Added separate camera mode for end camera, added experimental new end camera

(which atm has hardcoded values for lighthouse track only and is disabled).


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5542 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
hikerstk 2010-06-23 22:37:48 +00:00
parent 7fff3cecdf
commit 07ac6f5c76
3 changed files with 47 additions and 1 deletions

View File

@ -150,6 +150,14 @@ void Camera::setMode(Mode mode)
m_camera->setPosition(wanted_position.toIrrVector());
m_camera->setTarget(wanted_target.toIrrVector());
}
if(mode==CM_FINAL)
{
#undef NEW_FINAL_CAMERA
#ifdef NEW_FINAL_CAMERA
m_camera->setPosition(core::vector3df(-2, 1, 10));
m_camera->setTarget(m_kart->getXYZ().toIrrVector());
#endif
}
m_mode = mode;
} // setMode
@ -269,6 +277,43 @@ void Camera::update(float dt)
smoothMoveCamera(dt, wanted_position, wanted_target);
break;
}
case CM_FINAL:
#ifdef NEW_FINAL_CAMERA
{
const core::vector3df &cp = m_camera->getAbsolutePosition();
const Vec3 &kp = m_kart->getXYZ();
// Estimate the fov, assuming that the vector from the camera to
// the kart and the kart length are orthogonal to each other
// --> tan (fov) = kart_length / camera_kart_distance
// In order to show a little bit of the surrounding of the kart
// the kart length is multiplied by 3 (experimentally found, but
// this way we have approx one kart length on the left and right
// side of the screen for the surroundings)
float fov = atan2(3*m_kart->getKartLength(),
(cp-kp.toIrrVector()).getLength());
m_camera->setFOV(fov);
m_camera->setTarget(m_kart->getXYZ().toIrrVector());
break;
}
#else
{
wanted_target.setY(wanted_target.getY()+ 0.75f);
float angle_around = m_kart->getHeading()
//+ m_rotation_range * m_kart->getSteerPercent()
//* m_kart->getSkidding()
;
float angle_up = m_kart->getPitch() + 30.0f*DEGREE_TO_RAD;
wanted_position.setX( sin(angle_around));
wanted_position.setY( sin(angle_up) );
wanted_position.setZ( cos(angle_around));
wanted_position *= m_distance * 2.0f;
wanted_position += wanted_target;
smoothMoveCamera(dt, wanted_position, wanted_target);
m_camera->setPosition(wanted_position.toIrrVector());
m_camera->setTarget(wanted_target.toIrrVector());
break;
}
#endif
case CM_REVERSE: // Same as CM_NORMAL except it looks backwards
{
wanted_target.setY(wanted_target.getY()+ 0.75f);

View File

@ -40,6 +40,7 @@ public:
CM_CLOSEUP, //!< Closer to kart
CM_REVERSE, //!< Looking backwards
CM_LEADER_MODE, //!< for deleted player karts in follow the leader
CM_FINAL, //!< Final camera
CM_SIMPLE_REPLAY
};

View File

@ -480,7 +480,7 @@ void Kart::finishedRace(float time)
m_kart_properties->getKartModel()->setAnimation(KartModel::AF_LOSE_START);
// Not all karts have a camera
if (m_camera) m_camera->setMode(Camera::CM_REVERSE);
if (m_camera) m_camera->setMode(Camera::CM_FINAL);
RaceGUI* m = World::getWorld()->getRaceGUI();
if(m)