samuncle
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d7caebe847
|
enable vignette during races
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2014-11-03 21:53:44 +01:00 |
|
Deve
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3cec4b25fb
|
Set jump animation only if any other animation os not used.
It avoids to break eg. win/lose animation.
Remove unused variable.
|
2014-11-03 16:49:44 +01:00 |
|
Deve
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0e126f7533
|
Merge pull request #1657 from tobbi/fix_mac_compilation
Fix mac compilation (syntax error)
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2014-11-03 14:31:20 +01:00 |
|
Tobias Markus
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1e384ebb52
|
Fix mac compilation (syntax error)
|
2014-11-03 13:55:22 +01:00 |
|
Deve
|
01a7094cd8
|
Don't show jump animation during rescue
|
2014-11-03 13:32:23 +01:00 |
|
hiker
|
18bcb92afc
|
Used better variable name.
|
2014-11-03 21:36:54 +11:00 |
|
hiker
|
150941aad2
|
Maintain a flag that indicates if the gamepad device name is 'useful'
(on windows we might get a dummy name, identical for all gamepads).
Only add a number to the gamepad if the device has a useless default
name.
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2014-11-03 16:37:19 +11:00 |
|
hiker
|
dec5ac8aa2
|
Fixed several xml errors (unclosed <space> tags).
|
2014-11-03 15:25:39 +11:00 |
|
hiker
|
ce488aa98f
|
Removed duplicated A/B handling for xbox/classic xbox; use "thumb button"
instead of "stick button", and more switch instead of if.
|
2014-11-03 13:51:54 +11:00 |
|
hiker
|
e488b61b62
|
More fixes for classic xbox controller.
|
2014-11-03 13:43:50 +11:00 |
|
hiker
|
d2d665b449
|
More fixes for classic xbox controller.
|
2014-11-03 13:34:23 +11:00 |
|
hiker
|
467bc6b34b
|
Try to improve xbox classic controller support.
|
2014-11-03 13:18:45 +11:00 |
|
hiker
|
ff5c3ac65e
|
Try to identify old xbox controllers.
|
2014-11-03 12:45:19 +11:00 |
|
Vincent Lejeune
|
17aafae42c
|
Merge remote-tracking branch 'origin/esm'
|
2014-11-03 01:02:27 +01:00 |
|
Vincent Lejeune
|
f2da00954d
|
Check if textureview is available before filtering
|
2014-11-03 00:57:07 +01:00 |
|
Vincent Lejeune
|
e5b269949a
|
Use polygon offset
|
2014-11-03 00:49:52 +01:00 |
|
Vincent Lejeune
|
70f53a0e51
|
Revert "Reenable again culling for shadows"
This reverts commit 61dd0fdc60 .
|
2014-11-03 00:48:29 +01:00 |
|
Vincent Lejeune
|
61dd0fdc60
|
Reenable again culling for shadows
|
2014-11-03 00:29:44 +01:00 |
|
hiker
|
841ae8814e
|
Merge branch 'master' of github.com:supertuxkart/stk-code
|
2014-11-03 08:56:19 +11:00 |
|
hiker
|
3f74ed3911
|
Fixed compiler warnings.
|
2014-11-03 08:56:01 +11:00 |
|
hiker
|
2462aef75a
|
Fixed compiler warnings and coding style issues.
|
2014-11-03 08:55:20 +11:00 |
|
hiker
|
d20441d45e
|
Modified to trigger automatic cmake run.
|
2014-11-03 08:34:47 +11:00 |
|
hiker
|
fa680e8903
|
Merge branch 'Flakebi-perPlayerDifficulties'
|
2014-11-03 08:33:51 +11:00 |
|
hiker
|
ed10b022d2
|
Use a group for handicap related config settings.
|
2014-11-03 08:32:35 +11:00 |
|
hiker
|
62b81b3e9a
|
Shortened labels to fit on smaller screens.
