More fixes for classic xbox controller.

This commit is contained in:
hiker
2014-11-03 13:43:50 +11:00
parent d2d665b449
commit e488b61b62

View File

@@ -161,8 +161,17 @@ core::stringw GamepadConfig::getBindingAsString(const PlayerAction action) const
// will 'fall trough' to the xbox 360 code below
if(it==Input::IT_STICKBUTTON)
{
if(id==3) return "X";
if(id==4) return "Y";
switch(id)
{
case 0: return "A";
case 1: return "B";
// I18N: Name of the black button on xbox controller
case 2: return _("Black");
case 3: return "X";
case 4: return "Y";
// I18N: Name of the white button on xbox controller
case 5: return _("White");
}
}
if(it==Input::IT_STICKMOTION)
{
@@ -196,7 +205,7 @@ core::stringw GamepadConfig::getBindingAsString(const PlayerAction action) const
case 6: return _("Back");
case 7: return _("Start");
case 8: return _("Left stick button");
case 9: return _("Return stick button");
case 9: return _("Right stick button");
default: return DeviceConfig::getBindingAsString(action);
} // switch
} // if IT_STICKBUTTON