Commit Graph

220 Commits

Author SHA1 Message Date
Benau
65f23987f1 Fix inconsistent kart size with server 2021-01-26 14:52:22 +08:00
QwertyChouskie
6d3ee0ce31 Add Render resolution (scale_rtts) slider with auto-mode
Auto mode adjusts based on your display's DPI in order to hit a target DPI.  Currently it will default to Always Full for render resolution, but High Quality or even Quality might make a good default, community testing is needed.
2021-01-19 00:12:20 +01:00
Benau
3f0eb215f7 Replace glew with glad with vulkan support 2020-12-04 09:39:06 +08:00
Benau
37527baf51 Remove unused functions to avoid deprecated sysctl 2020-08-18 12:16:03 +08:00
Benau
9599117c28 Add high dpi support to supported platforms 2020-07-22 09:41:15 +08:00
Benau
f2b774d63a Fix possible undismissed screen keyboard in iOS 2020-07-17 19:10:53 +08:00
Benau
3a62d5179e Fix in game chat dialog crash 2020-07-15 15:56:53 +08:00
Benau
f4233977e5 Port moved height to android STK 2020-07-12 08:34:59 +08:00
Benau
8cc4dd3383 Initial work to make android STK use SDL2 completely 2020-07-12 08:25:06 +08:00
Benau
2b0b941219 Add window position to creation parameters 2020-06-15 16:35:33 +08:00
Panagiotis Vasilopoulos
d8709fde8f
Added support for Haiku operating system
* OpenGL and SDL2 are used
* Added Haiku platform in Irrlicht configurations
* Added support for Haiku in AngelScript
* Fixed multiple assertions
2020-06-14 22:03:37 +03:00
riso
4694223c03
SVG support (#4306)
* first version of svg support

* merge some nanosvg pr

* look for svg icons first

* bug fix

* scale svg depends on screen size

* use irrlicht headers to get screen size

* finish isALoadableFileFormat for svg

* delete dynamically allocated memory

* fix wrong delete

* only rescale icons, due to size settings in stkskin.xml depends on the size of the image file

* check svg in FileManager::getAsset

* fix large icon in list
2020-06-14 15:15:47 +08:00
Benau
fa8665a360 Add server only irrlicht device 2020-06-14 15:07:15 +08:00
Benau
84cf6b1ea0 Add pause main loop for mobile STK 2020-06-13 15:38:22 +08:00
Benau
784d641ebc Add screen keyboard handling for iOS 2020-06-11 13:53:47 +08:00
Benau
ea0380ae16 Use SDL2 to create iOS device 2020-06-11 11:40:25 +08:00
Benau
23a26648d8 Improve in game resizing handling 2020-06-09 11:56:05 +08:00
Benau
d4cd6d6fc9 Add minimum window size 2020-06-06 01:02:01 +08:00
Benau
2eaca2091e Use SDL2 to handle window creation 2020-06-02 10:36:06 +08:00
Benau
00cb6c2d48 Use SDL2 for better gamepad support and hotplug 2020-04-21 00:14:32 +08:00
Benau
be77b5f294 Add code to handle screen padding in new iPhone 2019-12-20 13:10:58 +08:00
Deve
fc8f6a218e Add possibility to use half vsync 2019-09-28 01:43:26 +02:00
Benau
d24e253435 Re-initialize file archives after downloading assets 2019-07-24 01:34:31 +08:00
Benau
48fedb48c7 Add accelerometer and gyroscope to iOS 2019-07-16 01:03:37 +08:00
Benau
cf966308f6 Use GLKView to handle framebuffer directly 2019-07-15 14:21:38 +08:00
Benau
5a60cb4cdb Don't assume default framebuffer is always zero (not true in iOS) 2019-07-15 11:40:40 +08:00
Benau
8510ebfb27 Add iOSDevice and EAGLManager 2019-07-13 13:44:03 +08:00
Benau
1620cbdbd8 Add minimum composition text support in IME 2019-06-26 15:44:55 +08:00
Benau
7184119409 Clean up input method code in windows with better unicode handling 2019-06-26 13:14:52 +08:00
Benau
c337976413 Use unicode windows build with enabling directinput support in mingw 2019-06-26 11:32:18 +08:00
Benau
7165449da8 Add emoji keyboard 2019-06-20 01:24:55 +08:00
Benau
bb63a85d6f Remove unneeded RTL settings 2019-06-17 01:22:34 +08:00
Benau
9a7210614b Remove fribidize in translation class 2019-06-15 14:11:14 +08:00
Benau
fc143276fe Allow to use stringw directly when setText 2019-06-15 13:56:36 +08:00
Benau
2eca3164b8 Improve cursor positioning for RTL text 2019-06-14 19:27:18 +08:00
Benau
44796bc8c0 Use a better way to erase top text 2019-06-11 15:05:46 +08:00
Benau
28cc2838a8 Add color emoji 2019-06-10 10:35:42 +08:00
Benau
89e3bcd11b Update stk edit box to be more i18n friendly 2019-06-10 00:43:31 +08:00
Benau
acb9054dcb Use libraqm for text layout 2019-06-09 11:26:00 +08:00
Reiner Herrmann
07b6a16000 Fix several spelling/grammar errors (#3951)
found by lintian
2019-06-04 19:04:18 -04:00
Benau
336300b997 Allow showing different soft keyboard in android 2019-05-27 16:34:16 +08:00
Benau
1814472214 Improve screen keyboard handling for android (tv)
And remove some android ifdef for wayland on screen keyboard later
2019-05-21 12:43:20 +08:00
Benau
d5246e5291 Move the screen and touchscreen events horizontally for screen keyboard 2019-05-21 01:46:14 +08:00
Deve
15ffc98369 Detect if there is touch device available 2019-01-09 22:04:50 +01:00
Benau
b3e41db14b Add EMT_STK_GRASS for GLES2 to draw grass material without vertex color
Now EMT_TRANSPARENT_ALPHA_CHANNEL_REF in GLES2 can be used with vertex
color
2018-11-30 23:33:30 +08:00
Benau
724ca795f0 Add the required code for advanced meta library animation handling 2018-10-13 00:43:59 +08:00
Deve
ba1da58f0b Don't change current working directory.
It causes issues with multithreading.
Fixes #3498
2018-10-09 21:42:16 +02:00
Benau
e7aa03f1bf Try an up-to-date current frame bone-child attachment in legacy pipeline 2018-09-28 23:33:51 +08:00
Benau
37cf5ac459 Add delete vertex buffer to save memory for no graphics 2018-09-12 15:30:57 +08:00
QwertyChouskie
c4f0a71ef0 Add macOS to travis builds, fix server-only builds on macOS, msc. fixes (#3339)
* Use thread number from Travis docs
The other number is probably incorrect.
See https://github.com/travis-ci/travis-ci/issues/4696

* Add macOS to travis builds

* Remove unnecessary libraries
Not sure why these were added in the first place.
First commit that added them: 6aecb42e42

* Fix server-only build on macOS
2018-07-03 19:37:57 -04:00