.. |
utils
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Width and height are passed by UBO
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2014-05-17 02:39:55 +02:00 |
billboard.frag
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Premultiply alpha for billboards.
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2014-05-10 20:49:30 +02:00 |
billboard.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
bloom.frag
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Use a big triangle instead of 2 to cover full screen.
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2014-06-03 19:56:59 +02:00 |
bloomblend.frag
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Gather bloom effect to avoid extra texture read.
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2014-06-03 20:46:01 +02:00 |
bloompower.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
bubble.frag
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Shaders'outputs use premultiplied alphas
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2014-04-03 14:46:35 +02:00 |
bubble.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
check.sh
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SVN messed up data/shaders in my branch. 76 files in local copy, 21 on SF. Re-adding folder to branch.
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2013-12-09 13:11:09 +00:00 |
color_levels.frag
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Add proper tonemap, although disabled.
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2014-04-21 01:52:44 +02:00 |
coloredquad.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
coloredquad.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
colorize.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
colortexturedquad.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
colortexturedquad.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
detailledobject_pass2.frag
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Factorize getLightFactor
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2014-03-21 18:36:47 +01:00 |
diffuseenvmap.frag
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Another round of big triangle port.
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2014-06-03 20:28:42 +02:00 |
displace.frag
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Width and height are passed by UBO
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2014-05-17 02:39:55 +02:00 |
displace.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
dof.frag
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Merge branch 'master' into NewRTTWidget
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2014-06-05 01:30:45 +02:00 |
farplane.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
flipparticle.vert
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Width and height are passed by UBO
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2014-05-17 02:39:55 +02:00 |
fog.frag
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Another round of big triangle port.
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2014-06-03 20:28:42 +02:00 |
gaussian3h.frag
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Use a big triangle instead of 2 to cover full screen.
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2014-06-03 19:56:59 +02:00 |
gaussian3v.frag
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Use a big triangle instead of 2 to cover full screen.
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2014-06-03 19:56:59 +02:00 |
gaussian6h.frag
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Use a big triangle instead of 2 to cover full screen.
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2014-06-03 19:56:59 +02:00 |
gaussian6v.frag
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Use a big triangle instead of 2 to cover full screen.
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2014-06-03 19:56:59 +02:00 |
gaussian17taph.frag
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Use a big triangle instead of 2 to cover full screen.
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2014-06-03 19:56:59 +02:00 |
gaussian17tapv.frag
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Use a big triangle instead of 2 to cover full screen.
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2014-06-03 19:56:59 +02:00 |
gaussian.comp
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Implement Gaussian blur using Compute Shader
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2014-06-05 03:19:18 +02:00 |
gaussianv.comp
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Implement Gaussian blur using Compute Shader
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2014-06-05 03:19:18 +02:00 |
gi.frag
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Another round of big triangle port.
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2014-06-03 20:28:42 +02:00 |
glow.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
godfade.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
godray.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
grass_pass2.frag
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Tweak the scattering value to reduce the effect
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2014-05-21 02:36:48 +02:00 |
grass_pass.vert
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Merge grass_pass*.vert
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2014-04-01 23:16:30 +02:00 |
instanced_grass.vert
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Width and height are passed by UBO
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2014-05-17 02:39:55 +02:00 |
instanced_object_pass.vert
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Width and height are passed by UBO
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2014-05-17 02:39:55 +02:00 |
instanciedshadow.vert
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Make use of gl_amd_vertex_shader_layer when available
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2014-05-08 01:16:02 +02:00 |
layertexturequad.frag
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Add a way to display shadow map.
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2014-06-08 22:18:32 +02:00 |
linearizedepth.frag
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Use a big triangle instead of 2 to cover full screen.
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2014-06-03 19:56:59 +02:00 |
logluminance.frag
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Revert "Some color are negative, clamp them in loglum"
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2014-04-22 18:18:18 +02:00 |
mipviz.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
mlaa_blend2.frag
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Fix MLAA
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2014-06-05 02:56:25 +02:00 |
mlaa_color1.frag
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MLAA: Use srgb for auxiliary buffer.
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2014-06-08 03:28:24 +02:00 |
MLAA_COPYING
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
mlaa_neigh3.frag
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Apply MLAA after color_in.
