Commit Graph

220 Commits

Author SHA1 Message Date
Benau
34b8a07d80 Add proper line breaking 2018-05-21 11:19:18 +08:00
Deve
15f79b0f95 Add key binding for azerty layout 2018-05-09 21:11:24 +02:00
Deve
78d9f2065c Add some key names for azerty layout 2018-05-08 21:22:46 +02:00
Deve
022dd68a17 Some fixes for gamepad on android 2018-03-06 23:23:15 +01:00
Deve
e00074cb14 Some work on gamepad support on android.
Still it works only for single gamepad, but at least it's preconfigured and google shouldn't complain about stupid button names.
2018-03-06 00:19:01 +01:00
Benau
7859a00967 Remove unused mesh code 2018-01-11 13:38:08 +08:00
Benau
68ceceb6e3 Remove unused texture code 2018-01-11 12:47:02 +08:00
Benau
590850eacf Add dynamic draw call for skidmarks 2017-12-28 16:14:09 +08:00
Benau
7797115867 Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
Benau
2161efd9c4 Allow configure animation set through scripting 2017-12-02 02:36:43 +08:00
Benau
0d96906d54 Use texture buffer (texture2d in gles) for skinning 2017-10-19 13:31:07 +08:00
Deve
afbdbaeee8 Remove unused files.
Both Console and FB don't work with opengl driver. And the software driver is not even included in stk sources. So I don't think that it will be ever used.
2017-09-27 23:07:44 +02:00
Deve
e2c0f83fb0 Move patform specific code from irr_driver to irrlicht devices 2017-09-27 17:37:56 +02:00
hiker
5a2b92d79d Merge branch 'master' into improve-xbox-gamepad-support 2017-08-14 10:05:26 +10:00
Benau
ea97258b65 Add scripting code for throwing banana monkeys 2017-08-09 12:23:37 +08:00
hiker
22208365d2 Switch to direct input for joystick handling. 2017-08-02 08:13:24 +10:00
Deve
0dba3c8f67 Add a prefix to irrlicht key codes 2017-07-20 22:58:11 +02:00
Deve
c6ea07eacc Remove unused gles 1.0 code 2017-07-04 23:30:09 +02:00
Deve
c8137fc0fa Add a possibility to set a window class in irr device.
This makes one ugly #ifdef less in the irr_driver.cpp.
2017-05-25 21:26:31 +02:00
Deve
bc25bc4435 Keep consistency with other irrlicht defines 2017-05-18 20:48:42 +02:00
Deve
1966d3f072 Use x11 functions in irr_driver only if x11 device was created 2017-05-14 00:05:36 +02:00
Deve
e02a8f4448 Allow to make single build with both x11 and wayland device 2017-05-06 21:53:32 +02:00
Deve
fc79ee50d0 Add the ping/pong events to avoid non-responding window and few other minor fixes 2017-04-28 23:04:34 +02:00
Deve
63517dd4be Better EGL context creation 2017-04-22 21:51:49 +02:00
Deve
035c33f960 Merge branch 'master' into wayland 2017-04-22 21:11:10 +02:00
Deve
3961a9a3b7 Move EGL context to separate class.
It will allow to use it for OpenGL + Wayland.
2017-04-05 21:49:24 +02:00
Benau
2660a5b332 Allow message queue to be able to do linebreak
Also set "/" and "\" to be breakable
2017-03-23 00:51:50 +08:00
Benau
41844de6a5 Apply real fix from Stragus for normal map 2017-03-17 13:08:08 +08:00
Benau
e1a563612f Avoid calling gamma correction on non-srgb png 2017-03-17 10:15:06 +08:00
Benau
eedc7f55c9 Make addThreadedLoadTexture thread safe 2017-03-14 11:35:26 +08:00
Benau
27fcc4e266 Allow custom memory management in IImage 2017-03-12 09:09:40 +08:00
Benau
40a25e1d9e Remove dependency on STKTexture (for HQ mipmap generator later) 2017-03-11 15:33:36 +08:00
Benau
d864995c7d First version of ThreadedTexLoader 2017-03-08 15:54:59 +08:00
Deve
fcae7dfc33 Fixed compiler warnings 2017-03-06 17:22:44 +01:00
Benau
40fe84ddbd Fix addon stk mercuy crash
Please avoid using 2nd uv layer on animated mesh
2017-01-11 14:29:37 +08:00
Benau
c4b4ea006e We don't need to add a new glyph page for billboard text anymore 2017-01-09 13:16:40 +08:00
Benau
46be4948b2 AZDO for new texture format 2017-01-09 13:03:50 +08:00
Benau
2af126357d Port font to use new texture format 2017-01-06 18:20:19 +08:00
Benau
2dbf4675a5 First version of new texture format
Todo: IBL, texture compression, GLES, premul alpha ....
2017-01-02 16:14:59 +08:00
Benau
67b6c3bf05 Allow to reload textures on the fly
Enter texture filename(s) (full path is optional) separating by
";" in the artist debug mode "Reload texture" dialog

