Fix splitscreen lod (mainly for karts)

This commit is contained in:
Benau 2022-07-22 11:05:30 +08:00
parent bf77863c53
commit ea69c36cb3

View File

@ -129,7 +129,10 @@ void LODNode::OnAnimate(u32 timeMs)
*m_current_level = level;
// Assume all the scene node have the same bouding box
if(level>=0)
{
m_nodes[level]->setVisible(true);
m_nodes[level]->OnAnimate(timeMs);
}
}
if (m_update_box_every_frame)