vlj
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4c3db6ca59
|
Mix texture for displace.
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2014-07-09 03:41:08 +02:00 |
|
Vincent Lejeune
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ac55a70c83
|
Mimic previous motion blur behavior
Depending on zypper + mask on center.
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2014-07-09 02:29:49 +02:00 |
|
Vincent Lejeune
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aec31b28dd
|
Merge remote-tracking branch 'origin/VAOGatherer'
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2014-07-09 02:17:25 +02:00 |
|
samuncle
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1ecaea18b2
|
Add a fade out to avoid bokeh on distant objects (stars, moon, planet, background mountain)
|
2014-07-09 01:21:31 +02:00 |
|
vlj
|
6276cafba2
|
Use global VAO for rendering
|
2014-07-08 18:31:46 +02:00 |
|
Vincent Lejeune
|
d961a9a8bc
|
Fix vertex color for object_pass2
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2014-07-08 01:35:04 +02:00 |
|
Vincent Lejeune
|
746e910e46
|
Remove some Motion Blur unused vars
|
2014-07-07 19:25:41 +02:00 |
|
Vincent Lejeune
|
f23f7b05e5
|
Turn motion blur into camera space motion blur
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2014-07-07 18:44:25 +02:00 |
|
vlj
|
fd5061057d
|
Fix for instanced object with default material.
|
2014-07-02 22:37:51 +02:00 |
|
vlj
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d5c91dcfe4
|
Remove Untextured material.
|
2014-07-02 22:37:51 +02:00 |
|
vlj
|
475d738d4b
|
Merge remote-tracking branch 'origin/NewRTTMinimap'
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2014-07-02 00:24:03 +02:00 |
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vlj
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b861c3fb73
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Use fixed attribute location for instanced objects.
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2014-06-29 22:19:10 +02:00 |
|
vlj
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bc7e2cd517
|
Some cleanups
|
2014-06-29 16:26:12 +02:00 |
|
Vincent Lejeune
|
8f59d8cac0
|
Add a weight for vignette.
|
2014-06-28 00:20:44 +02:00 |
|
vlj
|
bde17a28d5
|
Fix for GL 3.1 context
|
2014-06-27 20:58:52 +02:00 |
|
Marianne Gagnon
|
394fb9be9b
|
Merge branch 'master' into NewRTTMinimap
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2014-06-26 20:23:02 -04:00 |
|
vlj
|
79838bffe3
|
Add 50% transparency to minimap.
|
2014-06-26 00:46:55 +02:00 |
|
vlj
|
a93b96d0b1
|
Use UBO matrixes in displace.
|
2014-06-25 01:22:03 +02:00 |
|
vlj
|
8e6fba3185
|
Some fixes
|
2014-06-24 23:57:29 +02:00 |
|
vlj
|
948c5e8aa2
|
Use explicit attribute location.
Should help implementing basevertex later, and simplify vao creation a
lot.
|
2014-06-24 23:17:41 +02:00 |
|
vlj
|
edc38c9933
|
Use object_pass.vert for transparent objects.
|
2014-06-24 22:20:01 +02:00 |
|
vlj
|
d2fc258124
|
Tweak ssao (again)
Random factor is less perdicable, no more spiral.
|
2014-06-23 01:03:55 +02:00 |
|
vlj
|
f76cd6e7a9
|
Implement bilateral with fragment codepath.
|
2014-06-22 18:04:46 +02:00 |
|
vlj
|
8f5dd6edae
|
Some tweak to ssao.
|
2014-06-22 18:04:46 +02:00 |
|
Vincent Lejeune
|
3219e564d0
|
Implemented bilateral for compute path.
|
2014-06-22 18:04:45 +02:00 |
|
vlj
|
7e8486d670
|
Merge remote-tracking branch 'origin/shadowdebug'
|
2014-06-22 02:21:15 +02:00 |
|
Vincent Lejeune
|
71969acd22
|
Use a precomputed invmatrix in gi.frag
(General) matrix inversion is costly, it's better if it's done a single
time on cpu. Improve performance.
|
2014-06-20 23:10:31 +02:00 |
|
Vincent Lejeune
|
32e6942b55
|
Merge branch 'master' into shadowdebug
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2014-06-18 01:02:51 +02:00 |
|
Vincent Lejeune
|
e2ef26e667
|
Add wireframe frustrum view.
|
2014-06-18 00:27:03 +02:00 |
|
hiker
|
f1c8fcc6d4
|
Fix 1366.
|
2014-06-15 22:14:50 +10:00 |
|
samuncle
|
08369d1fcb
|
Added a new particle system for the torches and bring back the vignette
|
2014-06-14 00:42:57 +02:00 |
|
hiker
|
89d8a19dab
|
Fixed shader compilation errors.
|
2014-06-11 09:11:07 +10:00 |
|
vlj
|
8cbeca44fd
|
Add a way to display shadow map.
|
2014-06-08 22:18:32 +02:00 |
|
vlj
|
e959d6c857
|
MLAA: Use srgb for auxiliary buffer.
|
2014-06-08 03:28:24 +02:00 |
|
vlj
|
9bc89e0f40
|
Lower MLAA threshold.
|
2014-06-08 03:06:20 +02:00 |
|
vlj
|
588ec08bc1
|
Merge branch 'CS'
|
2014-06-05 03:33:02 +02:00 |
|
vlj
|
eb45954684
|
Implement Gaussian blur using Compute Shader
The filters are ~3.5 time faster with CS.
|
2014-06-05 03:19:18 +02:00 |
|
Vincent Lejeune
|
cead5081be
|
Fix MLAA
|
2014-06-05 02:56:25 +02:00 |
|
Vincent Lejeune
|
5f1413e140
|
Merge branch 'master' into NewRTTWidget
|
2014-06-05 01:30:45 +02:00 |
|
vlj
|
f0b3cbfcd0
|
Gather bloom effect to avoid extra texture read.
I have a .5ms win here...
|
2014-06-03 20:46:01 +02:00 |
|
vlj
|
55ddffaf54
|
Another round of big triangle port.
|
2014-06-03 20:28:42 +02:00 |
|
vlj
|
e5a5c78045
|
Use a big triangle instead of 2 to cover full screen.
This allows to rasterize a single primitive instead of two, and avoid
trashing the cache between the 2 triangles drawing.
|
2014-06-03 19:56:59 +02:00 |
|
vlj
|
d4fe539385
|
Do not write specular value in gi/diffuseenvmap
|
2014-06-03 17:40:21 +02:00 |
|
vlj
|
e571afc43b
|
Speed up SSAO again
Use log2(xy) = log2(x) + log2(y), and approximate log2(alpha) =
log2(previous alpha) + .5.
Log2 is indeed a costly instruction.
|
2014-06-03 03:41:05 +02:00 |
|
vlj
|
164ffa2b4f
|
Spped up SSAO
Avoid using cos/sin too much, use sum of cos/sin formula instead.
|
2014-06-03 03:14:39 +02:00 |
|
Vincent Lejeune
|
44f70454ad
|
Fix dof overwriting alpha value.
|
2014-05-30 02:32:01 +02:00 |
|
Marianne Gagnon
|
7e9252e5b3
|
Merge branch 'master' into NewRTTWidget
|
2014-05-29 20:00:58 -04:00 |
|
vlj
|
40df4afc74
|
Support some debug option for GI
|
2014-05-28 07:47:06 +02:00 |
|
vlj
|
af16682a9e
|
Add GI support
|
2014-05-28 07:47:06 +02:00 |
|
Vincent Lejeune
|
5caf028a71
|
Add RH support
|
2014-05-28 07:47:06 +02:00 |
|