|
2014-11-03 08:23:35 +11:00 |
|
hiker
|
0be0d7ee72
|
Merge branch 'perPlayerDifficulties' of https://github.com/Flakebi/stk-code into Flakebi-perPlayerDifficulties
|
2014-11-03 06:52:31 +11:00 |
|
Vincent Lejeune
|
ddecd23472
|
Tweak values
|
2014-11-02 19:07:02 +01:00 |
|
Vincent Lejeune
|
ebe11370a2
|
Reenable bluring
|
2014-11-02 16:30:44 +01:00 |
|
Vincent Lejeune
|
c5186e3ab3
|
Use depth in exp space
|
2014-11-02 16:26:46 +01:00 |
|
Vincent Lejeune
|
b975b63eea
|
Use proper depth linear value
|
2014-11-02 16:00:41 +01:00 |
|
hiker
|
6f46f5a8b3
|
Support for gamepad-specific button/axis names. Added name for xbox
controller.
|
2014-11-02 23:13:49 +11:00 |
|
Vincent Lejeune
|
f5a44c0a19
|
Take more sample
|
2014-11-02 02:42:44 +01:00 |
|
Vincent Lejeune
|
1ecd8dcf4f
|
Fix moiré pattern
|
2014-11-02 02:37:20 +01:00 |
|
Vincent Lejeune
|
f4e0437106
|
Fix textureview
|
2014-11-02 02:37:19 +01:00 |
|
Vincent Lejeune
|
6bf5c13bde
|
Implement shadow blur
|
2014-11-02 02:37:19 +01:00 |
|
Vincent Lejeune
|
57b6d8e415
|
Revert "Use MSAA for shadowmap"
This reverts commit fce9fe4385aa488a6f02814790022828d5e8f8bf.
Conflicts:
src/graphics/render_geometry.cpp
src/graphics/rtts.cpp
|
2014-11-02 02:37:18 +01:00 |
|
Vincent Lejeune
|
cedbb32a17
|
Try to fix incomplete fbo attachement
|
2014-11-02 02:37:17 +01:00 |
|
Vincent Lejeune
|
4e6a7b5192
|
Use MSAA for shadowmap
|
2014-11-02 02:37:17 +01:00 |
|
Vincent Lejeune
|
937eb3baf8
|
Add trilinear + anisotropic on shadows
|
2014-11-02 02:37:16 +01:00 |
|
Vincent Lejeune
|
9113aa7a39
|
Implement Exponential Shadow map
|
2014-11-02 02:36:10 +01:00 |
|
Vincent Lejeune
|
7679213e26
|
Use exp algorithm for the gaussian blur
|
2014-11-02 02:35:02 +01:00 |
|
auriamg
|
042817a760
|
Merge pull request #1653 from tobbi/fix_mac_linking
Fix linking on OSX
|
2014-11-01 21:09:53 -04:00 |
|
Vincent Lejeune
|
8588720f6b
|
Add a check for instance buffer overflow
|
2014-11-02 01:00:10 +01:00 |
|
Vincent Lejeune
|
5557a0165a
|
Fix rtt crash
|
2014-11-02 00:21:54 +01:00 |
|
auriamg
|
7d06cfa2d0
|
Merge pull request #1652 from tobbi/fix_mac_compilation
Fix compilation on OSX 10.10
|
2014-11-01 18:53:23 -04:00 |
|
Tobias Markus
|
53339cf417
|
Fix linking on OSX
|
2014-11-01 22:55:19 +01:00 |
|
Vincent Lejeune
|
6aed902ae0
|
Store depth in color buffer instead of depth
This allows for instance to blur it using already existing shaders
|
2014-11-01 22:38:38 +01:00 |
|
Tobias Markus
|
4861a52c3f
|
Fix compilation on OSX 10.10
Closes #1646
|
2014-11-01 22:22:58 +01:00 |
|
hiker
|
f2e33b1000
|
Fixed compilation (accidentally added some wip code).
|
2014-11-01 12:27:09 +11:00 |
|
hiker
|
9f0d1f00ea
|
Inreased default deadzone to 4096.
|
2014-11-01 12:22:20 +11:00 |
|