Feel free to fix any C++ style issues, this saves you fighting with patch or
can be undone quickly by reverting this single commit.
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for water splashes is now being detected. Note: existing tracks
need to be updated.
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it more useful (actual angle can be determined in stk_config.xml).
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It now defaults to 15 degrees (it was 30 degrees, but accidentally
a hard coded value of 15 was committed in r6110).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@6119 178a84e3-b1eb-0310-8ba1-8eac791a3b58
an existing end camera from a previous race would be re-used).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5632 178a84e3-b1eb-0310-8ba1-8eac791a3b58
can now be specified in the scene file. Currently supported are:
- normal 'ahead of kart' camera (which is what we used so far)
- fixed camera: camera is at a fixed position, always looking
at the kart.
2) Removed camera.hpp dependency from kart.hpp.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5585 178a84e3-b1eb-0310-8ba1-8eac791a3b58
(which atm has hardcoded values for lighthouse track only and is disabled).
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when range is 30) to see inside tunnels with --camera-debug.
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2) Instead of creating a new scene node every time something is attached
to a kart, the same node will now be re-used (and is set as invisible
otherwise).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5173 178a84e3-b1eb-0310-8ba1-8eac791a3b58
that now all coordinate systems are y up, z forwards - including
the file format. For now only one track has been ported, the
rest will follow shortly.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4985 178a84e3-b1eb-0310-8ba1-8eac791a3b58
pitch in the range it needed it (-90 to 90, not -180 to 180).
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to show only collission shape and then back to off. The command line
option --bullet-debug was removed.
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now use a 'controller' object which is responsible for its steering, e.g.
a default_ai_controller, player_controller etc. This makes it easier to
switch a player kart to use a end-of-race computer controller to drive
the kart once the race is finished (though that's not implemented yet).
I expect some bugs with restarting race, and perhaps end of race
behaviour at this stage.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4714 178a84e3-b1eb-0310-8ba1-8eac791a3b58
1) Removed getKart from RaceManager.
2) Renamged RaceManager::getNumKarts() to getNumberOfKarts.
This function should only be called when the world
does not exist (or is not yet initialised). In all
other cases world::getNumKarts() should be called.
3) Improved several 'const' functions.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4676 178a84e3-b1eb-0310-8ba1-8eac791a3b58
For reference, and in case there is a better fix, the error reported was:
graphics/camera.cpp:124: error: jump to case label
graphics/camera.cpp:117: error: crosses initialization of "const int y2"
graphics/camera.cpp:116: error: crosses initialization of "const int x2"
graphics/camera.cpp:115: error: crosses initialization of "const int y1"
graphics/camera.cpp:114: error: crosses initialization of "const int x1"
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