Notice: premultiplied alpha texture reloading is not supported,
because it was done on STK side.
2016-12-29 14:56:18 +08:00
Benau
6a142e8d2e Allow animated models in track to have different animation 2016-12-24 13:11:08 +08:00
Benau
85bd8c3146 Add unlit and normal map skinned mesh shader
Also fix normal map with skinned mesh, now vertices and joints
will be recalculated for tangents mesh
2016-12-14 16:28:37 +08:00
Benau
f6490b6fa6 Allow array to capture lambada
Also use a correct sorting function, will be useful later if
we only need the more influetial bones.
2016-12-11 13:21:17 +08:00
Benau
fcd1e2830e Use callback function to directly upload joints without copying 2016-12-10 16:16:40 +08:00
Benau
8ca0c54bdc Merge remote-tracking branch 'origin/master' into hardware_skinning 2016-12-10 10:09:30 +08:00
Benau
a3905a1e19 Allow tangent mesh to be converted 2016-12-07 08:07:01 +08:00
Benau
57d9e83ed4 First version of hardware skinning
Todo: shadow, non-instanced shaders, culling, changeable offset...
2016-12-07 02:15:11 +08:00
hiker
1939075a1b Merge remote-tracking branch 'origin/master' into nw 2016-12-06 18:45:17 +11:00
hiker
746bac00ce Merge remote-tracking branch 'origin/new-pi' into nw 2016-12-06 09:26:07 +11:00
deve
716c19325f Update common irrlicht files with modifications from Android branch.
- Added a function in GLES driver, which allows to re-create EGL surface when it's lost after resume event
- Some additional events/keycodes
- Fixed compilation with missing sys/sysctl.h header
2016-11-28 01:56:52 +01:00
Benau
fe371a28b5 Add non-const function for STK usage 2016-11-25 12:37:40 +08:00
deve
7f251fdf79 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2016-11-22 09:16:59 +01:00
deve
467760f248 Remove illogical #ifdef 2016-11-22 08:29:18 +01:00
Benau
c1e931f5ba Merge branch 'legacy_opengl' 2016-11-22 09:23:17 +08:00
deve
e9f3fd4806 Fixed compilation with missing vidmode headers after some modifications in our CGUIEditBox. 2016-11-21 08:37:20 +01:00
Benau
de95db5c93 Avoid creating new glyph page too many times 2016-11-20 10:08:59 +08:00
Benau
9734c2e890 Fix crash in billboard text when using legacy opengl
Notice: freetype glyph metrics are not supported
2016-11-19 15:59:58 +08:00
hiker
8d9bb9c30f Cherry picked commits from old pi branch (which was based on dumb client). 2016-11-11 17:21:59 +11:00
deve
4bb0405a32 Added support for multitouch steering.
It will be used for steering on Android.

There are some limitations:
- currently it works only in single player mode (but I don't see any reason to make it working for multiplayer)
- speedometer is not available in race GUI because there is no place for it

TODO:
- add DPI support (race GUI should have probably different proportions on smaller devices for comfortable playing)
- make nice button images
- make nitro button that changes its look depending on collected nitro (a kind of nitro bar)

