Commit Graph

2909 Commits

Author SHA1 Message Date
Deve
adfa8f30f9 Better fix for missing transparency in GLES legacy pipeline 2017-03-08 23:17:03 +01:00
Deve
11024569b0 More tweaks to GLES legacy pipeline 2017-03-02 22:19:10 +01:00
deve
82e724c12e One more fix for GLES legacy pipeline 2017-02-27 06:41:26 +01:00
Deve
40fe3585bb One more fix for legacy pipeline in GLES renderer.
It looks that the second texture is not used at all and it may cause a crash, so just disable it.
2017-02-27 00:58:43 +01:00
auria.mg
5d342a2dab Fix all tracks achivement following the replacement of the farm track 2017-02-25 20:56:17 -05:00
auria.mg
5b85d36dfa Tweak a few challenges in easy mode following feedback 2017-02-24 20:06:29 -05:00
Deve
ef2cba0f85 Display multitouch settings properly on low resolutions 2017-02-20 21:56:33 +01:00
Arthur-D
70511c5348 Lower terrain-impulse. It should keep its intended function of avoiding getting stuck when driving perpendicular to walls, but should be less forceful and look less artificial as a result. 2017-02-17 23:13:39 +01:00
Deve
40e326bb41 Avoid using fixed pipeline on newer intel graphics cards.
The force legacy device graphics restriction is needed for ironlake graphics cards. But newer generations in pentium/celeron processors also are named just "Intel(R) HD Graphics" without any number.

The newest drivers for ironlake graphics card is 8.15 and it's unlikely that it will get an update. So assume that all drivers older than 9.x are ironlake generation or that are too old to run STK anyway.
2017-02-17 21:23:22 +01:00
Deve
5cdcf39583 Add intel HD2000 to graphics restrictions.
It's just slower HD3000 version, so disable the same features for it.
2017-02-17 19:50:50 +01:00
Deve
ab8a68f295 Enable HD textures on newer intel graphics cards.
It should work fine for intel HD4000 and newer, especially after recent memory management improvements in STK.
2017-02-17 19:44:28 +01:00
Benau
269b1b5cb9 Add restriction for intel hd4600 on windows about compute shader
Fix #1916
2017-02-17 13:52:50 +08:00
auria.mg
f181acea3d Add Jymis to credits 2017-02-15 18:38:56 -05:00
Benau
c635e8d1c4 Get rid of some srgb conversion in shader, see #2787 2017-02-13 10:06:35 +08:00
Deve
68a99fd38b Fixed sRGB for GLES renderer.
It's a bit ugly solution because we should handle it properly in one place and not add another sRGB correction... But it's already working solution and it doesn't affect the OpenGL renderer, so we can use it until better fix will be done.
Now the GLES renderer looks almost the same as the original OpenGL 3.x one :)
2017-02-11 23:56:44 +01:00
Deve
3794e0bbbe Use slightly lower rate for explosion effect.
It causes fps drop on slow devices when explosion occurs near the camera and everything is white for a while.
2017-02-11 14:30:08 +01:00
Deve
a877cb848f Added better icons for touch steering.
Thanks to jymis!
2017-02-11 00:51:22 +01:00
Alayan-stk-2
0293dabfd3 New GP point system (#2765)
* Change grand-prix node for the new GP point system

* New GP point system

* Typo fix
2017-02-07 19:31:53 -05:00
Deve
5df2531a65 Added a hack that removes ugly lines when shadows are enabled.
Mathematically it's not 100% correct, but it looks much better.
2017-02-07 21:48:50 +01:00
Deve
4852664143 Allow to use accelerometer for turning left/right.
It should be much more comfortable on small devices.
Though it's not possible to get default screen orientation (and real device orientation) using NDK functions, so at this stage user has to manually choose if he needs "tablet" or "phone" accelerometer.
2017-02-07 13:48:08 +01:00
Alayan-stk-2
8858d4d86f Parachute improvements (#2768)
* Change grand-prix node for the new GP point system

