stk-code_catmod/lib/irrlicht/include
Deve e00074cb14 Some work on gamepad support on android.
Still it works only for single gamepad, but at least it's preconfigured and google shouldn't complain about stupid button names.
2018-03-06 00:19:01 +01:00
..
aabbox3d.h irr: aabbox intersection support 2013-08-12 12:46:10 +00:00
CDynamicMeshBuffer.h irr: Add support for non-triangle VBOs 2013-08-22 15:42:02 +00:00
CIndexBuffer.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
CMeshBuffer.h irr: Add support for non-triangle VBOs 2013-08-22 15:42:02 +00:00
coreutil.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
CVertexBuffer.h First version of hardware skinning 2016-12-07 02:15:11 +08:00
dimension2d.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
driverChoice.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
EAttributes.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
ECullingTypes.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
EDebugSceneTypes.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
EDeviceTypes.h Use x11 functions in irr_driver only if x11 device was created 2017-05-14 00:05:36 +02:00
EDriverFeatures.h add android port from irrlicht (based on commit 875d0cfac88c26994b82d68737b085ec1b84c5f8) 2016-02-24 12:34:08 +01:00
EDriverTypes.h Remove unused gles 1.0 code 2017-07-04 23:30:09 +02:00
EGUIAlignment.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
EGUIElementTypes.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
EHardwareBufferFlags.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
EMaterialFlags.h irr: Add texture override support 2013-08-12 12:47:02 +00:00
EMaterialTypes.h Fully integrate gles renderer with our irrlicht version. 2016-07-05 00:25:03 +02:00
EMeshWriterEnums.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
EMessageBoxFlags.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
EPrimitiveTypes.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
ESceneNodeAnimatorTypes.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
ESceneNodeTypes.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
EShaderTypes.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
ETerrainElements.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
EVertexAttributes.h add android port from irrlicht (based on commit 875d0cfac88c26994b82d68737b085ec1b84c5f8) 2016-02-24 12:34:08 +01:00
fast_atof.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
heapsort.h Allow array to capture lambada 2016-12-11 13:21:17 +08:00
IAnimatedMesh.h Remove unused mesh code 2018-01-11 13:38:08 +08:00
IAnimatedMeshSceneNode.h Allow configure animation set through scripting 2017-12-02 02:36:43 +08:00
IAttributeExchangingObject.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IAttributes.h Added attribute to irrlicht's driver to enable automatic resize 2015-03-26 11:28:22 +11:00
IBillboardSceneNode.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IBillboardTextSceneNode.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IBoneSceneNode.h Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
ICameraSceneNode.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
ICursorControl.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IDummyTransformationSceneNode.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IDynamicMeshBuffer.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IEventReceiver.h Update common irrlicht files with modifications from Android branch. 2016-11-28 01:56:52 +01:00
IFileArchive.h More backport from the ogl-es irrlicht branch 2016-02-24 20:34:46 +01:00
IFileList.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IFileSystem.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IGeometryCreator.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IGPUProgrammingServices.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IGUIButton.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IGUICheckBox.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IGUIColorSelectDialog.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IGUIComboBox.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IGUIContextMenu.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IGUIEditBox.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IGUIElement.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IGUIElementFactory.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IGUIEnvironment.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IGUIFileOpenDialog.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IGUIFont.h We don't need to add a new glyph page for billboard text anymore 2017-01-09 13:16:40 +08:00
IGUIFontBitmap.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IGUIImage.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IGUIImageList.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IGUIInOutFader.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IGUIListBox.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IGUIMeshViewer.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IGUIScrollBar.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IGUISkin.h Try to convert icon rendering to new helper function (for GL3 support) 2014-05-13 20:00:16 -04:00
IGUISpinBox.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IGUISpriteBank.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IGUIStaticText.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IGUITabControl.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IGUITable.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IGUIToolbar.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IGUITreeView.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IGUIWindow.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IImage.h Allow custom memory management in IImage 2017-03-12 09:09:40 +08:00
IImageLoader.h Apply real fix from Stragus for normal map 2017-03-17 13:08:08 +08:00
IImageWriter.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IIndexBuffer.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
ILightManager.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
ILightSceneNode.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
ILogger.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IMaterialRenderer.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IMaterialRendererServices.h Fully integrate gles renderer with our irrlicht version. 2016-07-05 00:25:03 +02:00
IMesh.h Fully integrate gles renderer with our irrlicht version. 2016-07-05 00:25:03 +02:00
IMeshBuffer.h Allow setting color without copying the mesh 2016-06-28 14:55:48 +08:00
IMeshCache.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IMeshLoader.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IMeshManipulator.h First version of hardware skinning 2016-12-07 02:15:11 +08:00
IMeshSceneNode.h Remove shadow volume code 2015-01-16 01:51:56 +01:00
IMeshWriter.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IMetaTriangleSelector.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IOSOperator.h Make stk more-i18n friendly 2015-10-27 02:34:46 +08:00
IParticleAffector.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IParticleAnimatedMeshSceneNodeEmitter.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IParticleAttractionAffector.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IParticleBoxEmitter.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IParticleCylinderEmitter.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IParticleEmitter.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IParticleFadeOutAffector.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IParticleGravityAffector.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IParticleMeshEmitter.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IParticleRingEmitter.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IParticleRotationAffector.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IParticleSphereEmitter.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IParticleSystemSceneNode.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IRandomizer.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IReadFile.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IReferenceCounted.h Remove not-used-anymore setReferenceCount 2016-07-19 13:58:38 +08:00
irrAllocator.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
irrArray.h Allow array to capture lambada 2016-12-11 13:21:17 +08:00
IrrCompileConfig.h Remove unused files. 2017-09-27 23:07:44 +02:00
irrlicht.h Remove 2 deprecated interfaces 2015-01-16 01:59:41 +01:00
IrrlichtDevice.h Move patform specific code from irr_driver to irrlicht devices 2017-09-27 17:37:56 +02:00
irrList.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
irrMap.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
irrMath.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
irrpack.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
irrString.h Fixed 64-bit windows compilation. 2016-01-03 00:10:30 +01:00
irrTypes.h Update common irrlicht files with modifications from Android branch. 2016-11-28 01:56:52 +01:00
irrunpack.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
irrXML.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
ISceneCollisionManager.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
ISceneLoader.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
ISceneManager.h Add a prefix to irrlicht key codes 2017-07-20 22:58:11 +02:00
ISceneNode.h Add non-const function for STK usage 2016-11-25 12:37:40 +08:00
ISceneNodeAnimator.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
ISceneNodeAnimatorCameraFPS.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
ISceneNodeAnimatorCameraMaya.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
ISceneNodeAnimatorCollisionResponse.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
ISceneNodeAnimatorFactory.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
ISceneNodeFactory.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
ISceneUserDataSerializer.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IShaderConstantSetCallBack.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
ISkinnedMesh.h Remove unused mesh code 2018-01-11 13:38:08 +08:00
ITerrainSceneNode.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
ITextSceneNode.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
ITexture.h Remove unused texture code 2018-01-11 12:47:02 +08:00
ITimer.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
ITriangleSelector.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IVertexBuffer.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IVideoDriver.h Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
IVideoModeList.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IWriteFile.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IXMLReader.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
IXMLWriter.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
Keycodes.h Some work on gamepad support on android. 2018-03-06 00:19:01 +01:00
line2d.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
line3d.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
matrix4.h Fixed getScale() result when matrix contains very low negative values. 2015-03-05 20:00:02 +01:00
path.h Allow to reload textures on the fly 2016-12-29 14:56:18 +08:00
plane3d.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
position2d.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
quaternion.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
rect.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
S3DVertex.h Add dynamic draw call for skidmarks 2017-12-28 16:14:09 +08:00
SAnimatedMesh.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
SceneParameters.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
SColor.h Use another normal encoding method from a crytek slide. 2014-01-27 23:29:46 +01:00
SExposedVideoData.h Update common irrlicht files with modifications from Android branch. 2016-11-28 01:56:52 +01:00
SIrrCreationParameters.h Don't use hardcoded path for irrlicht shaders 2016-07-06 06:37:22 +02:00
SKeyMap.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
SLight.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
SMaterial.h irr: Add materialtype override 2013-06-28 12:11:44 +00:00
SMaterialLayer.h Hopefully proper fix for #1938 (crash on osx when exiting race). 2015-02-17 00:14:26 +11:00
SMesh.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
SMeshBuffer.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
SMeshBufferLightMap.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
SMeshBufferTangents.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
SParticle.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
SSharedMeshBuffer.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
SSkinMeshBuffer.h Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
SVertexIndex.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
SVertexManipulator.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
SViewFrustum.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
triangle3d.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
utfwrapping.h Allow message queue to be able to do linebreak 2017-03-23 00:51:50 +08:00
vector2d.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00
vector3d.h Added our own irrlicht version - not used atm. 2012-11-01 02:00:02 +00:00