Touch input events must be handled in android device to make use of it. It can be simulated for debugging on non-android devices using standard mouse.
2016-11-10 02:42:56 +01:00
Benau
89976def57 Remove not-used-anymore setReferenceCount 2016-07-19 13:58:38 +08:00
Deve
5601309ae8 Fixed windows compilation 2016-07-12 00:04:37 +02:00
Deve
886382bb54 Merge remote-tracking branch 'origin/master' into gles 2016-07-11 23:43:10 +02:00
Deve
f2d21d2353 Remove GLESv1 renderer because it's not used 2016-07-09 02:59:40 +02:00
Deve
66e76be76d Don't use hardcoded path for irrlicht shaders 2016-07-06 06:37:22 +02:00
Deve
4132177132 Fully integrate gles renderer with our irrlicht version. 2016-07-05 00:25:03 +02:00
Deve
961428f04c Increase _IRR_MATERIAL_MAX_TEXTURES_ to 8 2016-06-29 22:18:24 +02:00
Benau
22e5c0909c Allow setting color without copying the mesh 2016-06-28 14:55:48 +08:00
Benau
2f217fd55b Allow render red or blue karts in soccer mode using shader 2016-06-25 16:29:54 +08:00
Deve
d13716a917 Initial linux version.
Currently works only with irrlicht-based renderer because shaders are not ported yet.
2016-06-24 02:47:13 +02:00
Benau
d520c4477d Design a way to render kart and driver differently 2016-06-12 16:19:34 +08:00
Benau
224bd277b3 Better function name 2016-04-03 13:59:10 +08:00
Benau
79db5e2365 Fix comment 2016-04-02 16:02:51 +08:00
Benau
5ac25db7f8 Initial work to support transparent kart in ghost replay 2016-04-02 12:55:20 +08:00
Lucas Baudin
f89a4b1a75 Merge back the IEvent changes 2016-02-25 15:55:52 +01:00
Lucas Baudin
02808cdfd0 GLES2 for android devices by default 2016-02-25 12:06:54 +01:00
Lucas Baudin
48069a7bcc More backport from the ogl-es irrlicht branch 2016-02-24 20:34:46 +01:00
Lucas Baudin
a470cd74d6 add android port from irrlicht (based on commit 875d0cfac88c26994b82d68737b085ec1b84c5f8) 2016-02-24 12:34:08 +01:00
Deve
bd9f435190 Fixed 64-bit windows compilation.
Broken in 53164e5cbe or somewhere around it.
2016-01-03 00:10:30 +01:00
David Carlier
2841c0e165 better alternative OSes handling + tiny C++ fix 2015-12-19 07:05:45 +00:00
Deve
c81243fc1a Merge branch 'master' into wayland 2015-10-28 22:43:02 +01:00
Benau
2096532d0e Make stk more-i18n friendly
Now supertuxkart can do:

Windows (fully test in win8 and win7 built with vs2015, mingw not tested):
Input characters using ime (CJK tested).
Fix crashes when try to paste unicode text into editbox in stk.

Linux:
Different keymap can be used in stk now, ie typing russian,hebrew (not bidi-aware) is now possible.
IME not supported.

Mac:
No work has been done, sorry mac fanboys/girls:( Though testing is welcome, esp when pasting words into stk.

Limitation:
No ime box is shown in fullscreen

(Windows)Only the used language in current setting of non-Unicode programs can be typed with its supported IME.
2015-10-27 02:34:46 +08:00
Ben
c488e843b8 Fix typo and and add quotation
The quotation added is for Chinese Simplified which I discovered usage in translation work.
2015-09-03 16:30:22 +08:00
Benau
0a7a0d7c98 Fix the ugly hack for displaying Chinese in #2110, and then fix #2297 2015-08-30 02:35:17 +08:00
deve
5458792b79 Disable deprecated and unused irrlicht function to avoid compiler warnings 2015-08-06 13:54:40 +02:00
hiker
27dec2fbf8 Added attribute to irrlicht's driver to enable automatic resize
of images that are too big. This is then used to automatically
resize any textures (except fonts, background screen) to be
automatically resized to 512x512 if they are bigger.
2015-03-26 11:28:22 +11:00
hiker
98671b620d Added some support to enable a legacy (2.1) opengl context. Many
things don't work with that atm (rtt, some transparent textures).
Needs to be manually set in the user's config file.
2015-03-11 16:45:20 +11:00
Deve
0722df79da Fixed getScale() result when matrix contains very low negative values.
See #1548.
2015-03-05 20:00:02 +01:00
hiker
93fa075471 Hopefully proper fix for #1938 (crash on osx when exiting race). 2015-02-17 00:14:26 +11:00
hiker
1a94788d2d Tried VERY crude work-around for #1938 (crash when exiting a race on osx). 2015-02-15 21:32:06 +11:00
Vincent Lejeune
874d63f5bc WIP wayland 2015-02-01 18:53:12 +01:00
Vincent Lejeune
6a50b4b9ac Revert "WIP wayland"
This reverts commit d33efd8800.
2015-01-29 18:05:01 +01:00
Vincent Lejeune
d33efd8800 WIP wayland 2015-01-29 18:00:33 +01:00
Vincent Lejeune
0577099551 Move zlib/libpng/jpeglib outside of irrlicht tree and use system lib on linux 2015-01-18 02:02:10 +01:00
Vincent Lejeune
a5230f68da Remove wad support 2015-01-16 19:07:21 +01:00
Vincent Lejeune
184b52966e Remove npk and pak support 2015-01-16 19:02:03 +01:00
Vincent Lejeune
b3195e378d Remove support for lzma and aes encryption 2015-01-16 18:45:52 +01:00
Vincent Lejeune
b4f78070fa Remove extra defines 2015-01-16 18:34:40 +01:00
Vincent Lejeune
a831b4c9db Remove bzip2 files
Not used anyway
2015-01-16 18:31:51 +01:00
Vincent Lejeune
cadc4b3209 Remove 2 deprecated interfaces 2015-01-16 01:59:41 +01:00
Vincent Lejeune
1fb99990b4 Remove light volume related code 2015-01-16 01:57:35 +01:00