Removed duplicated A/B handling for xbox/classic xbox; use "thumb button"
instead of "stick button", and more switch instead of if.
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@@ -163,8 +163,6 @@ core::stringw GamepadConfig::getBindingAsString(const PlayerAction action) const
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{
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switch(id)
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{
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case 0: return "A";
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case 1: return "B";
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// I18N: Name of the black button on xbox controller
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case 2: return _("Black");
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case 3: return "X";
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@@ -204,36 +202,29 @@ core::stringw GamepadConfig::getBindingAsString(const PlayerAction action) const
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case 5: return _("Right bumper");
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case 6: return _("Back");
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case 7: return _("Start");
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case 8: return _("Left stick button");
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case 9: return _("Right stick button");
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case 8: return _("Left thumb button");
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case 9: return _("Right thumb button");
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default: return DeviceConfig::getBindingAsString(action);
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} // switch
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} // if IT_STICKBUTTON
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if(it==Input::IT_STICKMOTION)
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{
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if(id==2)
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return ad==Input::AD_POSITIVE ? _("Left trigger")
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: _("Right trigger");
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if (id == Input::HAT_H_ID)
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{
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return (ad == Input::AD_POSITIVE) ? _("DPad up")
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: _("DPad down");
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}
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else if (id == Input::HAT_V_ID)
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{
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return (ad == Input::AD_POSITIVE) ? _("DPad right")
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: _("DPad left");
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}
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switch(id)
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{
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case 0: return (ad==Input::AD_POSITIVE) ? _("Left thumb right")
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: _("Left thumb left");
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case 1: return (ad==Input::AD_POSITIVE) ? _("Left thumb down")
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: _("Left thumb up");
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case 2: return (ad==Input::AD_POSITIVE) ? _("Left trigger")
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: _("Right trigger");
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case 3: return (ad==Input::AD_POSITIVE) ? _("Right thumb down")
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: _("Right thumb up");
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case 4: return (ad==Input::AD_POSITIVE) ? _("Right thumb right")
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: _("Right thumb left");
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case Input::HAT_H_ID: return (ad == Input::AD_POSITIVE) ? _("DPad up")
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: _("DPad down");
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case Input::HAT_V_ID: return (ad == Input::AD_POSITIVE) ? _("DPad right")
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: _("DPad left");
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} // switch
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}
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} // xbox
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