Commit Graph

22965 Commits

Author SHA1 Message Date
Benau
694c1b6c29 Fix xcode build 2022-08-19 23:28:54 +08:00
Benau
5c26ac73df Fix bottom skybox uv and revert custom irrlicht change 2022-08-19 11:26:07 +08:00
Benau
058aa45894 Increase sampler size for max 20 karts in game 2022-08-18 14:56:44 +08:00
Benau
2d1c7385c6 Fix unlocked screen track screeshot display for vulkan 2022-08-17 15:49:10 +08:00
Benau
c2ab58148f Fix missing continue button in next cutscene part 2022-08-16 14:11:37 +08:00
Benau
7aff7f9ba9 Fix broken continue button in cutscene if long loading time 2022-08-15 09:44:12 +08:00
Benau
8fead715da Add onDemandLoadTrackScreenshots for all tracks 2022-08-14 15:21:37 +08:00
Benau
f777e01a21 Make kart textures loading ondemand if needed 2022-08-13 11:44:06 +08:00
Benau
e0636495f0 Add ondemand texture loading for vulkan 2022-08-12 13:07:53 +08:00
Benau
eace871c66 Add getImageSize for all image loaders 2022-08-11 14:46:00 +08:00
Benau
c698d4a601 Wait for GEVulkanCommandLoader to finish task before deleting textures 2022-08-10 11:07:54 +08:00
Benau
ed4dcc24c6 Fix CImageLoaderJPG::isALoadableFileFormat according to upstream 2022-08-09 10:20:04 +08:00
Benau
1b42688cbf Enable vulkan texture compression in ui 2022-08-09 10:03:56 +08:00
Benau
bed0acda7a Build shaderc in android without debug symbols 2022-08-09 09:26:05 +08:00
Benau
c6dafd4b80 Make isTextureCompressionEnabled return false for MOBILE_STK 2022-08-08 11:40:26 +08:00
Benau
1b671c932a Build libsquish and astc-encoder for android 2022-08-08 11:32:01 +08:00
Benau
d7390a1824 Add GECompressorASTC4x4 2022-08-07 15:33:54 +08:00
Benau
93dc6ed770 Fix GEVulkanTexture::getTextureData for compressed internal format 2022-08-06 11:01:54 +08:00
Benau
b4b0ddc620 Add GECompressorS3TCBC3 2022-08-06 09:48:11 +08:00
QwertyChouskie
4f32435ef2
Tweaks to crash report dialog (#4789)
* Use error icon in crash report dialog

Found this change when going through old folders, looks like it never made it in.

* Update crash error message

Improve grammar; avoid reports for one-off errors; link to proper subforum (id 17 is STK General)
2022-08-05 18:08:20 +08:00
Benau
118fc7fa96 Add GEMipmapGenerator 2022-08-05 12:15:08 +08:00
Benau
211c901335 Add checking for compute in main queue 2022-08-04 10:56:29 +08:00
Benau
c96881208a Use vkResetCommandPool for every frame commands 2022-08-03 13:44:59 +08:00
Benau
00e7b04f13 Add code to render vbo and ibo individually for some devices 2022-08-02 10:21:07 +08:00
Benau
0ad22efcf7 Re-order the buffer to use less memory 2022-08-02 00:56:11 +08:00
Benau
403f748b4a Add dynamic descriptor code for some devices 2022-08-02 00:25:36 +08:00
Benau
72b177c354 Fix incorrect vertex attribute 2022-08-01 09:13:20 +08:00
Benau
331ae9a30f Fix crash when GEVulkanTexture::getTextureData failed 2022-08-01 00:59:43 +08:00
Benau
83595d55a7 Add missing dstAccessMask for indirect command 2022-07-31 10:43:11 +08:00
Benau
2696ef2567 Add shader to render ghost kart 2022-07-30 09:03:56 +08:00
Benau
1a953b8a6c Add grass shader 2022-07-29 10:51:14 +08:00
Benau
c2c8468fa8 Sort drawing based on nodes surface area 2022-07-28 15:48:06 +08:00
Benau
e9d3152c1a Add more shaders 2022-07-28 13:37:09 +08:00
Benau
3f99e63a3c Don't use sampler array for non-single texture descriptor
Devices like Apple A8 don't support it
2022-07-27 13:54:22 +08:00
Benau
6d74e84609 Reduce vram usage by removing bones data in static spm 2022-07-27 11:45:09 +08:00
Benau
d37a3b8c7e Sort materials if needed 2022-07-26 13:21:07 +08:00
Benau
d4b2b03174 Add animated mesh rendering 2022-07-26 12:47:31 +08:00
Benau
8e1de345fb Add animation support in GEVulkanAnimatedMeshSceneNode 2022-07-26 00:12:35 +08:00
Benau
b75dec1fbc Move struct Armature to GE 2022-07-25 10:54:27 +08:00
Benau
61b87d3b31 Convert irrlicht mesh for addSphere 2022-07-25 10:05:46 +08:00
Benau
819b3ad27f Add minimap rendering 2022-07-25 09:41:35 +08:00
Benau
a2228adef1 Fix padding size calculation 2022-07-24 14:32:37 +08:00
Benau
593f78a230 Move MiniGLM to graphics engine folder 2022-07-24 12:22:06 +08:00
Benau
da0cce6cd6 Add render to texture support in GEVulkanDriver 2022-07-24 11:38:02 +08:00
Benau
99d565f961 Allow using custom command buffer for draw call 2022-07-24 08:54:47 +08:00
Benau
9f25652455 Fix one possible crash 2022-07-23 15:10:45 +08:00
Benau
d325e33fc0 Use multi-draw indirect if supported 2022-07-23 14:02:37 +08:00
Benau
7f31ffa552 Add anisotropic samplers 2022-07-23 10:58:37 +08:00
Benau
e991e06640 Implement high dpi support in sdl2 properly 2022-07-22 21:10:51 +08:00
Benau
ea69c36cb3 Fix splitscreen lod (mainly for karts) 2022-07-22 11:05:30 +08:00