Commit Graph

10822 Commits

Author SHA1 Message Date
hiker
e891adc8a4 Improved cmake configuration to copy the dlls into the bin
folder, which makes it much easier to start STK from within VS
(just set supertuxkart to be the startup project). Note that
this requires the new dependencies_for_0.8.2.zip to be installed!
2014-01-22 10:23:08 +11:00
hiker
a6108181e8 Merge branch 'master' of github.com:supertuxkart/stk-code 2014-01-22 10:01:41 +11:00
Vincent Lejeune
4cbbf91e4e Light: Sunlight uses the new shaders. 2014-01-21 23:45:53 +01:00
gl3nn
4438db3bbf Fixes #11 2014-01-21 23:11:22 +01:00
Vincent Lejeune
5f942a9d8b OGL32CTX: Replace a couple of draw2DImage/draw2DRectangle 2014-01-21 23:01:58 +01:00
hiker
0d51477f5b Disabled online menu by default (use --online to get access to it). 2014-01-22 08:52:22 +11:00
Vincent Lejeune
271a26eaf0 OGL32CTX: Always return true when a feature is queried 2014-01-21 22:25:19 +01:00
Vincent Lejeune
f880d13175 Fix FBO related queries with OGL3.2+ 2014-01-21 22:25:18 +01:00
hiker
5918f43ce6 Merge branch 'master' of github.com:supertuxkart/stk-code 2014-01-22 08:06:28 +11:00
hiker
1930c362d5 Updated source file list (forgot to update this when removing some files). 2014-01-22 08:05:47 +11:00
Vincent Lejeune
5c2b39794c Render fog on top of transparent and fix bubbles 2014-01-21 21:49:19 +01:00
hiker
5474b5528f Removed unnecessary parameter from onUpdate calls. 2014-01-22 07:43:17 +11:00
Vincent Lejeune
cebcfabf05 GPUParticle: Simulation uses vao now. 2014-01-21 21:21:03 +01:00
Vincent Lejeune
9da56ddefc STKMesh, GPUParticles: Some factorization. 2014-01-21 20:58:24 +01:00
Vincent Lejeune
1f4e697e48 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2014-01-21 20:34:25 +01:00
Vincent Lejeune
63a611b9ea GPUParticles: Use VAO 2014-01-21 20:34:20 +01:00
samuncle
5efa395acb SSAO is stronger now 2014-01-21 20:06:06 +01:00
Vincent Lejeune
43e4db99b1 GPUParticles: Factorize shader loading in shader.h/cpp 2014-01-21 19:36:55 +01:00
Vincent Lejeune
0d57f4db0d Hack to make displacing object non animated and thus STKMeshes. 2014-01-21 18:42:19 +01:00
Vincent Lejeune
f95c6f0277 STKMesh:Displace support 2014-01-21 18:42:18 +01:00
Vincent Lejeune
7faed75a84 STKMesh: Add support for Displacing 2014-01-21 18:42:18 +01:00
Vincent Lejeune
478a9ab5d3 STKMesh: Some simplifications. 2014-01-21 18:42:18 +01:00
hiker
f0365fc7a0 Removed old login dialog. Fixed tabs in login screen that
were not properly focused.
2014-01-21 17:14:23 +11:00
hiker
50ef878e39 Enabled at least VERIFYPEER. 2014-01-21 11:24:07 +11:00
hiker
b9b2f9626e Support running stk from the cmake bin directory. 2014-01-21 08:59:55 +11:00
hiker
f346bc444e Fixed linux compilation. 2014-01-21 08:59:00 +11:00
hiker
6c02f99bca Merge branch 'master' of github.com:supertuxkart/stk-code 2014-01-21 08:13:55 +11:00
hiker
0cefc1d79c Fixed crash in first-time-start of STK when glsl reported to
be available, but doesn't work.
2014-01-21 08:13:03 +11:00
hiker
f33d547c54 Moved verbose option to be done even if a file is downloaded. 2014-01-21 08:12:08 +11:00
Vincent Lejeune
a67f5bf511 STKMesh: Use forward rendering for transparent
Transparent objects may be double sided (like bubble),
it doesn't make sense to use a deferred renderer.
2014-01-20 21:42:38 +01:00
Vincent Lejeune
f3a9b24880 STKMesh: Start support for transparent object.
Highly experimental, only applies on the blob shadow under karts.
2014-01-20 20:43:39 +01:00
Vincent Lejeune
ceb1fdc88a SSAO: Use a single texture fetch for random. 2014-01-20 20:43:03 +01:00
Vincent Lejeune
aeba31c4cf Profiler: Fix the rendering and use finer grain. 2014-01-20 20:06:04 +01:00
hiker
260f4f148d Reworked the login and register dialog to be a screen - still
work in progress (and guest login does not work yet).
2014-01-20 21:39:59 +11:00
Vincent Lejeune
0817ec4ee0 STKMesh:Another round of factorization. 2014-01-19 21:35:09 +01:00
Deve
c34e752b23 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2014-01-19 21:34:14 +01:00
Deve
dcfd55502c Added experimental change which allow to use alt-tab and other shortcuts on linux when game is run in fullscreen mode.
This method is used in many other projects and should work good. Currently modern games
use window manager fullscreen rather than grab whole mouse and keyboard.

Tested on Gnome, Unity and Openbox and it works well. Though it should be tested also on
other desktop environments.

Also performance impact should be tested.

I added simple workaround for Gnome, which sometimes creates fullscreen window smaller
than display.

If some problems will occur, feel free to revert it.
2014-01-19 21:31:54 +01:00
Vincent Lejeune
e26f8d4bc8 Some welcomed factorization. 2014-01-19 21:17:51 +01:00
Vincent Lejeune
32836cf93d Use 8 samples instead of 16 2014-01-19 20:57:58 +01:00
Vincent Lejeune
24443829db STKMesh: Support grass shader 2014-01-19 20:56:10 +01:00
Vincent Lejeune
99dad9c304 Remove unused normalmap/splatting providers 2014-01-19 19:54:20 +01:00
Vincent Lejeune
859be83074 Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
Vincent Lejeune
bf52c2abf8 Undefine ARB_DEBUG_OUTPUT 2014-01-19 19:00:59 +01:00
Vincent Lejeune
e4acf49e91 Fix a crash with snow enabled tracks. 2014-01-19 18:54:00 +01:00
Vincent Lejeune
fb6649eaad texture2D is deprecated, use texture instead 2014-01-19 18:53:35 +01:00
Vincent Lejeune
496146b617 Use linear filtering for glow effect 2014-01-19 18:21:19 +01:00
Vincent Lejeune
d6d8301f17 SSAO: Use a noise texture rather than a function 2014-01-19 18:20:57 +01:00
Vincent Lejeune
ab3cb86359 Use nearest sampling for some others rtts 2014-01-19 02:38:52 +01:00
Vincent Lejeune
f54b9efebd Use nearest filtering for some rtt 2014-01-19 02:28:10 +01:00
Vincent Lejeune
4d66503dae STKMesh: Use objectref now 2014-01-19 02:15:17 +01:00