* New GP point system

* Add parachute characteristics for rank and speed time multipliers

* Add new parachute characteristics

* typo fix

* Add rank and speed parachutes characteristics

* Add rank and speed parachute characteristics

* Add rank and speed parachute characteristics

* Add rank and speed parachute characteristics

* Add rank and speed parachute characteristics

* Add logic for parachute time scaling according to rank

* Add logic for parachute time scaling according to speed

* Separate GP and parachute branches

* Separate GP and parachute branches
2017-02-05 18:54:32 -05:00
Deve
28d85d7ba3 Use explicit attrib location when the extension is available.
It allows to enable it easily in GLES renderer. And we check if this extension is available anyway because it's needed for shadows, so we can use it for other shaders too.
2017-02-01 21:58:10 +01:00
Deve
49a77a8f48 Add a possibility to disable touch steering in options.
It may be useful if someone wants to play with external keyboard.
The multitouch_mode parameter will be also used to choose between steering with buttons and using accelerometer.
2017-01-25 21:50:11 +01:00
Arthur-D
925d756454 Adding some replays from Kitoko, thanks! Also removing a few so as to keep a low number of replays, and renamed easy replay files to novice. 2017-01-23 23:44:34 +01:00
samuncle
d935f0318c The exhaust is tweaked a bit 2017-01-23 00:27:31 -05:00
samuncle
9e1afc89ee Add a permanant exhaust to the kart, tweaking needed 2017-01-22 23:20:07 -05:00
samuncle
50f3c224b3 change the name to development more accurate 2017-01-22 22:14:19 -05:00
samuncle
d600720830 Add a new category of production babies 2017-01-22 22:09:56 -05:00
samuncle
e86e146442 Add emit map to a shader, so cars in candela are like small dots 2017-01-20 00:06:35 -05:00
samuncle
b9dd867c86 Use gamma corrected decal 2017-01-14 09:41:29 -05:00
auria.mg
6e2a11abd1 Update GPs and challenges for the new farm track replacement 2017-01-13 20:06:41 -05:00
James Cowgill
4aae66a050 Convert CREDITS to UTF-8 (#2723)
* Convert CREDITS to UTF-8

* Remove trailing whitespace in CREDITS

* Read CREDITS file as utf-8

* Make CREDITS file non-executable
2017-01-07 18:56:15 -05:00
Benau
1f8e047164 Update credits about new Hexley 2017-01-04 00:49:31 +08:00
Deve
6a16f23132 Fixed GLES 2016-12-31 03:41:37 +01:00
auria.mg
09e1e6d7a3 Update achivement with new track name. Fixes #2712 2016-12-30 17:05:30 -05:00
Deve
278ef781bf GLES: Make sure that we are using fixed pipeline when force legacy device is set in graphics restrictions.
It is generally safe for GLES drivers. The driver often reports OpenGL ES 3.1 or 3.0 support even though we request only GLES 2.0. But we can still use GLES 2.0 / GLSL 1.0 functions on GLES 3.x context, so it shouldn't cause any issues.

I also added Android Emulator to graphics restrictions.
2016-12-29 16:01:46 +01:00
samuncle
b669382b93 Change the detail map to a more usefull decal shader. Now we can add easily details to texture 2016-12-28 10:23:07 -05:00
Benau
7085c164b5 Merge remote-tracking branch 'origin/geometry_detail' 2016-12-26 23:56:18 +08:00
Benau
ebef08c3d8 Try to combine all text field dialogs 2016-12-26 10:53:14 +08:00
Benau
3c9174d278 Add a general debug dialog
To be used later
2016-12-25 16:41:55 +08:00
samuncle
e62edcc89a Ground work for geometry detail option 2016-12-24 19:16:39 -05:00
Deve
424b62552e Fixed MLAA in GLES renderer.
This function was used by Cand for his OpenGL 2.1 renderer. The round function is available since GLSL 1.3 (OpenGL 3.0), so there is no need to override it.
If it will be needed in future, I suggest to change the name to round_stk or something similar.
2016-12-23 15:12:16 +01:00
Benau
15d6c7207a Minor improvements for non-instanced shaders 2016-12-23 19:22:30 +08:00
Benau
d932451295 Don't out a interpolated color change
It will should be determined by colorization mask in fragment shader
2016-12-23 11:38:32 +08:00
Benau
f7e2122b79 Allow drawing instanced glow color without explicit location 2016-12-23 10:36:35 +08:00
Benau
a339975df6 Clean skidmark earlier if there are many karts 2016-12-23 10:08:12 +08:00
Benau
8008ec851e Allow to use hardware skinning with opengl 3.1
Now we only need UBO to store the joint matrices to support it
2016-12-23 01:31:13 +08:00
Benau
ffa4ad84cb Merge branch 'hardware_skinning' 2016-12-22 10:38:06 +08:00
Deve
082661db65 Add a possibility to change touch device settings in GUI 2016-12-20 23:10:57 +01:00
Benau
4f2e2331ee Correct the spelling of shader files 2016-12-18 14:59:37 +08:00