.. |
utils
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Width and height are passed by UBO
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2014-05-17 02:39:55 +02:00 |
billboard.frag
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Premultiply alpha for billboards.
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2014-05-10 20:49:30 +02:00 |
billboard.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
bloom.frag
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Bloom: Weight the different sized contribution.
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2014-04-14 02:45:15 +02:00 |
bloomblend.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
bloompower.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
bubble.frag
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Shaders'outputs use premultiplied alphas
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2014-04-03 14:46:35 +02:00 |
bubble.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
check.sh
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SVN messed up data/shaders in my branch. 76 files in local copy, 21 on SF. Re-adding folder to branch.
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2013-12-09 13:11:09 +00:00 |
color_levels.frag
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Add proper tonemap, although disabled.
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2014-04-21 01:52:44 +02:00 |
coloredquad.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
coloredquad.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
colorize.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
colortexturedquad.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
colortexturedquad.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
detailledobject_pass2.frag
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Factorize getLightFactor
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2014-03-21 18:36:47 +01:00 |
diffuseenvmap.frag
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Revert "Use some realist order of magnitude of light"
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2014-04-22 02:32:42 +02:00 |
displace.frag
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Width and height are passed by UBO
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2014-05-17 02:39:55 +02:00 |
displace.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
dof.frag
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Fix dof overwriting alpha value.
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2014-05-30 02:32:01 +02:00 |
farplane.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
flipparticle.vert
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Width and height are passed by UBO
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2014-05-17 02:39:55 +02:00 |
fog.frag
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Width and height are passed by UBO
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2014-05-17 02:39:55 +02:00 |
gaussian3h.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
gaussian3v.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
gaussian6h.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
gaussian6v.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
gaussian17taph.frag
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SSAO: Stronger blur + tweak param
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2014-05-12 23:59:17 +02:00 |
gaussian17tapv.frag
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SSAO: Stronger blur + tweak param
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2014-05-12 23:59:17 +02:00 |
gi.frag
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Add GI support
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2014-05-28 07:47:06 +02:00 |
glow.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
godfade.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
godray.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
grass_pass2.frag
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Tweak the scattering value to reduce the effect
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2014-05-21 02:36:48 +02:00 |
grass_pass.vert
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Merge grass_pass*.vert
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2014-04-01 23:16:30 +02:00 |
instanced_grass.vert
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Width and height are passed by UBO
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2014-05-17 02:39:55 +02:00 |
instanced_object_pass.vert
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Width and height are passed by UBO
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2014-05-17 02:39:55 +02:00 |
instanciedshadow.vert
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Make use of gl_amd_vertex_shader_layer when available
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2014-05-08 01:16:02 +02:00 |
linearizedepth.frag
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DS buffer is not linear and cant be mipmapped
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2014-05-13 19:40:30 +02:00 |
logluminance.frag
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Revert "Some color are negative, clamp them in loglum"
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2014-04-22 18:18:18 +02:00 |
mipviz.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
mlaa_blend2.frag
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MLAA: Load the right shader for step 2
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2014-04-04 19:42:05 +02:00 |
mlaa_color1.frag
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Apply MLAA after color_in.
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2014-04-14 03:30:42 +02:00 |
MLAA_COPYING
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
mlaa_neigh3.frag
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Apply MLAA after color_in.
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2014-04-14 03:30:42 +02:00 |
mlaa_offset.vert
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Use UBO in MLAA
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2014-05-25 03:21:08 +02:00 |
motion_blur.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
normalmap.frag
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Fix normalmap roughness
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2014-04-23 18:09:48 +02:00 |
normalmap.vert
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Some more conversion
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2014-04-10 23:03:57 +02:00 |
object_pass1.frag
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Use specularmap as glossiness map.
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2014-04-07 21:35:09 +02:00 |
object_pass2.frag
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Use specularmap as glossiness map.
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2014-04-07 21:35:09 +02:00 |
object_pass.vert
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Width and height are passed by UBO
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2014-05-17 02:39:55 +02:00 |
object_unlit.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
objectpass_rimlit.frag
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Width and height are passed by UBO
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2014-05-17 02:39:55 +02:00 |
objectpass_spheremap.frag
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Fix errors when compiling shaders with UBOs disabled
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2014-05-19 09:57:31 -06:00 |
objectref_pass1.frag
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Use specularmap as glossiness map.
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2014-04-07 21:35:09 +02:00 |
objectref_pass2.frag
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Factorize getLightFactor
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2014-03-21 18:36:47 +01:00 |
particle.frag
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Width and height are passed by UBO
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2014-05-17 02:39:55 +02:00 |
particle.vert
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Width and height are passed by UBO
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2014-05-17 02:39:55 +02:00 |
particlesimheightmap.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
pass.frag
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Add a function to query supported glsl ver
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2014-03-22 18:36:20 +01:00 |
pass.vert
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Add a function to query supported glsl ver
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2014-03-22 18:36:20 +01:00 |
pointemitter.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
pointlight.frag
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Fix errors when compiling shaders with UBOs disabled
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2014-05-19 09:57:31 -06:00 |
pointlight.vert
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Width and height are passed by UBO
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2014-05-17 02:39:55 +02:00 |
rh.frag
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Add RH support
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2014-05-28 07:47:06 +02:00 |
rhdebug.frag
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Support some debug option for GI
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2014-05-28 07:47:06 +02:00 |
rhdebug.vert
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Support some debug option for GI
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2014-05-28 07:47:06 +02:00 |
rhpassthrough.geom
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Add RH support
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2014-05-28 07:47:06 +02:00 |
rsm.frag
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Add RSM support
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2014-05-28 07:47:06 +02:00 |
rsm.vert
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Add RSM support
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2014-05-28 07:47:06 +02:00 |
screenquad.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
shadow.geom
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Make use of gl_amd_vertex_shader_layer when available
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2014-05-08 01:16:02 +02:00 |
shadow.vert
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Make use of gl_amd_vertex_shader_layer when available
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2014-05-08 01:16:02 +02:00 |
skinning.vert
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
sky.frag
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Fix errors when compiling shaders with UBOs disabled
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2014-05-19 09:57:31 -06:00 |
skybox.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
skybox.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
slicedscreenquad.vert
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Add RH support
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2014-05-28 07:47:06 +02:00 |
splatting.frag
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Width and height are passed by UBO
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2014-05-17 02:39:55 +02:00 |
ssao.frag
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Fix errors when compiling shaders with UBOs disabled
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2014-05-19 09:57:31 -06:00 |
sunlight.frag
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Use a more efficient screen to view conversion
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2014-05-02 18:11:34 +02:00 |
sunlightshadow.frag
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Fix attempt for #1308
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2014-05-03 17:36:27 +02:00 |
sunlightshadowdebug.frag
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Fix attempt for #1308
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2014-05-03 17:36:27 +02:00 |
texturedquad.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
texturedquad.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
tonemap.frag
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Return alpha value in tonemap.
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2014-05-25 03:13:19 +02:00 |
transparent.frag
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Fix skid mark color
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2014-04-13 18:00:15 +02:00 |
transparent.vert
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Attempt to fix skidding mark's color
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2014-03-19 01:25:54 +01:00 |
transparentfog.frag
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Fix dof and transparent fog.
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2014-05-17 03:09:21 +02:00 |
uniformcolortexturedquad.frag
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Implement UI single color overload
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2014-03-26 19:04:45 +01:00 |
untextured_object.frag
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Factorize getLightFactor
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2014-03-21 18:36:47 +01:00 |
water.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
water.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
white.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |