hiker
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9192557cd4
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Merge branch 'resoCrashFix' of https://github.com/KristofDM/stk-code into KristofDM-resoCrashFix
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2014-01-28 22:00:32 +11:00 |
|
hiker
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1709ccc36d
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Started to set the gravity for selected material based on the
normal of the triangle where the kart is on.
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2014-01-28 21:42:23 +11:00 |
|
Marianne Gagnon
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f1f8900c5d
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Add a couple profiler markers
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2014-01-27 18:59:53 -05:00 |
|
Vincent Lejeune
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f50e6f817d
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Use another normal encoding method from a crytek slide.
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2014-01-27 23:29:46 +01:00 |
|
Vincent Lejeune
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1c98cf0b61
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Normalize normals when they are used to get more precision
|
2014-01-27 22:31:01 +01:00 |
|
Vincent Lejeune
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5771dd98c7
|
Fix typo
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2014-01-27 22:31:01 +01:00 |
|
Deve
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a65d538b05
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Upload patch from ubuntu backports for supertuxkart.desktop file
and add polish translation.
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2014-01-27 21:52:05 +01:00 |
|
Vincent Lejeune
|
d642bc1489
|
Lightprepass: Only store normals in rtt
Use a more economical rtt format.
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2014-01-27 21:47:25 +01:00 |
|
Vincent Lejeune
|
0bbba17e5e
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STKBillboard: Fix a typo
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2014-01-27 20:33:56 +01:00 |
|
Vincent Lejeune
|
22ccf3bab3
|
GPUParticle: Use depthbuffer
|
2014-01-27 20:33:21 +01:00 |
|
Vincent Lejeune
|
dbcf60003b
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SunLight: Use DepthBuffer
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2014-01-27 20:25:45 +01:00 |
|
Vincent Lejeune
|
ecac127dd6
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Fog: Use depthbuffer.
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2014-01-27 20:25:19 +01:00 |
|
Vincent Lejeune
|
bc57d246e7
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Fog: Factorize setUnifors()
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2014-01-27 20:25:07 +01:00 |
|
Vincent Lejeune
|
0b531b20f7
|
SSAO: Use depth buffer.
|
2014-01-27 20:24:57 +01:00 |
|
Vincent Lejeune
|
5515f51f65
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SSAO: Factorize setUniforms()
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2014-01-27 20:24:47 +01:00 |
|
Vincent Lejeune
|
5e68334ce9
|
PointLight: Use depthbuffer
|
2014-01-27 20:22:01 +01:00 |
|
Vincent Lejeune
|
ac25b2b8b7
|
PointLight: Factorize setUniforms
|
2014-01-27 20:21:51 +01:00 |
|
Vincent Lejeune
|
5694d8b41a
|
Expose depthbuffer texture
|
2014-01-27 20:21:41 +01:00 |
|
KristofDM
|
fca20ae088
|
Final fix for issue #13.
|
2014-01-27 18:14:50 +01:00 |
|
Vincent Lejeune
|
c77ffb1882
|
STKBillboard: Create new SceneNode wrapper.
|
2014-01-27 17:33:08 +01:00 |
|
Marianne Gagnon
|
9c29ae0b26
|
Merge branch 'master' of https://github.com/supertuxkart/stk-code
|
2014-01-26 19:21:50 -05:00 |
|
Marianne Gagnon
|
601726db70
|
Fix harmless GCC warning
|
2014-01-26 19:21:07 -05:00 |
|
Vincent Lejeune
|
8a04c48cec
|
Reset skybox texture when loading track.
|
2014-01-27 01:14:20 +01:00 |
|
Vincent Lejeune
|
ac8a729bcd
|
SSAO: Actually simplifying code was a mistake.
|
2014-01-27 00:56:58 +01:00 |
|
Vincent Lejeune
|
684d265924
|
SSAO: Disable alpha test and simplify code
|
2014-01-27 00:53:52 +01:00 |
|
Vincent Lejeune
|
993d1e26dc
|
Revert "SSAO: Remove the strenght parameter"
This reverts commit b92f0b6ecc .
|
2014-01-27 00:52:20 +01:00 |
|
Vincent Lejeune
|
63882318a7
|
SSAO: Fix typo and use 16 samples
|
2014-01-27 00:47:35 +01:00 |
|
Vincent Lejeune
|
b92f0b6ecc
|
SSAO: Remove the strenght parameter
|
2014-01-27 00:41:41 +01:00 |
|
Vincent Lejeune
|
31991ecd7e
|
SSAO: Improve randomness using NEAREST filtering
|
2014-01-27 00:09:36 +01:00 |
|
Vincent Lejeune
|
bf22a1122b
|
GPUParticles: Force alpha additive for flip particles
|
2014-01-26 23:34:21 +01:00 |
|
Vincent Lejeune
|
a6c9f11374
|
SSAO: Use sampling points proposed by Auria.
|
2014-01-26 23:17:32 +01:00 |
|
Vincent Lejeune
|
270c2e2c52
|
Lightprepass: Handle skybox ourselves
|
2014-01-26 23:00:17 +01:00 |
|
hiker
|
41a9b14859
|
Fixed missing collisions in mansionl (caused by negative default mass
for objects). Added assert to bullet to catch this kind of problem early.
|
2014-01-26 23:36:44 +11:00 |
|
Marianne Gagnon
|
30011be115
|
My tweaks to SSAO, to improve randomness and final blending
|
2014-01-25 22:03:47 -05:00 |
|
hiker
|
083c2d42bd
|
Properly fixed position of physical bodies when they are animated
(thanks to auria).
|
2014-01-26 13:35:35 +11:00 |
|
Marianne Gagnon
|
3d054ea91b
|
Bunch of small code cleanup
|
2014-01-25 21:05:07 -05:00 |
|
auriamg
|
4355c6450e
|
Merge pull request #12 from KroArtem/master
fix some cppcheck warnings
|
2014-01-25 17:23:24 -08:00 |
|
Vincent Lejeune
|
8b5df4143f
|
Fix attempt for black objects.
|
2014-01-26 01:56:08 +01:00 |
|
Vincent Lejeune
|
88561aa838
|
STKMesh: Implement (single) texture detail support for objectpass shaded objects.
|
2014-01-26 01:33:13 +01:00 |
|
Vincent Lejeune
|
2e994502e3
|
Properly handle unlit object.
|
2014-01-26 01:09:25 +01:00 |
|
KroArtem
|
fe9cd74934
|
fix some cppcheck warnings
|
2014-01-25 23:21:12 +04:00 |
|
Stephen Just
|
8d0bf49cbd
|
Update gitignore file
|
2014-01-25 15:44:59 +00:00 |
|
Vincent Lejeune
|
06ba2fcb6a
|
STKMesh: Use transparent shader for onttextureblend
|
2014-01-25 23:09:00 +01:00 |
|
Vincent Lejeune
|
f287cc611d
|
STKMesh: Factorize transparents for reusability
|
2014-01-25 23:07:07 +01:00 |
|
Vincent Lejeune
|
2e6f95712c
|
Use named passes
|
2014-01-25 23:02:24 +01:00 |
|
Vincent Lejeune
|
e6c419e695
|
SSAO: Improve the initial sampling values.
|
2014-01-25 22:59:09 +01:00 |
|
Vincent Lejeune
|
724aed6609
|
STKMesh may want to draw rimlimit materials
|
2014-01-25 22:57:51 +01:00 |
|
Marianne Gagnon
|
825ee2fdfe
|
Fix compilation
|
2014-01-24 21:02:21 -05:00 |
|
Marianne Gagnon
|
77f36e3e2f
|
Merge branch 'master' of https://github.com/supertuxkart/stk-code
|
2014-01-24 19:13:59 -05:00 |
|
Marianne Gagnon
|
07eba6dfd7
|
Minor profiler updates
|
2014-01-24 19:13:53 -05:00 |
|