfigParams::m_default_player = L"";
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StateManager::get()->resetAndGoToScreen(StoryModeLobbyScreen::getInstance());
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}
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} // eventCallback
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