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2014-04-14 03:30:42 +02:00 |
mlaa_offset.vert
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Fix MLAA
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2014-06-05 02:56:25 +02:00 |
motion_blur.frag
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Another round of big triangle port.
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2014-06-03 20:28:42 +02:00 |
normalmap.frag
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Fix normalmap roughness
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2014-04-23 18:09:48 +02:00 |
normalmap.vert
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Some more conversion
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2014-04-10 23:03:57 +02:00 |
object_pass1.frag
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Use specularmap as glossiness map.
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2014-04-07 21:35:09 +02:00 |
object_pass2.frag
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Use specularmap as glossiness map.
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2014-04-07 21:35:09 +02:00 |
object_pass.vert
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Width and height are passed by UBO
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2014-05-17 02:39:55 +02:00 |
object_unlit.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
objectpass_rimlit.frag
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Width and height are passed by UBO
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2014-05-17 02:39:55 +02:00 |
objectpass_spheremap.frag
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Fix errors when compiling shaders with UBOs disabled
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2014-05-19 09:57:31 -06:00 |
objectref_pass1.frag
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Use specularmap as glossiness map.
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2014-04-07 21:35:09 +02:00 |
objectref_pass2.frag
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Factorize getLightFactor
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2014-03-21 18:36:47 +01:00 |
particle.frag
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Width and height are passed by UBO
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2014-05-17 02:39:55 +02:00 |
particle.vert
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Width and height are passed by UBO
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2014-05-17 02:39:55 +02:00 |
particlesimheightmap.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
pass.frag
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Add a function to query supported glsl ver
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2014-03-22 18:36:20 +01:00 |
pass.vert
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Add a function to query supported glsl ver
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2014-03-22 18:36:20 +01:00 |
pointemitter.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
pointlight.frag
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Fix errors when compiling shaders with UBOs disabled
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2014-05-19 09:57:31 -06:00 |
pointlight.vert
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Width and height are passed by UBO
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2014-05-17 02:39:55 +02:00 |
rh.frag
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Another round of big triangle port.
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2014-06-03 20:28:42 +02:00 |
rhdebug.frag
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Support some debug option for GI
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2014-05-28 07:47:06 +02:00 |
rhdebug.vert
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Support some debug option for GI
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2014-05-28 07:47:06 +02:00 |
rhpassthrough.geom
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Add RH support
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2014-05-28 07:47:06 +02:00 |
rsm.frag
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Add RSM support
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2014-05-28 07:47:06 +02:00 |
rsm.vert
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Add RSM support
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2014-05-28 07:47:06 +02:00 |
screenquad.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
shadow.geom
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Make use of gl_amd_vertex_shader_layer when available
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2014-05-08 01:16:02 +02:00 |
shadow.vert
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Make use of gl_amd_vertex_shader_layer when available
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2014-05-08 01:16:02 +02:00 |
skinning.vert
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
sky.frag
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Fix errors when compiling shaders with UBOs disabled
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2014-05-19 09:57:31 -06:00 |
skybox.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
skybox.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
slicedscreenquad.vert
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Add RH support
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2014-05-28 07:47:06 +02:00 |
splatting.frag
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Width and height are passed by UBO
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2014-05-17 02:39:55 +02:00 |
ssao.frag
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Use a big triangle instead of 2 to cover full screen.
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2014-06-03 19:56:59 +02:00 |
sunlight.frag
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Another round of big triangle port.
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2014-06-03 20:28:42 +02:00 |
sunlightshadow.frag
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Another round of big triangle port.
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2014-06-03 20:28:42 +02:00 |
sunlightshadowdebug.frag
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Fix attempt for #1308
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2014-05-03 17:36:27 +02:00 |
texturedquad.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
texturedquad.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
tonemap.frag
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Merge branch 'master' into NewRTTWidget
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2014-06-05 01:30:45 +02:00 |
transparent.frag
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Fix skid mark color
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2014-04-13 18:00:15 +02:00 |
transparent.vert
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Attempt to fix skidding mark's color
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2014-03-19 01:25:54 +01:00 |
transparentfog.frag
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Fix dof and transparent fog.
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2014-05-17 03:09:21 +02:00 |
uniformcolortexturedquad.frag
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Implement UI single color overload
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2014-03-26 19:04:45 +01:00 |
untextured_object.frag
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Factorize getLightFactor
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2014-03-21 18:36:47 +01:00 |
water.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
water.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
white.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |